http://www.dustloop.com/forums/show...Discussion&p=917500&highlight=214a#post917500
+ 6D reaches full screen now.
+ 236A goes through people when used close up.
+ 4B(2) dips in closer to the opponent during attack. Pushes Lambda back safely on block (can't counter it). Easier to whiff 4B(1) for a clean hit 4B(2).
+ 2C>5C can be linked now.
+ 60% of the Gravity meter is drained when 214A/B/C doesn't directly hit.
+ 5B/6B/4B(2) now have AA properties. No invincibility properties added.
+ Grab arc is high and wall bounds. Can combo into 6D/2D midscreen. Easier comboability (than CS's dash 6A) at the cost of some combo damage, overall.
+ j.DD knocks opponent down. j.DD will always combo into j.2DD now.
+ j.2DD May have longer hitstun. j.214D(C)/Calamity Sword seem easier to do.
+ 236D knocks down nearby aerial opponents. Hits 6 times now. Does not break primers anymore.
+ Calamity Sword breaks two primers now and can be comboed from a Fatal. Deals slightly less damage.
+ Overall proration is better, especially on 2C- usable in combos again for better combo damage.
- j.214D cannot be comboed from without RC.
- Crescent loop still exists, but can't do more than 3 reps and proration is bad. Not used anymore past 1 rep.
- 214A/B/C no longer floats on grounded opponents nor has invincibility. It has Fatal Counter properties now.
- 4B(1) has much more hitstop. Much easier for opponent to see overhead coming. You can get grabbed out of 4B now (...everybody's command and normal grabs...), still low invincible though.
- 6C does not wallbounce. Wall bounds when close to the wall. Leads to new loop.
- 214D may be a bit slower. Don't know. People are now using 236D after 3C hit because of overall advantage it provides.
* Bursts round Primers down which is good for Lambda's play style.
* Perfect blocks and Counter assaults are actually worse. Defense is worse in the game- more people have to use the counter assaults to escape from the buffs that blockstrings have now.
* Game's Counterhit state seems to last for more than 1 attack. Easier to hitconfirm CH 5D/5C(1)>236C. Any type of CH that eventually leads into a 4B seems to combo from more things.