I did. :3I thought you might like that. :3c
I'm sad that she's not playable in Extend, but hey, there's always DLC. ^_^
Also, I'm majorly hyped up now for Extend.
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I did. :3I thought you might like that. :3c
All of the extend challenges have been uploaded now.Extend challenge modes that have been released so far:
Ragna: http://www.youtube.com/watch?v=yAxPEceLvXQ
Jin: http://www.youtube.com/watch?v=q3GFsMSLaGE
Noel: http://www.youtube.com/watch?v=1R4uCYZb5QM
Rachel: http://www.youtube.com/watch?v=PTQRdmHEfwE
Taokaka: http://www.youtube.com/watch?v=iOQOY0PCd3w
Carl: http://www.youtube.com/watch?v=M2m2mzD-3JA
edit: Sup, Werekill? Welcome back. :3c
Bang wastes opponents, not resources.Well, I definitely agree with you there. And it's usually not a waste of Bang's resources, unlike Hakumen or Tsubaki. :I
You can't block without barrier and it could make some matchups worse. I think it evens out really.Well, I definitely agree with you there. And it's usually not a waste of Bang's resources, unlike Hakumen or Tsubaki. :I
I kind of want to try and play Bang again...Bang combo video: http://www.youtube.com/watch?v=_TmrmvWvVaE
This so much.Because secretly I just want Melty Maids in BB.
Eastern Japan
1. Konan (Tsubaki)
2. R-1 (Noel)
3. Goro (Makoto)
4. Souji (Arakune)
5. Suzume (Hakumen)
6. Hima (Valkenhayn)
7. Yoshiki (Lambda)
8. Buppa (Hazama)
9. Kaqn (Ragna)
10. Mitsurugi (Hazama)
Western Japan
Chou (Litchi)
Shounen (Litchi)
Nezu (Bang)
Eesuke (Carl)
Eki-chan (Arakune)
Tsujikawa (Taokaka)
Izayoi Matoi (Taokaka)
Mame (Valkenhayn)
Mikami (Relius)
Ikegami (Bang)
Got my copy of Extend today.
Aw yiss. :3c
Goro sticking with Makoto huh (I haven't kept up with Extend tbh). Also I see no Rachels.GODSGARDEN 5 - Player List
Day one Extend impressions!
Jin* feels relatively the same. Some of his combo routes have changed, but he's the same old Jin. Noel is decent so far. CS2 normals with CS1 drive speed, more or less. Biggest change that I've yet to get used to is her drive not being special-cancellable. Her drive is also really slow now, it's like moving underwater, seriously. Hakumen* seems pretty amazing now, his charged 4C goes really far. Lambda just seems to flow better overall as a character. I don't really know what her changes were, but she feels really fluid to play. Hazama* is basically the same, apparently. Tsubaki feels a lot slower to me. She doesn't actually move any slower, but her 5B has definitely been nerfed and feels significantly slower, and her 5D charge is a lot slower too. 5C hitbox has been buffed though. Mu is the same, with some new tricks. Makoto feels the same to me, her combos have changed though, and everything is shorter, but it doesn't feel super restrictive imo. Everything about Platinum has changed for the better, seriously.
Relius is pretty fun. I dunno if I'll play him, but he seems pretty cool. He's also easy as hell to pick up, seriously.
* = boyfriend's impressions.
If I didn't mention them, I haven't played them.
Thanks for reminding me how hyped I am for that.February looks pretty good right now, with this and Devil Survivor 2.
Hmm, they feel a little longer, but they're really not because her midscreen combos are shorter. Her corner combos are about as long as they were in CS2 though.So it really IS like underwater, huh? The thing that's always struck me as weird though is that they slowed it down, but you still combo with them. So I uh...guess my question is does the reduced speed in which they go from Drive Move to Drive Move make it seem like some of her combos are longer than they really are? And how do the newer combos rate on the difficulty scale, do you think?
Oh, didn't see that. Thanks!Type B Noel announcer: http://www.twitch.tv/kurushii/b/303110225
No worries, I saw it the other day, but it's been buried in the Noel thread.Oh, didn't see that. Thanks!
Wait...I thought it was still 214A cancellable in that you could use it the same way you do in CS2? And I SWEAR I've seen people use 236A in the middle/at end of some drive things...Am I going crazy?Hmm, they feel a little longer, but they're really not because her midscreen combos are shorter. Her corner combos are about as long as they were in CS2 though.
As far as difficulty goes, I haven't run into any problems yet but then again, I haven't learned a lot of new combos either. If you could do the optimal CS2 combos, I don't think you would have much trouble learning the Extend combos. The hardest part is breaking old habits. There have been so many times where I input 236A, and I get d.6A. And then I remember that her drive isn't special-cancellable anymore and I sadface. ;-;
Agreed.From what I can hear she sounds pretty good.
All of the new announcers are one of the more exciting parts for me, though I wish they'd do more guy announcers.
Okay, you can still use 214A in combos, you just can't cancel a drive move into 214A. You can do drive move > rapid > 214A > stuff, but you can't combo with it in Chain Revolver. You can only cancel drive into Optic Barrel after the first hit. So, say you do a 5D, you can do a 236A right after. But if you do say, 5D > d.6A > d.6C, you can't do 236A. So, basically you can only cancel drive into drive specials like Bloom Trigger or supers.Wait...I thought it was still 214A cancellable in that you could use it the same way you do in CS2? And I SWEAR I've seen people use 236A in the middle/at end of some drive things...Am I going crazy?
Now now, we all know if your Drive isn't safe, then you're not mashing hard enough.The Muzzle Flitter change isn't so bad. You can still use it if you rapid it, and I didn't use it much outside of midscreen combos anyway. The Optic Barrel change hurts because it means that you can't cancel your drive into something safe now.
Right on!Now now, we all know if your Drive isn't safe, then you're not mashing hard enough.