FartyParty
Smash Journeyman
I originally posted this in reply to the patch 2.0.0 announcement here but thought it warranted it's own discussion.
The idea I had was adjusting the stale moves mechanic to increase the end lag of ground moves and landing lag of aerials on top reducing damage and knockback.
A change like that would reduce spamming (mainly projectile spam but also something like Ike nair and fair spam) and improve balance without buffing/nerfing any specific characters or moves. It would be no different than how the lag increases on dodges for overusing them. Take that same principle and apply it to attacks. Do the same thing too many times, and you will get punished.
What do you all think?
The idea I had was adjusting the stale moves mechanic to increase the end lag of ground moves and landing lag of aerials on top reducing damage and knockback.
A change like that would reduce spamming (mainly projectile spam but also something like Ike nair and fair spam) and improve balance without buffing/nerfing any specific characters or moves. It would be no different than how the lag increases on dodges for overusing them. Take that same principle and apply it to attacks. Do the same thing too many times, and you will get punished.
What do you all think?
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