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Thanks for the report, I'm literally at the venue waiting for a tournament to start and people are scrambling to figure out what the patch did as Wii U's slowly update around me. I'll keep that stuff in mind for my matches. I heard uthrow is now a kill throw as well but haven't seen it.There was a balance patch. I don't know how big yet, but it happened. Charizard's dthrow now works like other downthrows, sending the opponent slightly up and in front of him. It now true combos into Fair up to around 50%, and Uair after that. Dthrow to Uair kills at around 100%. Dunno what else has been changed yet. Maybe Uair was buffed? I'm getting it to kill from around 120% percent from the floor of battlefield.
Mind = Blown.Seismic Toss does damage based on level. Uthrow got stronger in two consecutive patches. Therefore Charizard levelled
up in both patches.
This explains so much. I wonder how no one ever noticed this tech before.https://www.youtube.com/watch?v=MYZYfsWBqcg&list=PLFXOgPi6_N5Q1AR3Z9l549HBoZzpBAz0h&index=1
This explains why Flamethrower to Forward Smash works whilst edge guarding. I always wondered why my opponent never instantly ledge snapped after getting hit with a flamethrower, I always thought it was due to them pressing Up B too early but now I know. Time to abuse this. =D
I thought his Jab always had a strange amount of kill potential at the edge.WHY IS HIS JAB RANDOMLY KILLING?
First: Thanks! It is nice to know the kill percentage of some characters. It also shows that No Platforms doesn't make the throw completly unviableTesting UThrow [..]
If by 'Tree kill zone" you mean that collection of platforms on the tree on the left side of the stage, I can grab Mario at 70% while on the ground level and, if I can manage to Uthrow up to the top most platform on the tree, I can KO Mario at 70%. Give or take for heavy/light weights. I can kill Mario at 80% on the second highest branch. Give or take an additional 10% for each branch lower. You can Uthrow from the ground and land on one of the branches if that's what you mean.First: Thanks! It is nice to know the kill percentage of some characters. It also shows that No Platforms doesn't make the throw completly unviable
...
PLEASE test out on Duck Hunt Stage by the "tree kill zone".
#1 Getting a jank kill there would be AMAZING
#2 Fire/Flying beats Grass types
#3 Flamethrower can melt Tree Beams (I am sleepy and tired sorry)
Ah, true. I completely forgot to count for DI.These percents are a bit lower than the absolute guarantee with DI because I can get Rosa to live to 130% on FD
I've been trying that for the past couple of days and a good opponent is always going to DI away from Charizard so landing Up B after Down throw won't be possible at kill percents.I was testing Dthrow in training mode, and dthrow up-B might be a thing, as I was able to get the last hit of the up-B (the one that kills) off at high percent in training mode. depending how the opponent DIs, it might not work, but it's still worth a try.
That would explain why falcon randomly doesn't die from uthrow until 150ish %DDD is the most resilient character against dying off the top. Yes, Bowser is heavier but DDD falls much faster and fall speed is more of a factor than weight in determining death percents off the top.
Long story short: Whatever percent DDD dies from up throw, everyone else is guaranteed to die at that percent.
A very good move which I can't use for the life of me. I mean it has no hurtbox(Charizard Wings=swords confirmed)Thoughts on Utilt?
It feels like a "I dare you to land on me" move.A very good move which I can't use for the life of me. I mean it has no hurtbox(Charizard Wings=swords confirmed)
it is also fast and you can play the "will he air dodge so I can smash him" game
Oh wow, that's actually perfectly comparable. It is like using Bowser's Up Smash, nice analogy there.It feels like a "I dare you to land on me" move.
I mean we don't have to go air battle.
I treat it like Bowser's upsmash.
Omg Guys.I have noticed the Uthrow > Flarebltiz thing tho, but the % seemed to be REALLY specific to land it, and I have no idea if rage messes that up or not. (maybe i'm just bad)
We Mii Brawler up in heirOmg Guys.
We need to know the Upthrow -> Dragon Rush(which has less startup!) % on all characters...that could be jankiest killing method in the game.
HAIL ZARD
All we need is easy dragon rush kills in both directions.Omg Guys.
We need to know the Upthrow -> Dragon Rush(which has less startup!) % on all characters...that could be jankiest killing method in the game.
HAIL ZARD
I like it, but the wind really messes up a lot of crucial zoning.I have a sneaking suspicion that Dreamland64 is actually Charizard's best stage. It has platforms that help with upthrow queso while having a lower ceiling than Battlefield. Also, unlike TnC the platform layout allows Charizard to be extremely mobile and get around easily. What do you guys think?