• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The BlazBlue Thread: all the imports!

Spelt

BRoomer
BRoomer
Joined
Feb 6, 2009
Messages
11,841
I'll be honest, I can't believe I forgot about Hakumen's Drive counter. Too focused on that meter. lol
That's understandable. His meter is crucial to his playstyle. :bee:

The counters are just a small thing I wanted to clarify~
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
GGs, Livewire. Be careful. You did some rather questionable stuff to put it lightly. Also, stop doing 6A as a starter so much.
I want to say I felt some input delay, but I'm always hesitant to use that as a reason for things happening as it's more often than not just a convenient excuse. I do admit to wondering why I was doing so many J.4Ds. I'm pretty sure in a lot of instances I kind of mentally beat myself as seeing you do 4.5-5k off of a dropped combo or simple mis-timed command with me winding up in the corner feeling like there was nothing I could do really got me off my game even more than Inferno Divider shenanigans. Like, I know it sounds bad, but I feel in some cases it wasn't even so much what you did, but how it affected and impacted my gameplay.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
That's understandable. His meter is crucial to his playstyle. :bee:

The counters are just a small thing I wanted to clarify~
I guess I forgot since his counter has been nerfed so many times lol
I want to say I felt some input delay, but I'm always hesitant to use that as a reason for things happening as it's more often than not just a convenient excuse. I do admit to wondering why I was doing so many J.4Ds. I'm pretty sure in a lot of instances I kind of mentally beat myself as seeing you do 4.5-5k off of a dropped combo or simple mis-timed command with me winding up in the corner feeling like there was nothing I could do really got me off my game even more than Inferno Divider shenanigans. Like, I know it sounds bad, but I feel in some cases it wasn't even so much what you did, but how it affected and impacted my gameplay.
There's always input delay, Livewire.

And don't forget Noel's a pressure character. Sometimes it's good to get me to press buttons by doing 2As. 2C leaves you plus on block, but it's not huge since Ragna can 5B still while you're too far to get anything out. You need to make me scared of touching buttons against your Noel. Ending in 2C or a safe drive string basically sets things to neutral again where Ragna shines.

Before I was, but Lyth kept saying how unsafe drive strings are, and now I know why. Now that I also know what to also do after knocking you down, I feel like you need to change things up.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Yeah, I kind of noticed a bunch of stuff that was working last time didn't work this time, and the habit of going from 6B>2C>5C>3C wasn't as rewarding as I thought it'd be, and neither was the whole "back off and catch with an Optic Barrel" bit.
 

sakuraZaKi

The Ultimate Sore Loser ♡
Joined
Nov 20, 2007
Messages
4,160
Location
I'm filling in for my mom at the inn we run~
NNID
taeZaKi
3DS FC
3754-7545-6675
Yikes, yeah, you don't want to be ending with 3C if they're blocking since you're like -bazillion. Just learn to react accordingly. Obv. if you can get dmg in, learn a combo from 3C.

As for Optic Barrel, it's spacing so you can back off and use it to catch incoming aggression if you're smart enough. It's just that once it hits, you have to get in there.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Yikes, yeah, you don't want to be ending with 3C if they're blocking since you're like -bazillion. Just learn to react accordingly. Obv. if you can get dmg in, learn a combo from 3C.
Well, the idea with ending with 3C in that situation is normally if you time it right after 5C, at least for me, it's less punishable because of you being further away, and I believe 5C has more hitstun than trying to go something like say 6B>6C>3C or whatever.
 

Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
@Minato

You're explanation makes the most sense. It's kinda like what I was thinking on doing when redoing that thread.

You should help Sarix help me. Though you've kinda covered all points already. What about gimmicks? Like counters for example, Baiken, Hakumen. Some characters are built around that.
A lot of what Minato posted about archetypes and classification is what I go by.
 

sakuraZaKi

The Ultimate Sore Loser ♡
Joined
Nov 20, 2007
Messages
4,160
Location
I'm filling in for my mom at the inn we run~
NNID
taeZaKi
3DS FC
3754-7545-6675
Well, the idea with ending with 3C in that situation is normally if you time it right after 5C, at least for me, it's less punishable because of you being further away, and I believe 5C has more hitstun than trying to go something like say 6B>6C>3C or whatever.
The push away is good for spacing if they block from the right range you pull it out from, but I doubt that's the case all the time, especially since it's a habit for you. Unless you're risky or yomi, I'd just play safe. 5C > 3C sets up a frame trap, I think, so that's okay. Just know what gets through and that it won't work all the time.

Just saying, you sound like your basic blockstrings end with 3C. As you pointed out, it's not a good habit.

Basically reiterating what Minato said: 2C at +1 is a safer (the safest?) option rather than 3C, but it's not for Ragna (and most likely others). Sometimes you might not want to put yourself in that [blockstring] position at all and try a different approach. Like, as mentioned, 2A.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Yeah, I've been trying to get out of the 3C habit, but it can be admittedly hard to break sometimes. Moreso in corners, since I can get some pretty good meterless damage off of a 3C starter in the corner. I remember I've sometimes tried to 2B after a 6B>6C, but it admittedly often turns more into show. Also, I'm still going around trying to come up with more uses for j.C.
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
You can also get good damage in the corner off of a lot of other safer starters.

2C is for ending your pressure strings, but it's easy to IB. 2A is also safe, so it's good for frame trapping. I haven't seen you play in a while, but maybe you should work on your blockstrings if your pressure is a little lacking.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Yeah, 2C works better for, as has been mentioned, characters that aren't Ragna. 2A is indeed pretty good, but I'll often make the mistake of using it to try and start things against Minato's Rags and I seem to either get overheaded, or hit with a faster move instead since I use it to try and compensate for 5A's lack of range. Probably because I think most of Ragna's options have well, a much better, to spontaneously create a term, "hit to hurt box ratio" than Noel's do. Looking on it, I feel like I got worse last night on account of the Rags pressure getting to me, and a bit of needing to play smarter more and panicked less.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
I'll most likely be on later tonight playing something or another. Tonight I shall not go 0 and 15! I shall go....3 and 20! :cool:

(Or maybe not, it'll just be GGs either way)
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
I think I'll play tonight. I haven't played in quite a while so I'll probably really bad.

...

No, wait, my Relius BnBs are too easy, I didn't even need a minute to remember it in training mode. :/

Maybe I can trainwreck with some other characters!
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
I hate fighting Noel, I really need to learn how to deal with her. :/

GGs Livewire.


Why did I ever stop playing Tao, I need to rethink this.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
GGs Rutger, it's been a while since I played against some Relius. If I have one thing to say I sometimes noticed, it's that at times when I had you in the corner, it appeared that you sort of came across as a little scared of my corner pressure. I don't mean it to come across sounding insulting, so hopefully you don't take this as that, but there would be times when I would have you in the corner and I would move in and sort of either stand there Barrier Blocking, do the occasional empty jump, crouch, do an empty normal or two, etc. You sort of reacted tentatively to that, and I believe Relius 5B (or is it 5C? The move where the mechanical fist quickly shoots out forward at a medium range when he's standing) might beat out in range and priority a number of the options I would have done there.

I will say though, that your Tao seems to have some potential to it, and I got the impression you were enjoying playing her. I've got no idea what I was thinking in all those Mu/Tao matches though because as fun as they were, I was kind of laughing like "this is silly, what am I doing?".
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I just got home, so looks like I missed it. I'm up for tomorrow night though if anyone wants to still play.
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
GGs Rutger, it's been a while since I played against some Relius. If I have one thing to say I sometimes noticed, it's that at times when I had you in the corner, it appeared that you sort of came across as a little scared of my corner pressure. I don't mean it to come across sounding insulting, so hopefully you don't take this as that, but there would be times when I would have you in the corner and I would move in and sort of either stand there Barrier Blocking, do the occasional empty jump, crouch, do an empty normal or two, etc. You sort of reacted tentatively to that, and I believe Relius 5B (or is it 5C? The move where the mechanical fist quickly shoots out forward at a medium range when he's standing) might beat out in range and priority a number of the options I would have done there.
I probably was scared, I don't really understand Noel's options.
It's sad, after all these years, I need to go into training mode and figure things out.
I will say though, that your Tao seems to have some potential to it, and I got the impression you were enjoying playing her. I've got no idea what I was thinking in all those Mu/Tao matches though because as fun as they were, I was kind of laughing like "this is silly, what am I doing?".
My Tao was super netplay, those A and B drive cancels are not safe, -2 and -5 respectfully, you should be able to beat me out of any follow up of those with a 2A, but you never did.
Which is a good thing for me, because I haven't seriously played Tao since CS2 so I wasn't going to be doing any damage without all of those.

Tao is fun, and a better character than Relius, it was a nice change after those bad matches with Relius.

I just got home, so looks like I missed it. I'm up for tomorrow night though if anyone wants to still play.
I'll probably play again tonight.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Either way, I had only mentioned making one since I was going to consider inviting one of my PSN friends that I play with a bit if he was on, so we could get some UMAD practice, but I sometimes feel kinda awkward/weird being all "yo, can I invite my friend in here?" about other people's lobbies for some strange reason.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I don't mind if you host. I usually host only because I have a somewhat decent upload speed and that I'm usually on for a long time (since the room disbands when the host leaves). And I generally don't mind when people invite, especially if it's just a person.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Oh, all right. Well, in that case it doesn't really matter to me which of us hosts, so if you think you might have a better connection speed or matches might be smoother in your lobby or whatever, I'm fine letting you do it. Or we can just do "whoever's on first".
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Please block Livewire, I beg of you. You're pressing too many buttons. After Hell's Fang you 4D, you j.4D after air tech, and you do air revolver blast raw. Also don't do run up 6A.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Please block Livewire, I beg of you. You're pressing too many buttons. After Hell's Fang you 4D, you j.4D after air tech, and you do air revolver blast raw. Also don't do run up 6A.

I legitimately couldn't think of more than 1 instance (and I struggle to even think of that) where I j.4D'd after air tech. Yeah, there were a couple of instances where I did Revolver Blast raw, and one or two instances of 4D though. That being said, I swear I wasn't hitting anything as I was blocking other than A+B in attempts to barrier block. Not sure on the occasional running 6A as an anti-air thing though, other than well, it's supposed to be a quasi-anti air as it is, and it's not really like there's much choice in cases since literally everything Ragna does beats everything Noel does in what seems like every situation. Plus, I'm pretty sure she just doesn't have an attack period that's faster than his 2A so it's not like I can counter that.

I was just feeling way out of it and off about things for some weird reason tonight, and sorry if this sounds mean or disrespectful as it's not meant to, but after 5 games or so, my mind just was like "okay, not today, I can't do this tonight" as it would feel like "oh, I'll punish him and he'll still get 4k" or, "I make one small mistake and take 5k meterless with nothing I can do but burst". Was weird tonight. Not like, "oh ugh, I never want to play this again" weird, just...odd weird.
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
?

I skip the intro once I see the scene is moving smoothly. I thought that was fine lol
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
Zone with Relius?

Why did I never think of this? It's so much more fun than what I've been doing until now.

I wonder how much his new specials in CP will help.


Too bad Minato knows to attack Ignis, forcing me to try to play carefully. Ruining all my fun. :mad088:
 
Top Bottom