Karnu
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- Joined
- Aug 22, 2011
- Messages
- 2,183
- NNID
- Karnuu
- 3DS FC
- 3952-7040-9841
Thanks for the advice
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Do you take turn around so you get a frame 6 uptilit or do you remain stationary?Usually after fsmash I immediately go for an utilt to cover myself.
I don't know any practical use for fsmash - dtilt except for pressuring the edge.
I need to look into it.
Alberto, I forgot your first question.
I had that feeling a lot. The way I got over it was asking why am I doing so bad. Uou're probably trying out new things, whether its being more aggressive, spamming a certain move. Trying to kill the opponemt differently, whatever it is that you're doing wrong you need to catch onto it immediately and think of ways to fix it.
Did you SD? Find out why, did you use your jump already and didnt realize it? Be more aware next time.
Hoe did you lose your stock? Did you get punish for throwing out a certain move too late or too soon? Figure out the timing. Was it an oos punish that killed me? Dont attack the shield. Did I recover poorly? Start improving on that.
The reasons are endless.
Dont just practice combos, practice everything else. Tech chasing, oos options, spacing, recovering all of these turn into mindgames.
StationaryDo you take turn around so you get a frame 6 uptilit or do you remain stationary?
Is that sooooooo~ ,:3I remember playing my friends lucario and at the beginning I would keep getting two stocked, near the end of our matches they got really close.
It's usually best to do it while you're cancelling your momentum, and having the aura sphere exposed to the opponent. Cause it gives us a bit of protection, it allows us to use bair to come back to the stage.Question for both: Do you consider charging aura sphere while recovering to ALWAYS be a bad move? Are there situations where it is acceptable and safe, or is it always better just to charge it when you have some stage control? I feel like I can get away with a charge on the way down from a vertical launch pretty often, but I haven't played much at a higher level and would assume that this is generally punished somehow.
You're gonna have to step up your DI against aggressive MKs, if they are grab aggressive bait the grab and punish with dair. Smash DI their normals and punish with dair.Dear cario's~ <3
How do I deal with the MK MU? Patient MK's are a pain to deal with because it feels like everything I do can just be up-b'd. And aggro MK's are just so hard to keep off once they get in. I feel way to slow and floaty to do anything against him.
Any advice?
I have never seen any lucario actually use Bair while coming back on stage. Is this only useful for mix-ups or could it be thought of as a regular option(if that makes sense).It's usually best to do it while you're cancelling your momentum, and having the aura sphere exposed to the opponent. Cause it gives us a bit of protection, it allows us to use bair to come back to the stage.
...
If you're still charging aura sphere when you're really close to the stage, you better land or fire it off. Don't airdodge cause then you're just giving your opponent a free punish.
I understand not using up or down but I'm not sure why "they" prefer back to forward. I guess its because he's so heavy that the knockback from forward throw is almost always less than that of back throw, especially at low percents.So they say to use back throw on Wario.
Why is that?
Respect his retreating fair, respect his fair period.Played a really good Ness for the first time at my first tournament (Shaky at ZP monthlies in South Florida), and I got really thrown off just because I'm not familiar with the MU and frankly I underestimated the character. Any tips?
Free 10%So they say to use back throw on Wario.
Why is that?
I have never seen any lucario actually use Bair while coming back on stage. Is this only useful for mix-ups or could it be thought of as a regular option(if that makes sense).
Wouldn't air doge be better than firing an AS off close to the stage? They will be able to punish the lag after you shoot the AS easier than guessing your air dodge habits.
Good players read air dodging. Reading doesn't always guarantee a punish. They may attack to early or to late. Plus you have to take into account what character you are playing. It might be worth it vs a Samus and defiantly not an MK.Good players will also punish your airdodge right?
Yes sir!You heard him.
Ask more questions.