LivewiresXe
Smash Hero
lolReddit
r/Ottawa
I'm pretty sure it's homingcancel. Dunno if it has a dash or not.
Oh yeah, that sounds right. Thanks.
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lolReddit
r/Ottawa
I'm pretty sure it's homingcancel. Dunno if it has a dash or not.
GGs, Livewire. If anyone else wants to play me, just let me know here.
I don't know, I like her zoning. Pumpkin looks faster, new aerial 236A is pretty nice, Lotus has some potential and it gives her a new wind direction, sword iris seems a bit faster too? Not sure about the latter. Also instant overhead works on everyone.CP Rachel is so boring zzzzzzz
I think i'll start using her matches to fall asleep to.
OMG I thought exactly the same when I saw her combos and I was like "****ers, why did they give our long combos to that skank, GIVE ME BACK MY HOUR LONG COMBOS!!!"Looks like CP Noel will be the new CS1 Litchi in combo length
That's what happens when you make a Wesker x Aigis character.According to Twitter and such, Japanese players say that Izayoi will be "problematic," especially in the hands of a good player.
Tao?Well, I think one of Izayoi's biggest advantages is that she has a conventional teleport that looks really safe. Her I-no like movement, too. Nobody else in the game really has that sort of agility ('cept Super Saiya-jin BANG BANG BANG BANG, but he hardly counts).
I mean, it almost look like Izayoi belongs in another fighter entirely. You know?
Smooth Criminal
Her combo rating apparently drops down to 80 in Gain Art mode, I'm not sure about CP, but that's about average in EX. I'm amazed she has 11k health though.Pretty much. She's going to have dat Marvel mix-up (teleports, almost tri-dash).
Also, I'm sure that her absurdly high combo rating won't hurt her either. :V
More like a Chipp + I-no imo.That's what happens when you make a Wesker x Aigis character.
I did not know that, interesting.I'm pretty sure everyone's combo rating in CP was nerfed, and most characters are around 60 to 70. Tager's is obviously lower than that, like 40 or something? Azrael has 90. Izayoi, regardless of her mode, is still higher than most of the cast.
I can't imagine her being terrible, no matter how bad her game ends up I think as she is now her tools will help her compete, but I can see her ending up in the middle to great range for now.And yes, while I agree that it's too early to tell, she's probably either going to be terrible or amazing. She's too polarized to be simply mediocre. And I've seen some terrible Izayoi play so far, but her damage is still super good from non-optimized combos.
Remember to not get discouraged in losing mirror matches. All it means is the opponent is better at the mirror match.Always willing to help. Still though, I kinda physically got a stress headache from it at points. Like, I know it sounds dumb, but I had a "screw this series" moment, and at times felt like, what, 3 and a half years of work, effort, and knowledge was just being ripped out of me and flushed down the toilet. I know it's not your fault Minato, but I suppose since I've never done the mirror match, I don't know how it feels to face your own main, though being utterly destroyed by her certainly wasn't a good feeling I admit. Well, guess I just gotta get over it.
Hmm, anything with a d.6C won't be particularly tight, but d.6C is a good frame trap on its own. Depending on the match-up, I usually do something like drive starter > d.6A > d.6C > d.5A or d.5B or d.4D, and then end with Bloom Trigger. I generally go for these follow-ups for different reasons: d.5A because it's the fastest drive follow-up, d.5B because it's the only drive follow-up that isn't a projectile, and d.4D because she takes a step back. If I'm really pushing for a guard break, then I'll do two d.6Cs in one string (d.6A > d.6C > d.6A > d.6C), but you don't really get much off of it, and it's pretty risky/greedy.Oh, thanks, Lyth. Also if you or anyone knows, what's a tight blockstring that leads into d.6C? Or at least ones that are at least frame traps.
Also wondering which characters have strong midscreen combos off of a standing opponent with something like a 5B (without heat)?
Rachel's does 3.5k to 4k, but that uses 3-4 winds so it's not always going to happen.
Other than that I do know that Ragna gets 3k off of 5B and Noel can get 2.7 to 3k depending on the character with 5B/2B.
Both have to start off close to the opponent though.
j.C, The Game.jCCCCCCCCCCC xN
Off of just about any starter in the corner, there's no reason why you shouldn't be cracking 4 to 5k with Noel without meter, unless you're hitting with 5A every time (which will get you close to 4k anyway). Noel's damage is actually quite good and consistent, and she can easily steal rounds that other characters would have trouble turning around.Yeah, she doesn't really get much damage off of normal starters mid-screen. Mostly what you get off of it is corner carry and all of that, but like Lythi said pretty much 90% of her drives are projectiles which is partly why the Tager matchup is bad, and why Hakumen can sometimes slash counter them. But hell, when you get to corner you can get 3.8k without too much trouble and 5k if you want to spend the 50 meter. It's not super insane, but Noel's not exactly Tager with doing 6k in one hit or Arakune in doing 8k off of curse.
[Counter Hit] 5B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/41)Thanks for all that. So it sounds like 3k midscreen meterless is as good as it's going to get with a 5B starter (which I'm perfectly fine with).
Probably going to look into those Noel CH combos as well when I have time.
I have work tonight after 5:30 PST. But if anyone feels like playing before 3, just post here.