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The BlazBlue Thread: all the imports!

LivewiresXe

Smash Hero
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Well yeah. I mean, her normal BnB corner combos typically range from 3.6k to 4.2k meterless. Or, at least that's the case with the giant printout I have from a while back. I haven't seen more than 4.3k meterless though, barring one particular corner combo that I remember working on forever and thinking "crap, I can't...freaking...get it" because it had a bunch of corner back-dashes (which I suck at doing) that I think did 5k or more.


Edit: Oh, and BBCP Pre-fight intros part 3: http://www.youtube.com/watch?v=NurUM2-uaw4
 

Minato

穏やかじゃない
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[Counter Hit] 5B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/41)

[Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/44)

I actually usually skip the 6D to be honest, I don't find it particularly consistent (in certain scenarios, read: netplay).

Thanks. Guess it's not too different from the normal standing combos I use, but I'll try to look out for CHs more.

As for corner combos go, I'm still not confident on the d.4D > d.6C online. :ohwell:
 

LivewiresXe

Smash Hero
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To be frank, I've never really been super confident on that online because the height seems to be a bit sensitive and half the time it doesn't blue beat, I find myself out of position to properly do the 6C>236A part. It's partly why I choose to do d.4D>delay>Bloom Trigger>66C>236A instead.
 

Kuraudo

4Aerith
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I'm not sure why, but I think I'm going to start with picking up Jin when CP comes out. He was my first main in CT, although that was in the days of spamming Ice Car and not doing combos. Then I'll move on to learning someone like Mu-12.

I'm not tired of Ragna, just would be awesome to surprise my friends since all they ever SEE from me is Ragna. :p
 

Lythium

underachiever
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Thanks. Guess it's not too different from the normal standing combos I use, but I'll try to look out for CHs more.

As for corner combos go, I'm still not confident on the d.4D > d.6C online. :ohwell:
No problem.

The issue is that the d.6C is height specific in that circumstance, but it's pretty easy to omit it, and go right into Assault Through, if that's the route you're taking. Then you have to worry about doing crossunders online though, so if your combo isn't prorated too badly (or on Makoto, I think), you can do Bloom Trigger instead.
 

Minato

穏やかじゃない
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I'm not sure why, but I think I'm going to start with picking up Jin when CP comes out. He was my first main in CT, although that was in the days of spamming Ice Car and not doing combos. Then I'll move on to learning someone like Mu-12.

I'm not tired of Ragna, just would be awesome to surprise my friends since all they ever SEE from me is Ragna. :p
No offense, but I don't think anyone's going to be surprised for various reasons. XD
No problem.

The issue is that the d.6C is height specific in that circumstance, but it's pretty easy to omit it, and go right into Assault Through, if that's the route you're taking. Then you have to worry about doing crossunders online though, so if your combo isn't prorated too badly (or on Makoto, I think), you can do Bloom Trigger instead.
Yeah, that's usually the combo route I take online. I am getting more consistent at the d.6C part offline now. While I knew they couldn't be too high, I didn't figure out that they couldn't be too low either. I haven't practiced that combo on Makoto though, so I guess I should see what works and what doesn't.

Also, favorite rare corner combo of mine is Noel's SMP combo. Almost did in online, but did something dumb and did a dash 6C. :(
 

Lythium

underachiever
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Haha, I understand. I haven't got around to learning Noel's SMP combos, really.

Yeah, I think the problem with Makoto's hitbox (and maybe Arakune's?) is that both hits of the Bloom Trigger will connect and they have SMP, so they'll drop out of the second BT if you use it twice in one combo.
 

LivewiresXe

Smash Hero
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Haha, I understand. I haven't got around to learning Noel's SMP combos, really.

Yeah, I think the problem with Makoto's hitbox (and maybe Arakune's?) is that both hits of the Bloom Trigger will connect and they have SMP, so they'll drop out of the second BT if you use it twice in one combo.

Huh, they will? I guess I don't fight enough Makotos or Arakunes to test that yet.
 

Raziek

Charging Limit All Day
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Anyone interested in playing a bit tonight?

I'm trying to decide which itch gets scratched.

Extend, Dishonored, or 999.
 

Rutger

Smash Master
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So Hazama is the new pre-patch Chie?

MADE IN GORILLA


Meh, I'll probably still hate fighting Noel/Arakune so much more.
 

Rutger

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I hope I don't make a scrubby observation here, but...some of Izayoi's normals look really good.

Smooth Criminal
hm...

Maybe.

Some of them do have some nice range, but I don't know about startup or how safe they are on block. I'll need to watch more videos, I'm really not sure how good they are.

Her 236236C super looks amazing though. I thought it would have a dead zone in front of her but that doesn't seem to be the case, it looks pretty damn safe on block and can be canceled into D teleport even on whiff. :054:
I knew you wanted to switch a while back, but just figured you did. That, and I kinda thought you were making a general statement at the time, lol.
Nope, I enjoy playing other characters more so I haven't put the time into Hazama.

It kind of was a general statement, I will probably hate fighting Noel and Arakune more than any other characters regardless of who I play. :/
 

Minato

穏やかじゃない
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I hope I don't make a scrubby observation here, but...some of Izayoi's normals look really good.

Smooth Criminal
I think they look alright. They're good enough for a character that can rushdown.

Anyone want to play some BB today? Also anyone here have GG on PSN that wants to play?
 

LivewiresXe

Smash Hero
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Hm, possibly, but not sure yet so I'll say it depends. That being said, in preparation for BBCP, I've been trying to reduce my "8 button layout" into a 6 button one gradually and I currently have it reduced to a 7 button one by removing the throw shortcut. It was funny because the initial way I had it when I was playing last had me trying to run in and do back throw by instinctively doing the shortcut, but Barrier kept coming out and I was like "wtf? what is this?!!" before being all "oh right". Since a bunch of the combos and stuff in BBCP look like they'll require rapids, and Overdrive is going to be a mechanic, I figure getting used to a layout of:

A B RC
C D Burst/Overdrive

Is probably a LOT more manageable than what I've been running before.
 

LivewiresXe

Smash Hero
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Or you could play a regular button layout, and not use shortcuts at all, since you don't need them.

Pfft, but it's surprisingly easier for me to hit one button off to the side instead of 4 at once by say, mashing my palm. I'm kind of of the "2 buttons, manual, 3-4 auto" mentality in that the only 3 button thing I've consistently done manually was OMC in P4A.
 

Lythium

underachiever
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Why would you have to mash your palm at all?

If you use a button layout like:

BCD
A

ABC
D

Then you never have to mash or try to stretch for anything, everything is within reach, and you never need any shortcuts. I mean, I'm not saying you can't use shortcuts, but BB only has four buttons anyway, it seems really unnecessary.
 

Rutger

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4 button layouts are the most comfortable imo. BB's style anyways, P4U's box is kind of awkward, but I got used to it.

I'm okay with GG's 5th button though, close/far type attacks annoy me more anyways, I'm glad ArcSys doesn't do that anymore. :/
 

LivewiresXe

Smash Hero
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Why would you have to mash your palm at all?

If you use a button layout like:

BCD
A

ABC
D

Then you never have to mash or try to stretch for anything, everything is within reach, and you never need any shortcuts. I mean, I'm not saying you can't use shortcuts, but BB only has four buttons anyway, it seems really unnecessary.

I can see the appeal of an

ABC
D

layout, but the other one seems kinda weird. And I admittedly sorta like having things in a box format. It feels more natural after having started on controllers. As for the shortcut things? Well, in my personal experience, it's faster for me to move one finger an extra button space over, than to move 3 or 4 fingers to individual button spaces.
 

Raziek

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But you don't have to move. They're already on them.

Using the DABC:

Barrier = Index + Middle
Throw = Middle + Ring
RC = Index + Middle + Ring
Burst = All 4.

Why risk your fingers getting out of position when you can use the same 4 for everything and never move your hands?

:phone:
 

LivewiresXe

Smash Hero
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I'd counter that, but I legit never look at my hands when I play and I can't really say where my fingers go, other than that my index and middle (I think) are used for A and B respectively, and everything else I can't remember other than that sometimes my ring finger winds up feeling odd for some reason. I'll have to check sometime and see.
 

Raziek

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For some reason, not having it with me, I forgot I was a thumb + 3, not a 4-finger.

But yeah, 4-button master race.
 

Jdietz43

BRoomer
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4-buttons fo life.

5 if you count taunt.

:phone:
*high five sounds*

If you're going to the trouble to use a stick, you might as well not have to move your hands if you don't have to.

I can see the appeal of an

ABC
D

layout, but the other one seems kinda weird.
;.;

Brobro, you be dissing on my layout of choice...

Basically you'd take:

BCD
A

layout if you're like me and use your pinky instead of thumb and three fingers. You want your index on what you need fastest: "A" Then after that the most logical order, leaving off with D. If you use your thumb you'll probably want that to be D, hence layout #2 that Raziek uses. (Of note: the finger combinations for Barrier/Throw/Rapid/Burst end up being the same on ABCD if you use the pinky instead of thumb)

Since I use my index through pinky and leave my thumb off the buttons and leave it to stabilize the rest of my hand: I pick that layout. (Since I also play AH3 every once in a blue moon, I need the thumb free to tuck under to the second button on the bottom row for E homing. I'd just move my hand over to make use of the 4th button on the top row, but after learning the stick with BB and having my thumb as a stabilizer, it feels painful and awkward to have my wrist at the angle you do if you try to use all four top buttons without moving fingers. Plus if I try that I end up pushing E with it... BECAUSE DAMN YOU QUALITY SANWA PARTS REGISTERING SO WELL. And that isn't something you want to happen when you don't plan for it.)
 
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