It's funny, I used to play MMOs with mauve a long time ago. I was lurking a japan forum (yes that one) one day and mauve comes up in one of the touhou threads, so I was like.. I wonder... So I asked him and I learned all about his god status in the Doujin Fighter community. I asked him to teach me and that's when I realized how actually difficult this game is. I might pick it up since I've been pretty board this summer and I <3 being masochistic when it comes to games. (Shoot the Bullet is awesome fun, even if it takes 100+ tries XD)
So, what does PoFV do to **** up the controls in multiplayer? I can't see it being that bad.
It's not going to be long until I can 1CC PCB, I often don't use my bombs and I die when I could have lived a lot longer. Once I get better at that then I'll be able to beat it. I can get to stage 4 or 5 on both EoSD and IN before I needed a continue. MoF is ridiculous hard to me compared to the others, I can only get to stage 3... I tried the demo for Subterranean Animism and I have a feeling that it's going to be fiendishly hard, a lot of the bullet patterns require you to rotate all the way around the screen (moreso than in the others). Good stuff though, all the TH games are a lot of fun.
I kindof want to play SWF rather than IaMP because from an outsider's point of view, the game looks a lot better. But I was talking to mauve about it a month or so ago and I learned the whole deal about how broken the game is and how they punish players for perfect blocking and some other inconsistancies. I hope it gets fixed but when I do it seems like the community is very similar to smash bros, they aren't going to want to move from IaMP to SWF just like how people didn't (don't) want to move from melee to brawl.
Regardless, would you want to play a few games of IaMP if I end up picking it up (as well as giving some constructive criticism)?