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The BlazBlue Thread: all the imports!

LivewiresXe

Smash Hero
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GGs, Livewire. If anyone else wants to play me, just let me know here.

I'm sorry about ragequitting the room, by the way. It's just like, I felt like I really wasn't myself during those games for some reason and I kept thinking "this is the worst I've EVER played", so I kinda stepped out to take a break. I might be on a little bit later, but there's company over and someone might be crashing by where the PS3 is so I can't be sure.
 

Minato

穏やかじゃない
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No worries, I feel you on the frustration since I've been there. And no problem if you can't get back on today. I'm just doing training mode stuff at the moment. I want to get back to my former BB glory
which isn't saying much.

I haven't put in serious time since the days before BBR.
 

Meru.

I like spicy food
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Merudi
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CP Rachel is so boring zzzzzzz

I think i'll start using her matches to fall asleep to.
I don't know, I like her zoning. Pumpkin looks faster, new aerial 236A is pretty nice, Lotus has some potential and it gives her a new wind direction, sword iris seems a bit faster too? Not sure about the latter. Also instant overhead works on everyone.

Her combos still have to be figured out though... and frog recovery makes me cry. Oh and her ******** SMP too. Bleh.

Looks like CP Noel will be the new CS1 Litchi in combo length
OMG I thought exactly the same when I saw her combos and I was like "****ers, why did they give our long combos to that skank, GIVE ME BACK MY HOUR LONG COMBOS!!!"

I don't even care if the damage is the same, I just liked how long Litchi's combos were because they're fun, looks nice, and they made people drop controllers ;_; Hands of the panda.
 

Jdietz43

BRoomer
BRoomer
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Milwaukee
@Livewire: Arcana Heart's main website is indeed HomingCancel

@Yaaay: I know :<

But on the most unbelievably bright side I can imagine you can now combo into Itsuu A with her new 4B (including in combo and off Itsuu B), so literally any other change is forgiven in CP XP
 

LivewiresXe

Smash Hero
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You know, after seeing some more Izayoi footage, I'm kinda getting less sure what to think. I mean, she certainly doesn't look "holy crap, that's braindead", but she definitely has a lot of potential.
 

Smooth Criminal

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Well, I think one of Izayoi's biggest advantages is that she has a conventional teleport that looks really safe. Her I-no like movement, too. Nobody else in the game really has that sort of agility ('cept Super Saiya-jin BANG BANG BANG BANG, but he hardly counts).

I mean, it almost look like Izayoi belongs in another fighter entirely. You know?

Smooth Criminal
 

Lythium

underachiever
BRoomer
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Halifax, Nova Scotia
Pretty much. She's going to have dat Marvel mix-up (teleports, almost tri-dash).

Also, I'm sure that her absurdly high combo rating won't hurt her either. :V
 

Rutger

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Well, I think one of Izayoi's biggest advantages is that she has a conventional teleport that looks really safe. Her I-no like movement, too. Nobody else in the game really has that sort of agility ('cept Super Saiya-jin BANG BANG BANG BANG, but he hardly counts).

I mean, it almost look like Izayoi belongs in another fighter entirely. You know?

Smooth Criminal
Tao?

Valk has really good agility and mixups in wolf form as well.

Pretty much. She's going to have dat Marvel mix-up (teleports, almost tri-dash).

Also, I'm sure that her absurdly high combo rating won't hurt her either. :V
Her combo rating apparently drops down to 80 in Gain Art mode, I'm not sure about CP, but that's about average in EX. I'm amazed she has 11k health though.

I don't know, I'm not seeing overpowered yet. Though it hasn't even been a week yet, feels too early to judge anything.

That's what happens when you make a Wesker x Aigis character.
More like a Chipp + I-no imo.
 

Lythium

underachiever
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I'm pretty sure everyone's combo rating in CP was nerfed, and most characters are around 60 to 70. Tager's is obviously lower than that, like 40 or something? Azrael has 90. Izayoi, regardless of her mode, is still higher than most of the cast.

And yes, while I agree that it's too early to tell, she's probably either going to be terrible or amazing. She's too polarized to be simply mediocre. And I've seen some terrible Izayoi play so far, but her damage is still super good from non-optimized combos.
 

LivewiresXe

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Alls I know is Wesker x Aigis, Chipp x I-No, insane x crazy, whatever is most probably going to either be what newbies flock to picking, or what decimates newbies and what they likely complain the most about.
 

Rutger

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I'm pretty sure everyone's combo rating in CP was nerfed, and most characters are around 60 to 70. Tager's is obviously lower than that, like 40 or something? Azrael has 90. Izayoi, regardless of her mode, is still higher than most of the cast.
I did not know that, interesting.
Looks like Tager is up to 60% though.

And yes, while I agree that it's too early to tell, she's probably either going to be terrible or amazing. She's too polarized to be simply mediocre. And I've seen some terrible Izayoi play so far, but her damage is still super good from non-optimized combos.
I can't imagine her being terrible, no matter how bad her game ends up I think as she is now her tools will help her compete, but I can see her ending up in the middle to great range for now.

Where have you been seeing her damage at? It doesn't look bad but I'm not seeing anything absurd yet. She also needs to work a bit before she can pull off her better combos(even if gaining stock doesn't seem to be too difficult, it will still take a couple simple combos/one really good combo or several stray hits/blocked specials before she's ready, the stock seem to get used quickly as well), it will be interesting to see how much of a balancing act it becomes between her to forms in order to play her at her best.

I'm more interested in Izayoi than any other character right, she has potential but compared to Tao or Jin who have what they need at the start, I'm not sure yet.
Guess I just need to wait an see. It's just too early and I don't know nearly enough about the rest of the cast. :/
 

Lythium

underachiever
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Rutger, in response to your question about Izayoi's damage: I've just been watching Youtube videos of Japanese players, mostly a-cho and gamechariot.
 

LivewiresXe

Smash Hero
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So pretty much stuff from Jourdal and PKTazn's Youtube channels as well as the GameA-CHO one, huh?

And Tao's mobility is awesome and always scary at the same time.
 

Lythium

underachiever
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Yeah, if you're subscribed to Jourdal and pktazn on Youtube, you'll see most of the CP stuff.

Also, if you want to see specific footage of a character, the character boards on Dustloop will usually link specifically to matches of their character.
 

LivewiresXe

Smash Hero
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Aye. There's also a channel that's like called "BlazblueCP" or something along those lines that has some stuff too, but I don't know how much of it is original content.
 

Minato

穏やかじゃない
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Whoever wants to play, just get on BB and I'll send an invite. If it's P4U, I'll just load that up.
If it's Guilty, I'll go buy it. I just feel like facing people.
 

Minato

穏やかじゃない
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GGs, Livewire. Thanks for the matches, I really appreciate it. Starting to remember Noel now.
Trying to get as much down before CP hits.

Edit: I guess a mod can merge this if this bugs them.
 

LivewiresXe

Smash Hero
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Always willing to help. Still though, I kinda physically got a stress headache from it at points. Like, I know it sounds dumb, but I had a "screw this series" moment, and at times felt like, what, 3 and a half years of work, effort, and knowledge was just being ripped out of me and flushed down the toilet. I know it's not your fault Minato, but I suppose since I've never done the mirror match, I don't know how it feels to face your own main, though being utterly destroyed by her certainly wasn't a good feeling I admit. Well, guess I just gotta get over it. :urg:
 

Minato

穏やかじゃない
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Always willing to help. Still though, I kinda physically got a stress headache from it at points. Like, I know it sounds dumb, but I had a "screw this series" moment, and at times felt like, what, 3 and a half years of work, effort, and knowledge was just being ripped out of me and flushed down the toilet. I know it's not your fault Minato, but I suppose since I've never done the mirror match, I don't know how it feels to face your own main, though being utterly destroyed by her certainly wasn't a good feeling I admit. Well, guess I just gotta get over it. :urg:
Remember to not get discouraged in losing mirror matches. All it means is the opponent is better at the mirror match.

With that said, you'll probably do much better if you fix some habits or be careful on some things. After blocked 6B > 6C > 2C, don't do 3C since it's unsafe on block. The only times when you do is to break that last primer or to RC it and pressure some more. 2C gives plus on block (but not as much as CS2's :() so it keeps you safe.

Also be careful on using drive too much after blocking. Disrespecting is fine (I do it too), but after awhile, I just sat back and tried to find a good time to punish your drive recovery.
 

LivewiresXe

Smash Hero
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Well, it was weird at times because it seemed like my Drives would come out first, but yours would connect fist, which I'm sure was in part due to frustration. One thing I need to certainly work on is to not revert back to spamming when I start to get a little panicked. A good number of times I got "oh crap! What the hell?!" and would start mashing D and stuff so hard or whatever that my attacks would skip themselves and me wanting to get some jab A's in to put on some pressure it'd wind up just being some form of B, lol.

That and, I wrongfully started feeling like you winning the mirror bit a bunch meant that "you're the better Noel", and well...my Noel is kinda like my fighting game pride and joy, or my baby, or whatever you want to call it. I actually kinda feel better now that I let off a bit of steam on it anyway, so no worries, I'm good.
 

Lythium

underachiever
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Livewire, if you throw out your drive first, and Minato throws his out second, his invulnerability will last while you're hitting him, and he'll end up hitting you in your recovery. Think of it almost like super flash buffering. If you throw out a reversal super, and someone else buffers their super, it'll win every time if they are invincible during the start-up.

It's the same idea, on a lesser scale.
 

Minato

穏やかじゃない
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Actually, if it's the instances that I'm thinking of, it's the exact opposite. My drives beat Livewire's because I did it early.
I'd do a meaty 4D to beat his 4D which is still vulnerable where her feet are. I forgot that each drive is vulnerable at certain parts, so I'm trying to take advantage of that.

I've been trying to react to 4D's long start up with things like 2C now so I can get big damage off of it. I'm having issues beating 2D, but I actually learned from Livewire that 6A should just beat it clean, so I'm going to try remembering that in matches.

Edit: Actually, now that I think about it, I could do that. I'm sure a late 4D could beat 2D...
 

Lythium

underachiever
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Ah, I was just guessing based on what he said.

¯\_(ツ)_/¯

Edit: An early or late 4D would both work, I think. Not sure though. To the lab!

Edit 2: I just tested it, and it seems like 4D beats 2D clean, regardless of timing. If you do 4D during 2D's start-up, she's airborne, and it's harder to follow up, however if you wait until the 2D animation is just about to finish, it still wins and you can pick up a pretty decent fatal combo off of it.

Edit 3: It definitely depends on how good your spacing is though. If you are too close, she can clip your foot hitbox.
 

Minato

穏やかじゃない
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Oh, thanks, Lyth. Also if you or anyone knows, what's a tight blockstring that leads into d.6C? Or at least ones that are at least frame traps.

Also wondering which characters have strong midscreen combos off of a standing opponent with something like a 5B (without heat)?
Rachel's does 3.5k to 4k, but that uses 3-4 winds so it's not always going to happen.

Other than that I do know that Ragna gets 3k off of 5B and Noel can get 2.7 to 3k depending on the character with 5B/2B.
Both have to start off close to the opponent though.
 

Lythium

underachiever
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Oh, thanks, Lyth. Also if you or anyone knows, what's a tight blockstring that leads into d.6C? Or at least ones that are at least frame traps.

Also wondering which characters have strong midscreen combos off of a standing opponent with something like a 5B (without heat)?
Rachel's does 3.5k to 4k, but that uses 3-4 winds so it's not always going to happen.

Other than that I do know that Ragna gets 3k off of 5B and Noel can get 2.7 to 3k depending on the character with 5B/2B.
Both have to start off close to the opponent though.
Hmm, anything with a d.6C won't be particularly tight, but d.6C is a good frame trap on its own. Depending on the match-up, I usually do something like drive starter > d.6A > d.6C > d.5A or d.5B or d.4D, and then end with Bloom Trigger. I generally go for these follow-ups for different reasons: d.5A because it's the fastest drive follow-up, d.5B because it's the only drive follow-up that isn't a projectile, and d.4D because she takes a step back. If I'm really pushing for a guard break, then I'll do two d.6Cs in one string (d.6A > d.6C > d.6A > d.6C), but you don't really get much off of it, and it's pretty risky/greedy.

Noel's damage off of most of her normals is meh, it's her counterhits where she really shines. Off of a CH 5B, she can get 3.7k midscreen, and 5k in the corner with no meter. Hitconfirming has to be pretty good though (mine isn't, haha).

Mu gets absurd damage off of her 5B in the corner, not even on counterhit or anything. She can get from 5.3k up to 7.4k, depending on how much meter is spent. Platinum also gets pretty good damage off of her 5B in the corner, I believe. Makoto gets good damage off of her 5B for Makoto. I know that Lambda's 5B has 100 P1, so I'm going to guess that it gets her really good damage as well, but that's just a guess.

jCCCCCCCCCCC xN
j.C, The Game.
 

LivewiresXe

Smash Hero
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Yeah, she doesn't really get much damage off of normal starters mid-screen. Mostly what you get off of it is corner carry and all of that, but like Lythi said pretty much 90% of her drives are projectiles which is partly why the Tager matchup is bad, and why Hakumen can sometimes slash counter them. But hell, when you get to corner you can get 3.8k without too much trouble and 5k if you want to spend the 50 meter. It's not super insane, but Noel's not exactly Tager with doing 6k in one hit or Arakune in doing 8k off of curse.
 

Minato

穏やかじゃない
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Thanks for all that. So it sounds like 3k midscreen meterless is as good as it's going to get with a 5B starter (which I'm perfectly fine with).
Probably going to look into those Noel CH combos as well when I have time.

I have work tonight after 5:30 PST. But if anyone feels like playing before 3, just post here.
 

Lythium

underachiever
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Yeah, she doesn't really get much damage off of normal starters mid-screen. Mostly what you get off of it is corner carry and all of that, but like Lythi said pretty much 90% of her drives are projectiles which is partly why the Tager matchup is bad, and why Hakumen can sometimes slash counter them. But hell, when you get to corner you can get 3.8k without too much trouble and 5k if you want to spend the 50 meter. It's not super insane, but Noel's not exactly Tager with doing 6k in one hit or Arakune in doing 8k off of curse.
Off of just about any starter in the corner, there's no reason why you shouldn't be cracking 4 to 5k with Noel without meter, unless you're hitting with 5A every time (which will get you close to 4k anyway). Noel's damage is actually quite good and consistent, and she can easily steal rounds that other characters would have trouble turning around.

Her weaknesses have more to do with underwhelming neutral, lack of oki, and mediocre mixup. Can't wait until I can have 22B oki in CP~

Thanks for all that. So it sounds like 3k midscreen meterless is as good as it's going to get with a 5B starter (which I'm perfectly fine with).
Probably going to look into those Noel CH combos as well when I have time.

I have work tonight after 5:30 PST. But if anyone feels like playing before 3, just post here.
[Counter Hit] 5B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/41)

[Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/44)

I actually usually skip the 6D to be honest, I don't find it particularly consistent (in certain scenarios, read: netplay).
 
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