What is this I don't even. Do you really expect people on
Smashboards (i.e. a forum for competitive Smash players) to not care about competitive Smash?
Sakurai's goal was to make a fighting game that was more accessible to people outside of the genre, and he succeeded. Melee is extremely simple to learn. Just watch this one minute video, and you already know everything you need to compete with your friends.
However, we all know that that's not even close to everything Melee offered. All well as the basics in the video, there were also other simple techniques like short-hopping, fast falling, pummeling and air dodging, intermediate techniques like tether recoveries, power shielding and wall jumping, and even advanced techniques like crouch cancelling and DI, all of which were deliberately programmed into the game. Although you could get by with the basics, if you really enjoyed the game and wanted to get better at it, there was so much more to learn and discover.
Melee was made to cater to
everybody. It was easy to explain the controls to non-gamers so that they could pick Pikachu and start havng fun, but hardcore gamers could compete against their friends and feel the satisfaction of learning and improving. High level competitive play is just the natural end result of this.
When you have a competitive game that caters
only to casuals, it can quickly become boring once you realise that you've already figured everything out. See: Tic-tac-toe.