I had an epiphany last night while playing Melee and I would like to share with everyone:
Isai's infamous advice of, "Don't get hit," is actually
counter-intuitive to the correct way of playing Melee. What it
should be, is actually, "Hit them." See, you have the advantage in Melee when you are HITTING your opponent (or their shield). It's not good to camp and wait for their attack and then counter (as an overall plan that is. in some situations it is good to dashdance to grab), it's ALSO not good to do pre-emptive attacks to try and predict when THEY are going to attack, it is better to do the attacking yourself.
So when the match starts don't do this:
- dashdance camp, waiting for them to attack then grabbing
- constantly wavedash back expecting (predicting) their attack
- throw out short hop fairs (marth/sheik) hoping that they run into them, throw out multiple uptilts (fox/falco) hoping they run into them, throw out nairs (falcon) hoping they run into them, etc etc. This is essentially a PREDICTION that they will attack you. the only time you DO want to do this is if you think they will try to grab you after and you can avoid then punish them after their whiffed grab. For example fox dittos: You throw out short hop nair (but spaced), they run up to you and try to grab but you're just far enough away so you have time to dashdance away and back again to grab them while they lag. The first attack is not meant to hit, but to bait them to hit you so you have a MORE guaranteed opening. But again, don't spam this (as you should never spam anything) or they will catch on and simply run past your first nair and hit you while you DD back. As Forward so accurately put it, "There is never an always in Melee, and never a never."
Your goal is to hit them with EVERY single attack you throw out, 100% accuracy (hitting their shield is good too). Then, when you get that first hit in, don't hit and run. hit and HIT AGAIN!! this requires a lot of CORRECT prediction, like if they will spam roll to try and get away or if they will double jump after getting hit in the air or if they will sit in their shield for awhile until they see a good opportunity to escape etc but you will eventually learn their escape habits and then do crazy long combos and look like mango. Which is a good thing obv. Don't avoid their attack, do your OWN attack to hit them first and if you miss do ANOTHER attack to catch their next move. When you hit their shield THEY are in bad position. it limits their options and you can keep up the pressure. Keeping up the pressure is what you should try to think of to maintain this playstyle/mentality. also think one step ahead (if this attack hits/misses, what do i do after). This playstyle is not, "Go all out and go crazy and super saiyan just power through them," it's just Calculated Aggression. You always have the initiative, you control the match, you have the upper hand, but you're not just going nuts like dumb technical ppl who play against humans the way they play against lvl 1 cpus.
Obviously this takes a LOT of good prediction and reaction and everything so it will take time (it took me 3 years to realize this simple fact already) but when you get it, it's awesome. I'm still refining this so hopefully it becomes more ingrained into my system cause i'm so used to reverting to camping when i'm in a tight spot. Also if you're playing aggressive and they are camping, but they are better than you, they will win. This isn't an automatic fix-all to let you be mango all of a sudden, it's the correct way to play but if someone's out-smarting you, you will still lose. Like think about it this way, Peach fair's your shield and jabs twice. She's being the aggressor (controlling the match, putting pressure on you), but if she jabs twice every time, the defender will grab/upB/shine/dair/whatever out of shield after the jabs and win that exchange. So you still have to read well. Find out what they are punishing, and figure out how to counter it. That's basically all of melee right there but yeah this should get you on the right track to being better.
So far I think you need a lot of experience to be able to pull this off quickly, for most people this should be very hard to do correctly. But yeah I only learned this last night so we'll understand it more as we go along. For example there may be a specific matchup where it is better to camp who knows. I love smash epiphanies.. it means you can get better! I know half of you will be like, "No duh dave.. way to be a noob." Yeah.. can't really say anything about that lol. I can probably still beat you with my inferior style so w/e. Plus now i will get even better and you're stuck at your level lol.
Remember, the best defense is a good offense! If you're pressuring them, there's no chance of you ever getting hit cause they can't attack while they're shielding or in hitstun! They can attack out of shield after your move is done.. but not while the move is still going. K anyway you get the point
"To learn, you must love discipline; it is stupid to hate correction." - proverbs 12:1
^ prolly talking about noobs johning in melee. "I can't do ANYTHING"
Anyone wanna give me a ride to grev?
If you don't have a ride by Friday call/PM/text me and I'll pick you up
that game's music sounds awesome