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It is very complicated, yeah. We don't have any list for what the things do -- other than Kirk's insight just now, and knowing how to edit elements, that is the extent of our knowledge on hitbox flags.I searched for quite a while and couldn't find it.
You know the flags in an offensive collision, what does each number do. I know the last 2 affect the element of the attack, but wha about the rest? I know it was just discovered that some number change weather the opponent is in the air or ground, but is there anywhere a list of other stuff affected by the flag. I mean, sound effect on hit (the reason a punch sounds diferent from a sword swipe when they hit the ennemy) must be in the flags.
I really don't know how such a list doesn't exist. Is it really complicated?
Thanks
Magus knows substantially more. The grounded/air flags have been actually known for some time, but magus is the main flag wizard. there are also refreshable hitbox flags and stuff like thatIt is very complicated, yeah. We don't have any list for what the things do -- other than Kirk's insight just now, and knowing how to edit elements, that is the extent of our knowledge on hitbox flags.
@saviorslegacy: As RocketPSIence said, CatchAttack is pummel and CatchCut is grab release. The Thrown subactions actually apply to the character being held. (So if you put an effect in there, the character you have grabbed will execute that effect.)
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
I know THAT, but which one is it for getting footstooled? >.> I need to know so I can add a hitbox to it.It's one of the Steps...
StepJump is when you footstool...
I'm pretty sure there's a If requirement for Facing Left or Facing RightIs there an If that detects which way you're facing?
I was told something about Marth's downB.
Maybe If Facing Left/Right Wall?
Brawlsnapshots.com always works. =PHmm, Indigo and I (Indi's doing all the dirty work whilst I sit back and order him around, so more like just Indi) are currently trying to create a character with a base off of kirby. He's still in the beta form, but his side b is meant to grab somebody like diddy/wario (it doesn't work quite yet, it ends up freezing the characters on screen currently). I've noticed that if I pose somewhere in the animation of grabbing somebody, their head gets extremely (and comedically) small, making them look extremely fat and funny. I took some snapshots, but I have no way of converting the BINs to JPGs or IMGs, so I can't share them here.
There is probably something somewhere in the coding that does this. PM me and I'll send you the .pac file to look at it for yourself.
It's probably a useless code, but a funny one. Perhaps we could give somebody a head-shrinking ray! Just thought I'd share it with you.
EDIT: If anybody else has a way of converting .bin to .jpg, then PM me and I'll send you the pics I ASSUME to be them... although I really would just be stabbing blindly into all of my snapshots.
WHATLooking at it... 1C is if hit by hitbox which doesn't seem to be OP'd yet.
They ARE the bitten animations, you are correct. I said that... I think... did I? Oh, my bad. I'll have to go edit that. I MEANT to say bitten animations.@phantomphunus.
Those look like the bitten animations, not the grabbed animations.
Basic Set-----------12000200
Basic Add-----------12010200
Basic Subtract------12020200
Currently unknown--12030200
Currently unknown--12040200
Currently unknown--12050200
Float Var set-------12060200
Float ADD----------12070200
Float subtract------12080200
Currently unknown--12090200
Bit set-------------120A0200
Bit clear------------120B0200