Rutger
Smash Master
Thanks.
And
I had to main her though, she fits my playstyle perfectly, possibly even moreso than Chipp does.
And
I had to main her though, she fits my playstyle perfectly, possibly even moreso than Chipp does.
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Thanks.
And
I had to main her though, she fits my playstyle perfectly, possibly even moreso than Chipp does.
After my friend leveled up his Kokonoe, I really do agree... .__.General consensus is that kokonoe vs rachel is free.
Being able to get out of black hole without meter seems to be the only thing she has going in the matchup.
It's so annoying that fireball and graviton basically sweeps the floor and kills george. Placing and activating a graviton messes spacing or even hits you, making you lose frog and pumpkin. I'm finding it difficult to get stuff out safely. Without it, it's scary challenging those normals.Yeah. I'm really sad, at first I figured she'd be one of the few characters to do okay against her, but after getting in a little experience with her + seeing N-O get bodied hard by tsuji's kokonoe (when i'm pretty sure he has a winning record against his tao) I have no hope for the matchup. N-O thinks it's just going to keep getting harder, too.
For corner, the best way to punish it is to IB the first hit and then run up and throw. It should be a throw counter and the A fireball super on the way down should pass you before the throw animation finish. Not sure if it has to be IB'ed point blank since regular block doesn't cut it iirc. But I do know that after super flash, you can back dash and wind forward and go for a throw counter as well, so that might work if you're not at point blank.And lobelia only takes out one of fireball's six hits.
Seems to me like she can just set lightning and a graviton and then jump around and j.b. If we wind in everything we can do loses against j.b, and if we try to set things up she can activate graviton and mess up everything we just laid out.
If we can get it in on her, we can wreak some havoc for a while, but super fireball in the corner is basically unpunishable. If it's midscreen, we can jump over it and punish her, while in the corner all we can do is bait it, hit her once and then either guard the hits, which gives her free mixup opportunity, or reset back to neutral which is the last place we want to be against her.
GGs. I've been taking Tec's advice and going back to basics. And reworking my strategy from there since I've hit a wall. I'm doing more normals when I'm challenging air to air, and I'm using wall bounce lobelia and 22B for pressure.GGs Minato.
I know you have been talking about the Rachel vs Kokonoe matchup being difficult, but damn, those lobelias are always in my face, it's difficult to use the normal fireball.
Maybe some of it is lag though.
Oh well, I won a match, I'm happy.
It was for generally stupid reasons. The simple answer would be I couldn't find someone I truly liked to make me push through learning it. I got tired of the game during CS, but watching CP matches has really gotten me interested again and made me come back. But more importantly, with GG+R and Xrd existing, I can finally accept BB for what it is rather than feeling resentful towards it and expecting it to fill GG's shoes. In other words, I've grown up and come to terms with my past issues.That's a shame you never could really get into it. Did no one really interest you or was it the opposite?
Why would they nerf Azrael's damage? If anything he needs a damage buff so he can truly represent how ridiculous he is according to the story :D
Thanks. Yeah, he might be. The few times I've fought him I got kind of destroyed. I was probably being too respectful though, because I'm sure I could've easily jabbed/chaired out of things, but his high/low have very similar animations so if you do respect him it's really hard to block what he does do, or at least it was for me.I like it, looks pretty accurate! I don't think Kagura is very good, to be honest. He looked really strong when the game first came out, but his neutral is SO GARBAGE, haha. His normals are really strange too. I think people are starting to figure him out. His damage is good, but his mixup... is not that good. A lot of it seems easy to disrespect, and the good stuff requires oki. At least from what I've seen. I bet he's good enough in lag. I dunno, his neutral just seems really bad. Just my 0.02 though.
It's interesting seeing other people's ideas of where characters should be. Especially the ones who are almost always put in relatively the same positions, and then the ones who vary wildly, lol.Now I want to do one! Not ordered within tiers:
SS: Kokonoe
S: Valk, Tao, Litchi
A: Hakumen, Hazama, Mu, Rachel > Relius, Ragna, Jin, Azrael
B: Carl, Noel, Izayoi, Bang, Tsubaki, Nu, Terumi, Makoto > Amane, Arakune, Platinum, Bullet, Tager, Kagura