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The BlazBlue Thread: all the imports!

Smooth Criminal

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I'm (kinda) reserving judgment. Those damn SFX keep getting in the way of my listening. Lol. I like the general gist/direction of them, though.

Smooth Criminal
 

Kuraudo

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People will always remember the originals the best. It's just common practice. Some will like the newer ones better and some will like the older ones better. From what I've heard though? I like the added variety this time aroun instead of everything being pure guitar epicness with an added flare. Things seem just a little more diverse. Like the new Lust Sin? I love the build-up on the song.

Speaking of Lust SIN and Jin, I was hoping that he wouldn't be quite as crazy-yandere around Ragna anymore. Ah well. Can't say I wasn't expecting it. Wonder what he learned from Jubei.

:phone:
 

Smooth Criminal

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Really, Kuraudo? I think that the "guitar epicness" is a little more pronounced than in the previous games. Almost like GG, especially the disparity between the soundtracks of X and X2. In fairness, though, there's definitely a lot more going on in BB's music than GG's so it's a rough comparison. Plus, y'know, none of us can HEAR THE GODDAMN MUSIC OVER THE HOOTING AND HOLLERING IN JAPANESE AND THE CRUNCHING SFX. :mad:

Story-related ish...? It's almost like freaking destiny that Jin is supposed to take on Ragna in some capacity. Like, writ in the fabric of space/time or something like that. It's not surprising at all, to me.

Smooth Criminal
 

Minato

穏やかじゃない
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I think that the "guitar epicness" is a little more pronounced than in the previous games. Almost like GG, especially the disparity between the soundtracks of X and X2.
This is what I feel so far for the newer songs. CP's intro on each song are really great since some are soft or more orchestral. Once it reaches the guitar part, it's not as heavy as it should be. It lacks that kick. I'm liking the new Lust Sin,Condemnation Wings is weaker in CP, Alexandrite's nice with the new intro and rhythm change but the original's guitar sound is better. Regardless, I like how they're all remixed. It's a nice change.

And while I'm at it, I hope console BBCP has better netcode. I forgot how bad CS netcode could get.
 

Kuraudo

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Really, Kuraudo? I think that the "guitar epicness" is a little more pronounced than in the previous games. Almost like GG, especially the disparity between the soundtracks of X and X2. In fairness, though, there's definitely a lot more going on in BB's music than GG's so it's a rough comparison. Plus, y'know, none of us can HEAR THE GODDAMN MUSIC OVER THE HOOTING AND HOLLERING IN JAPANESE AND THE CRUNCHING SFX. :mad:

Story-related ish...? It's almost like freaking destiny that Jin is supposed to take on Ragna in some capacity. Like, writ in the fabric of space/time or something like that. It's not surprising at all, to me.

Smooth Criminal
Yeah fair enough as far as the background stuff goes.

And yeah I get that Jin and Ragna are destined to fight no matter what. That part is fine, but you'd think that after everything that's happened he'd at least be more cold and focused asides just being bat**** insane. Like how he treated battling people like Terumi or Tsubaki. He doesn't have to be Hakumen status as far as serious kill black beast time goes. I saw a lot of potential in Jin at the end of Continuum Shift. Especially after he fought Tsubaki and started understanding his true role as Ragna's enemy, and taking on Mu-12 and telling off Hakumen the way he did.

Idk. I just think he should be less craycray when it comes to fighting Ragna.

But that's just me.

:phone:
 

Spelt

BRoomer
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New music so far is very disappointing. So much guitar mashing. Dunno about you guys but I like my music to have melody. :drshrug:

Most of the orchestral pieces in the remixes sound out of place too.


also teching noise and hazama's chain noises sound kinda odd but other than that I have no problem with the new sound effects.
 

LivewiresXe

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I have to say I like the new tracks, and especially Makoto and Hakumen's. Would love to hear what Noel's sounds like. If people would play her. *grumble grumble* :glare:
 

LivewiresXe

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Well, I guess if the rumours I've heard are true, I'll have to get used to the P4A tech-ing method because supposedly CP's using that instead of the (personally much preferred) previous Blazblue method. *profound sadness*
 

Jdietz43

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Minato

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Well, I guess if the rumours I've heard are true, I'll have to get used to the P4A tech-ing method because supposedly CP's using that instead of the (personally much preferred) previous Blazblue method. *profound sadness*
There's nothing stopping you from teching the old fashion way. This actually makes online easier. You won't end up pianoing buttons for 25 second BnBs only to get resetted or Throw Countered on strange combos that don't lead to knockdown.
 

Smooth Criminal

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There's nothing stopping you from teching the old fashion way. This actually makes online easier. You won't end up pianoing buttons for 25 second BnBs only to get resetted or Throw Countered on strange combos that don't lead to knockdown.
I'm with Minato on this one. I actually liked P4A's teching mechanic. Feels like there's much less bull**** to worry about on wakeup/oki. That, and the "random" resets.

Smooth Criminal
 

LivewiresXe

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I'm with Minato on this one. I actually liked P4A's teching mechanic. Feels like there's much less bull**** to worry about on wakeup/oki. That, and the "random" resets.

Smooth Criminal

But...I like me some random resets, lol. That being said though, I'm sure I'll just adjust or whatever anyway. I remember being all "WTF Guard Primers and 2 Bursts?".
 

Minato

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Funny how it's one of those things that just stuck with anime fighters and no one bothered to change just because Alpha 3 (?) did it. Although games like Alpha 3 (and Melty), it wouldn't make sense to hold to tech. GG I don't mind because combos are generally shorter and teching could get you killed easily. I welcome the change in BB, but that's just me (offline too).
But...I like me some random resets, lol.
Unfortunately online it works both ways. There were times when my j.B came out because I pianoed too much and I just hit confirmed into a combo. Felt kind of fraudulent. lol
 

Crusayer

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You can hold a button to ground tech in melty :V. It had somewhat an excuse to mash for the reduce damage too lol.

Though I do prefer the hold button since yeah, less random.
 

Spelt

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i seem to have a talent for opening cp streams right when a match with rachel is ending. :(


from what i've seen so far i'm not too happy with how rachel turned(/is turning) out. but i like what i'm seeing with jin so i guess i have someone to fall back on.
 

Meru.

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I hate how they ***** George's recovery but other than that I don't dislike... I can't really judge about her (or Litchi) though, too little is known! And nobody has yet discovered what to do with Lotus lawl.

From what I've heard though? I like the added variety this time aroun instead of everything being pure guitar epicness with an added flare. Things seem just a little more diverse. Like the new Lust Sin? I love the build-up on the song.]
I find the original ones to be much more diverse actually. The new ones are all... same guitar, same beat (or whatever it's called, I don't know the rock genre's terminology) and they're not as exciting ><

I would have preferred completely new themes over these. Oh well... Can't do much about it. Hopefully the old ones will still return too.

I still don't understand why everyone doesn't just adopt the GGPO netcode.
GGwho?
 

Lythium

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Jdietz43

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So, the reason why the SFX seem so loud is because they've been jacked way up. Like, music is 3, and SFX is 11 or something like that.

I'm sure the default audio settings are much subtler.
Oh thank goodness, that's good to hear lol.

I would have simply turned them down anyways had that not been the case, but it's good to know the people in charge of the sound mixing for the game hadn't lost their heads.

EDIT: I know some of us already mentioned that they didn't notice so much the change in overall speed (though personally I feel a little like I'm watching an online lobby round in "catch-up" mode lol)... but is anyone else besides me a little concerned the changes in hitstop etc. will mess up their combo timings? I know for some it's not that big a deal, but I'm thinking about it now wrt things like my Arakune curse combo timings and wondering how they'll be affected if at all. (like: even if the change is just hitstop, what of the bugs? They aren't either of the characters involved, I hope the timings still apply)
 

Rutger

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Speaking of the soundtrack, I love the consistency of the new tracks. They all sound like they're from the same game whereas some of the old ones, like Tao's, were too different.

Not that the old tracks were bad for that or anything, this is just something I like that I felt the GG soundtrack had.


Here's a stream, just Makoto going through arcade and I don't know how long it will last.

http://www.twitch.tv/central804

AHH! Makoto, why wouldn't you let Izayoi do anything!? :(

and it's over.
 

Lythium

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Jdietz, I'm not super worried about hitstop changes. There have been hitstop changes in just about every new version of BB. Plus, I'm sure combos will have changed as well.

You'll adapt just fine.

EDIT: Also, these are things now, courtesy of Dustloop:

 

LivewiresXe

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So, the reason why the SFX seem so loud is because they've been jacked way up. Like, music is 3, and SFX is 11 or something like that.

I'm sure the default audio settings are much subtler.

EDIT: Also, some Noel vids (yes, Livewire, they do exist, you just have to look for them).
Noel vs. Hazama: http://www.youtube.com/watch?v=uQSAsJADpWo&feature=youtu.be&t=5m33s
Noel vs. Platinum: http://www.youtube.com/watch?v=uQSAsJADpWo&feature=youtu.be&t=18m26s

Thanks Lythi. I totally forgot there was the stream and stuff (partly since I don't have a nico account and have 0 idea on how to even begin reading Japanese, lol). I'm literally going to check those out right after posting this.


Edit: Yeah, it seems there's a lot more BBCP footage that I literally had 0 idea about. I like that Revolver Blast appears to have a special ender to it, which seems to make it much more useful. Also, I'm trying to figure out if that sort of shotgun-esque attack Noel has now replaces a current drive or is a whole new command, but I can't really tell until I've seen like, footage of every other drive attack for myself.
 

OBT

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Can you add me to the list?

Heavy Garbage
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Main: Tao

:phone:
 

Lythium

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I know you're trying to be ironic, but they actually have all the answers to your questions, and that's where I found those vids.

Just saying. :p
 

LivewiresXe

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I know you're trying to be ironic, but they actually have all the answers to your questions, and that's where I found those vids.

Just saying. :p

Haha, yeah, I know. Aka: Revolver Blast ender = j.2C, and Shotgun = Chamber Shot = 236C.

That being said, no more 6B>6C doesn't really make sense to me as to why they'd take it out. Granted, apparently the reverse works.
 

Crusayer

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Eh. 6b 6c was sorta filler anyway. With the new knockdown attribute you don't use that either.

Though it makes it more unsafe on block maybe.

:phone:
 

LivewiresXe

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Crusayer's right though, 6B > 6C is just filler.

It's not as if you couldn't go 6B > 3C, it's just safer to confirm into if you use 6C.

Like you said, 6B>3C's not as safe (and I swear in netplay/against some characters in general, it's actually not safe). Hm, never tried 6B>2C though.
 
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