RadianB
Smash Journeyman
- Joined
- Nov 1, 2014
- Messages
- 223
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His grab range is good when compared to the rest of the characters. The problem is that his head hurtbox is too far from his body.And to think... Charizard's a grappler now and he has no grab range? This has to be fixed.
Again his grab range is not bad at all. It is longer than most other characters grab ranges, the problem is his head hurtbox extends too far from his body.Is his running grab as bad? And his pivot grab? I was pretty sure his grab range wasn't that bad.
Yeah, there's a list, but I forgot where it was. There's some characters that can only get locked on a certain part of the animation, some that can't get locked at all, and some that can get locked whenever.Can't seem to consistently jab lock with Usmash, is there a character only list for this or are some way harder than others for spacing.
Might be time to lab tonight on this/find it.Yeah, there's a list, but I forgot where it was. There's some characters that can only get locked on a certain part of the animation, some that can't get locked at all, and some that can get locked whenever.
Most characters have to be hit during the bounce for the lock to hit, and some have smaller a window for timing then others (ZSS and Little Mac are the hardest to time.)Can't seem to consistently jab lock with Usmash, is there a character only list for this or are some way harder than others for spacing.
Zard's main throw combos are: D-throw > fair; D-throw> Nair; D-throw > Usmash; B-throw > fair and U-throw > fair.I'm new to Charizard and have a few questions.
How exactly do you jab lock with up Smash and does Charizard have any practical setups into it? Is there any footage of this?
Is there a list of his true combos in general somewhere? From what I've tested I doubt he has many...
Also are there any guides/players I should be looking at?
Yeah I think it does.Does Up B snap to the ledge during the first frames or something, like Cloud's Up B? I think I got it a few times and I've never noticed it before.
U-tilt has less endlag and better vertical range making it better for juggling and contesting dairs. You can link one or two u-tilts into U-smash at low percent on fast fallers. U-tilt also shrinks your hurtbox which might help in some situations.Hello, Charizard players! I'm trying to improve with Charizard, and one thing I don't see a lot when watching high level play (at least, from what I remember) is seeing much up-tilt usage. I myself often forget about this move and almost always resort to up-smash instead.
What are some good uses / benefits for up-tilt, instead of going for other options like up-smash?
It'd be extremely hard for someone to do that by themselves (there's, like, 58 characters in the game or something?), so that's why matchup threads exist. Whether or not it's because Zard mains are rare or because we're all lazy, not many people are contributing so there isn't really a matchup guide out there.Is there any kind of comprehensive guide to match-ups with Charizard? Like how to approach, style to play and so on for each character. I haven't been able to find anything comprehensive and in-depth that is simultaneously up-to-date wit the latest patches.
Fair play to that, in which case, how would I go about contributing to one? Are there any dedicated zard matchup threads already, or as I suspect, would it be better to discuss things here?It'd be extremely hard for someone to do that by themselves (there's, like, 58 characters in the game or something?), so that's why matchup threads exist. Whether or not it's because Zard mains are rare or because we're all lazy, not many people are contributing so there isn't really a matchup guide out there.
Actually, I'm new to the forum, so I'm just now seeing the various threads on the topic, I will look and contribute there for now.Fair play to that, in which case, how would I go about contributing to one? Are there any dedicated zard matchup threads already, or as I suspect, would it be better to discuss things here?
What do you think?
D-tilt sends Dedede too far for Flare Blitz to connect at 100%, maybe a stale one that just sent him over 100% might work.Dtilt > flare blitz?
That is definitely the stronger option if you can react to the spin fast enough.An other option against D3 would be locking him with u-smash then flare blitzing or f-smashing him.
at what percents are these throw combos good at? Particularly back throw>fair. I'm a somewhat newbie charizard and I keep doing the usual d-throw fair. Is it a Di mix up like in project m and/or does it only connect at specific percent?Zard's main throw combos are: D-throw> Nair; D-throw > Usmash; B-throw > fair and U-throw > fair.
B-Throw fair works at early percents on the majority of characters, some can avoid it if they Di away. At mid percents it works provided they Di towards you, you can also get bair if they Di towards you. Generally at low percents you should always go for b-throw fair since it usually sets them up for an edgeguard.at what percents are these throw combos good at? Particularly back throw>fair. I'm a somewhat newbie charizard and I keep doing the usual d-throw fair. Is it a Di mix up like in project m and/or does it only connect at specific percent?