Darth Tobito
Smash Cadet
After taking a stock, where do you guys reset to while your opponent has invincibility? I usually retreat to the ledge but I know that ends up with Charizard giving up stage control. What do you guys do?
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I've had decent results against Little Mac, Meta Knight, Yoshi, Falcon, and Mewtwo. Granted this isn't super high level experience but I figure that Charizard at least can handle them better than Sheik and ZSS.Are there any specific highly used characters that Charizard is a good choice against, or at least can manage with? If there is, I imagine it would probably be Mario or maybe Wario.
Ryu is high tier though. Zard compared to high tiers is pretty much always going to be disappointing.Imagine if like, you could cancel Rock Smash early by just dropping the rock or something
doesn't even need to do damage when you drop it
just an armor move that lets you tank something and then come back on the ground without having as much commitment
plus haven't you ever rock smashed a dash attack and they go through you so your whole attack whiffs anyway and gets you even more damaged for armoring? yeah
idk, just comparing the move to ryu's focus attack (frame one, cancelable, grants a dash, confirms into anything you want on hit) makes me a bit salty. charizard in general just makes me a bit salty lately...
Not anymore, it's not.Ryu is high tier though. Zard compared to high tiers is pretty much always going to be disappointing.
Buffs so far are just dsmash, dash attack, and usmash right?Not anymore, it's not.
Messing around with Charizard last night after downloading the patch and I'm in love. He's been massively buffed and I honestly think he might be a tournament-viable character now. Not solo-viable (though if the Corrinnetta patch in Feburary buffs Charizard even more, then he damn well might become solo-viable at this rate), but definitely viable with a secondary to cover any disadvantageous MU's.
I'm sorry man your friend is just not a very good Bayonetta (to be fair, nobody really is quite yet).I just played a few matches against my friend's Bayo, and...
I can't say how much of my success was due to matchup; this the first time either of us played Bayo vs. Charizard, so I was able to land a lot of stuff that probably shouldn't work normally, and my friend did learn to react to some of the tricks I was using later. But I learned a few important things, and those are:
1. Flare Blitz will beat out Bayo's Bullet Climax at a far distance. You will armor through the bullets and she won't have enough time to act after the move to avoid Flare Blitz. This doesn't work, though, at shorter distances where the bullets will make you flinch. Just be really careful that she doesn't read your Flare Blitz and use Witch Time instead.
2. Flamethrower. Is too freaking good on the ledge. It also helps a lot in neutral.
3. Dthrow to uair will start working on Bayo around 40%.
4. You do have to be really careful when you're offstage against Bayo. She can intercept you with Bullet Climax pretty easily, even interrupting Flare Blitz if she's close enough, so it's probably better to recover using Fly from below.
Let me know if you guys agree/disagree with any of this!
Holy molyBayo is one of the few characters we can actually neutral game to death. Because she has none.
Thanks for the input. I suspected there were a lot of tools he just wasn't using, which honestly surprised me since I played quite a few matches against his Bayo as Pit, and he beat me almost every single time in that matchup. Not sure why he stopped doing the things he was doing well against my Zard, though in his defense, he did start using Witch Time a lot more in our later matches.I'm sorry man your friend is just not a very good Bayonetta (to be fair, nobody really is quite yet).
You can armor her bullets at a very specific distance. It will clank if you start FB from too close though. B reverse guns in neutral is a really strong option that she never used.
Flamethrower at the ledge is good if Bayo doesn't know how to recover with Bayo. She can Uspecial twice if she has a second jump. Either your opponent flubbed or forgot that... twice.
I don't think dthrow uair works if she DIs optimally (at any percent).
Bayo edgeguards low recoveries really well with dair which your opponent never used. She can recover afterwards with ease. It also meteors at really low percents.
She has the worst rolls and dodges in the game. Your opponent used them too much.
Your opponent also never used her busted counter.
I also feel like this is a super cherrypicked vid man. He SD'd twice.
Fly armor will beat it but all Bayo needs to do is fthrow you at the ledge to put herself in a position where she can wait it out and then dair you. It also goes through FB. Bayo edguards Zard really well.Thanks for the input. I suspected there were a lot of tools he just wasn't using, which honestly surprised me since I played quite a few matches against his Bayo as Pit, and he beat me almost every single time in that matchup. Not sure why he stopped doing the things he was doing well against my Zard, though in his defense, he did start using Witch Time a lot more in our later matches.
In regards to Bayo's dair, he did use that against me in our second match, but the armor on Fly was able to beat that out.
Thanks. Sounds like a staple versus some of our hardest match-ups. Any input on the knockback angle and potential for follow-ups?If the opponent is a character with many tight followups and is too safe to reliably fall for a Rock Smash, Hurl is way better. Sheik, Zss, Marios, Ryu and many others, go for Hurl.
Nice moves againts Ike:, I like the FowardSmash & FowardB to match up. zero lag landing as well.. pretty smooth. In the match againts falcon I counted you 2 times lag landing while doing double jump + NeutralA. It's good to erradicate lag landing in Charizard.I saved some vids showing how Charizard can cheekly gimp linear recoveries:
Skip to 1:38
Skip to 2:05
Charizard is seriously one of the best characters for edge guarding.
Thanks, yeah I still haven't got the timing down properly yet on using his Neutral air perfectly but I'm getting there.Nice moves againts Ike:, I like the FowardSmash & FowardB to match up. zero lag landing as well.. pretty smooth. In the match againts falcon I counted you 2 times lag landing while doing double jump + NeutralA. It's good to erradicate lag landing in Charizard.