1) I don't consider playing a Top 5 character tierwhoring if the Top 5 are reasonably balanced relative to each other.
They shouldn't really be balanced relative to eachother, they should be balanced relative to the rest of the cast. Top tiers in Melee are balanced relative to eachother but Melee as a whole is a poorly balanced game because a person playing, say, Yoshi, has very little chance against a Fox player of the same level. MvC2 is probably the best example of this since the 4 gods are balanced amongst eachother (Sentinel beats Magneto beats Cable beats Sentinel and Storm goes about even with all of them) but almost nobody else in that game is viable.
Of course in BlazBlue the top tiers are pretty balanced compared to the rest of the cast (except CS1 Rachel who was overnerfed and Tager who consistently sucks because Mike Z slapped Mori's mom in the face with his GIGANTIC TAGER or something), so this isn't a concern in this game specifically.
I consider it tier-whoring if the character is better than every other character by a good margin (MK, for example)
This is kind of a skewed case because:
1. Brawl isn't a real fighting game.
2. Brawl isn't a real fighting game.
3. Do I really even need to say more than that? Seriously, if you're complaing about balance in Brawl you might as well complain about balance in FFX ("Tidus is broken in the endgame because you can just Haste up and Quick Hit everything to death and then use Osmose when you run out of MP if you got it from a black magic sphere on Lulu's grid").
I do understand where you're coming from though.
2) I don't play Hazama because he's high tier, I play him because of his character design and playstyle, which is exactly what you mentioned in your post. I decided to main him before the game even came out, based solely on his character design.
All of the things in bold are also not reasons to pick up a character. You shouldn't force yourself to play a character just because of their design because they might end up either being terrible or completely clashing with your playstyle. If you had told me before MvC3 came out that I would be using Sentinel I would have called you a ride back to the mental hospital because my opinion of him was so low. "No permanent super armor, slower than ever, flight only lasts for a few seconds, and no Cable to back him up? No way I'd play a character like that. I'm going to stick with good zoning characters like Arthur, Chris, and MODOK." But it turns out that I was totally wrong about Sentinel and that he was still as good at zoning as he was in MvC2 only with more of an emphasis on his ground game instead of
flying away. I ended up loving that character and hating MODOK and Chris because their zoning was one dimensional and just generally really bad. I also wanted to main Ibuki before SSFIV came out but I ended up just not being that good with her, so I soulsearched and found Dhalsim. It's really better to go into a game with an open mind about how characters are going to play and to try all of them out than to just make kneejerk reactions on who to play based on how cool they look or their breast size or whatever. I mean ****, do you think anyone would play someone bland like Jin if they didn't fit their playstyle?
But generally I was just agreeing with you in that statement. I realize that Hazama fits your playstyle and I commend you for it and if anyone gives you **** for it you can just stick your snake up their *** (no homo).
Oh, and finally, a rare chance to give Gates the ****:
MvC3 Version 1.002 (Sentinel Nerf) Patch Was Planned Before Release
People whining had nothing to do with it.
Wow, you told me
something I already read about 2 days ago because I follow Marvel more closely than any other game. You sure showed me.
I'm also doubtful that they really did intend to always have Sentinel at his current health level. See, what they referred to specifically in that patch was mostly the glitches that were fixed by it and not so much Sentinel's health. I can understand how you could accidentally have a glitch in the game that has to do with one of Spencer's super animations and I can even understand how Akuma's Tatsumaki hitstun scaling didn't work, but I don't understand how Sentinel having a lot of health initially was a glitch. If they had released Sentinel with just over 900K health, I would have believed that it was intentional and that playtesting had determined this to be the best course of action and that Seth was going to make Gen better in SFIV etc. But instead they released him with 1.3M health and Gen still sucks, which makes this nerf look like a kneejerk reaction to the fanbase's kneejerk reaction. Maybe the Japanese keyboard is different from nine, but I'm pretty sure the "9" key isn't next to the "13" key on the keyboard, so I have no idea how they'd do something like that accidentally. Maybe they didn't realize that Sentinel was an incredibly scrubby character until after the game was finished and they decided to patch it so that he'd have a more manageable level of health, but the rushed nature of the patch and its attempt at balancing make it seem like they honestly didn't know that they had an arguably overpowered character they were shipping on the disc. Seth Killian isn't
stupid completely stupid comatose and he was doing a lot of work with the balancing of the game, so I really feel like if they had felt Sentinel was overpowered they would have changed him before the game's release instead of a month after.
But the patch has very little point anyway. Sentinel isn't scrubby because of his health, he's scrubby because he can use his super armored normals and X-factor to kill any character in half a combo. That's one of the reasons why I like Sentinel so much, I can go through the motions of his combos while I'm watching PSG on the side and then in the time it takes for them to make a sex joke (happens on average once every 2 minutes) I've already won the match. This also sets an unfortunate precedent for Capcom. I though that balance patches and DLC alternate costumes were only for PC games, but Capcom seems to be making so much damn money off them that MvC3 may end up going the way of
Hat Fortress 2. Maybe in 2 years we'll see Storm with an afro and Kanye glasses carrying a medieval wooden shield and offering "Stout Shako for 2 refined". Although I would like Wesker to go "POW! HAHA!" when he shoots his gun.
But anyway, all of this can go in the MvC thread so we should just discuss it there.
Why do you hate her anyways?
I believe Hazama hates cats in-game, so it's likely that Raziek is just trying to stay in-character with his main. It's pretty dumb but then again I throw swords at people so I guess I can't judge.