I'm not a high level player by any means so I'd love some feedback on some of the things I've been having success with as Zard, and whether they have any utility in high level play or are easily avoided/punished.
This one is extremely situational, and maybe a good/lagless Link won't ever let this happen, but one of my favorite things to do in the Link matchup is wait for a boomerang, SH it and land with a Flamethrower. Then wait for the boomerang to come back and push you into him, keeping him in the flames longer.
Another thing I've been experimenting with is mixing up the height of a recovering FB very slightly right around the height of the ledge. It's got a few different behaviors that all occur at very similar, hard to read heights, and maybe could be good for conditioning/mind gaming an opponent waiting for an edge guard?
As far as I can tell, very close to the height of the ledge, you can do the following:
- FB on stage in a straight line: will probably be shielded or spotdodged, but if they're close enough to the ledge, it doesn't seem to be very punishable on shield. At least less punishable than having it shielded at center stage.
- FB so your hurtbox extends slightly below stage height: you slide upwards and land on stage, opponents may think you're going to crash or sweet spot, and its possible to get a hit or just FB past them and regain some stage control.
- FB slightly lower than that: I'm not 100% sure but I think there is a height below the "slide up" height and above the sweet spot where you will collide with the stage (I vaguely recall some sort of wall cling shenanigans with a Diddy wall clinging at the very top of the ledge, above the sweet spot, I think this is taking advantage of that same spot): sometimes catches someone expecting a sweet spot and dropping their shield by surprise. The explosion in contact with the stage can still hit them. And again, if not safe, it's at least safER than an onstage blocked FB.
And then of course just below that is the sweet spot, and below that you collide with the stage again (which can also potentially hit someone on stage with the explosion.
Is there any use to mixing up these options? I've gotten several kills this way both on FG and at locals, plus the countless times its gotten me back stage control. But if it's really punishable or useless against better opponents I'd like to take it out of my game and focus on other recovery options.
Edit: Is it already known that rising FH nair or fair onto BF platforms will autocancel?