So I decided I'd summarized what I've seen of new Hazama so far, others might benefit from it.
- Stance dash/backdash looks super good, can use specials out of it. Sets up for stance oki high/lows and roll coverage, strong baits with backdash.
- Flash Kick doesn't launch as high. Regular CH seems hard to pick up off of, but FC is still good. However, this means it can be used in more combos, I saw it being used after Jayoku (charged) to dash under, then pick up into 623D to put them in the corner.
- Has what looks like a new command grab super out of stance. Cannot confirm, as I didn't see it land, but I did see a super flash from stance.
- CH 2C is still digusting damage. Saw 4k ish midscreen meterless. Pickups from 623D look easier than Extend, j. 6D didn't seem to need a stance cancel to work.
- Saw very little 6C, the attempts at using it in combos whiffed. Not sure how that will turn out.
- j.214B ends a lot faster and Hazama doesn't stall in the air. Means he hits the ground much sooner. Stronger oki, might even be able to pick up off it if he's close to the ground. RC combos out of j.214B still work.
- Stance Overhead seems a bit nerfed, might be negative on block or have slightly less range uncharged. Not certain.
- j.2C and j.B still godlike, j.B crossup still really strong.
- 5C doesn't launch as high, cannot pick up 5C 4D. However, 5C 2C 4D seems to work. 5A anti-air still works into the aforementioned combo. (5a 5C 2C 4D)
- Saw a loop that involved j.cx4 into landing 5b, relaunch j.cx4 5b in stuff. Looked like 2 reps, maybe 3 based on proration.
- Chains in general seem a bit safer, pickups on anti-air chains looked smooth. (6.D->D j.cx3 214B)
- Overdrive looked pretty useful, but maybe not enough to justify not using the burst.
Will add more as I see more Hazama play.