Rampage
vx
How about tomorrow? I'll give you a callIf anyone wants to play meele today 778-329-5810 I'm feening.
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How about tomorrow? I'll give you a callIf anyone wants to play meele today 778-329-5810 I'm feening.
The Zelda I played against was an asian guy named shawn- He came with a couple of other guys... one played a yoshi... I think his name was Alex.... and another one played fox. Don't remember any other names though.Those tools bring North Vancouver to shame =(. Did you catch their names, how they looked? Maybe I know 'em.
Congrats on your win =).
SSB > SSBB? I fully understand why people might like Melee more than Brawl, but saying SSB is deeper than Brawl is just weird... Why do you say that?I think I've said this before, but in terms of competitiveness and depth, SSBM > SSB > SSBB. Sad truth right there : (
SSB gameplay mechanics give you a lot more options, plus the combo system is unbelievably flexible. There is practically unlimited combo potential, and there's no end to how many ways you can find to bring your opponent from 0% to death. It does make the game kind of broken, but at least it's evenly broken, since every character (except samusSSB > SSBB? I fully understand why people might like Melee more than Brawl, but saying SSB is deeper than Brawl is just weird... Why do you say that?
¿?¿?¿?¿?¿?Evan, thoughts on taking those 2 stages off of neutral?
I've heard that before and I don't really understand it- If it's so easy to get good, then try harder and get better than good. It's the same with melee- I was beating all my friends before I ever heard about wavedashing or L cancelling. I think it was safe to say I was "good" at that time, or more accurately on the top of the heap I was in. But then I saw all these advanced techniques online and found out there was an extra dimension or two to the game. We just haven't created that niche in Brawl yet- I guess that's the main issue to be resolved is that y'all don't believe brawl will ever mature into a higher plane.Brawl is a lot easier to get good at
SSB was cool at the time, but in comparison I'd say the fighting styles are a helluva lot more limited
Just in comparison! I definately don't want to sound like I'm putting SSB down. I loved that game, and I never stopped playing it until I got my gamecube. Every game has limits, I'm just saying that SSB's are quicker to reach than Brawl's, if not for strategy then for the sheer amount of content... characters to learn, moves to exploit etc. It makes the potential for growth and interaction between fighting styles that much bigger.if it's so limited, there wouldnt be so many combo videos out there...
Depth is not the ability to cancel your lag, but simply the number of options you have at any given time. True, SSB has 0 to death combos, difficult DI (yes, difficult, not non-existant; DI exists and is very effective in SSB), no air-dodging, and shield-breakers, but there's simply a lot more you can do with the game, combos and edge-guarding being the two biggest points here. And I repeat, DI is effective in SSB, and I use it to escape combos/survive killing blows all the time. Also, pretty sure Scott's Falcon is nothing special after I've been playing Jack's for so long, and I can still hold my own against him any of my characters. >_>Ok , so aparently depth = l cancel and z cancel , and not the other jillion things they've added like character balance and aparently 64 with its no di and 0-death combos once you get hit by people who are good is depth?, example being scott and his falcon : /
We all know it isn't Melee 2.0. I'm pretty sure we all got over that the first week. My problem isn't really that it isn't like Melee (though I wouldn't mind if it was), it's simply that I just don't like the game. Melee was fun for years right out of the box, and I'm finding myself already getting bored of Brawl, though admittedly this is probably because I've been playing Smash since SSB release. -_-i would also like to point out that its called super smash brothers brawl, not super smash brothers melee 2, or super smash brothers meele extreme or super smash brothers meele small patch that includes a few characters, not to mention its not like melee had ken combos and other stuff all found in the first week
Nocombos
Of course there is, but I'm fairly certain camping will always be one of--if not the--best strategy in competitive Brawl.and there is still lots of undiscovered territory in this game and camping is definatly not the only stratagy : /
There was plenty of focus on spacing and strategy in Melee, it's just that you had to master the tech skill first. Tech skill + mindgames = much deeper gamemaybe online cause lag and projectiles tend to go well with eachother but its alot different then you think, 1 its a different game 2 that means its going to have different depth like more focus on spacing and stratagy not practing how to press down b jump air dodge repeat till your fingers bleed
While there were distinct tiers in Melee, I'm pretty sure any of the 'top players' could destroy you with even their low tiers. Remember when $pite took 6 stock off Alberta in that crew battle, starting with 3 stock, using Game & Watch?and only being the top player if you play 1-4 characters.
1 : no you cant win with low tier in meele, its been out long enough for everyone to know foxs win tournies, and marth : /. ,No there isnt more you can do with the game(sbb), yes you have rediculously broken combos, but brawl has combos too Fyi. you just havent explored it enough EX: my yoshi at first may not have had alot of combos but ive pulled off quite a few now that ive found a few things in the game to abuse 1. being weakening attacks to make combos alot easier. Camping is always the start as firestorm said, ive alrdy found quite a few offensive stratagies to break campers. This game is deeper then you might think(cant find how deep it is in 1 month With any game , and the competitive gameplay will get better considering its us the players who create it. It has pulled alot more people into it and tournies are getting bigger and bigger which should be fun. And lastly if you dont enjoy it dont play it : /Oh man, I haven't done this in a while -_- *chops up post*
Depth is not the ability to cancel your lag, but simply the number of options you have at any given time. True, SSB has 0 to death combos, difficult DI (yes, difficult, not non-existant; DI exists and is very effective in SSB), no air-dodging, and shield-breakers, but there's simply a lot more you can do with the game, combos and edge-guarding being the two biggest points here. And I repeat, DI is effective in SSB, and I use it to escape combos/survive killing blows all the time. Also, pretty sure Scott's Falcon is nothing special after I've been playing Jack's for so long, and I can still hold my own against him any of my characters. >_>
We all know it isn't Melee 2.0. I'm pretty sure we all got over that the first week. My problem isn't really that it isn't like Melee (though I wouldn't mind if it was), it's simply that I just don't like the game. Melee was fun for years right out of the box, and I'm finding myself already getting bored of Brawl, though admittedly this is probably because I've been playing Smash since SSB release. -_-
No
Of course there is, but I'm fairly certain camping will always be one of--if not the--best strategy in competitive Brawl.
There was plenty of focus on spacing and strategy in Melee, it's just that you had to master the tech skill first. Tech skill + mindgames = much deeper game
While there were distinct tiers in Melee, I'm pretty sure any of the 'top players' could destroy you with even their low tiers. Remember when $pite took 6 stock off Alberta in that crew battle, starting with 3 stock, using Game & Watch?
fix'd and Yes we can.brawl has combos too you cant deny it doesn't.
Just my two cents:Forgive me if I'm wrong, but isn't camping dominant in the first phase of every competitive game? People don't know the game that well yet so they fall back on camping and let the other player approach. As time goes on, people discover ways of approaching and camping becomes less of a problem.