AeroLink_the_SoulMaster
Let's rock, baby!
![](http://i1084.photobucket.com/albums/j409/Neon9837/Texas-Crusade-Design.jpg)
PLEASE BRING SETUPS IF YOU CAN! THIS WILL HELP THE TOURNAMENT RUN FAST AND SMOOTH. ALSO, PLEASE ARRIVE EARLIER THAN NOON; SIGNUPS START AROUND 11AM, SO THE EARLIER EVERYONE IS HERE, THE SOONER WE CAN START, THE SOONER WE CAN END AND ON TIME. THANKS IN ADVANCE! ^_^
Address: 6212 McCart Avenue, Fort Worth, TX 76133
Fees:
Venue - $5
Brawl Singles - $5
Brawl Doubles - $10 ($5 per player)
PS All-Stars Singles - $5
PS All-Stars Doubles - $10 (5$ per player)
Payouts for Singles/Doubles:
19 or less entries: 70/20/10
20 or more entries: 60/30/10
BRAWL
Apex Ruleset (modified)!
Stagelist:
Neutrals (Starters) - Smashville, Battlefield, Final Destination, Yoshi's Island (Brawl), Lylat Cruise
Counterpicks - Halberd, Castle Siege, Pokemon Stadium 1, Delfino Plaza, Frigate Orpheon
Rules: -3 Stock; 8 Min. Timer.
-Items set to off and none.
-Pause set to off.
-Team attack on.
-Share-stock is allowed in Doubles event.
-40 ledge grab limit for all characters.
-Meta Knight's infinite dimensional cape glitch is banned.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-Time outs are determined by whoever has more stock, or less percent if stock is tied. If a player goes over their LGL at time out, they lose the game. If both players exceed the LGL, the LGL ruling is nullified.
-If both players are tied exactly at time out, a 1 stock 3 minute rematch will be played. The LGL for this rematch is 15.
-In teams at time out, LGL is in effect if one player on a team goes over the LGL. If one or more players from both teams go over the LGL, the rule is nullified.
-If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
-All chain grabs and infinites are legal up to 300%.
-Scrooging rule: Must land on the main stage and make contact (either you or your opponent hit confirms on the other) before going under the stage to the other side again. Failure to follow this rule will result in a game loss. Don't be that guy.
-Double MK is banned in Doubles event.
-Players/Teams decide on priority by agreement, or a side game like Rock Paper Scissors or GaW Hammer if they can not decide. Winner gets to choose if they want port priority or stage priority. Whichever option they don't pick, the other team/player gets. Team/Player with port priority picks whichever port they want first. Team/Player who gets stage priority strikes the first stage.
-Stage striking goes in the order 1-2-1 (Team/Player A strikes 1 stage, Team/Player B strikes 2 stages, Team/Player A strikes 1 stage).
-After a match is finished, the loser may request to repick controller ports, and if so, they have first pick at ports.
-All teams must follow the 1-2-2-1 port layout.
-Each team/player is allowed one stage ban per set.
-After a match is finished, the previous winner bans a stage if they haven't yet that set. The previous loser then picks the stage for the next game. Then the winner picks their character(s) followed by the loser.
-Dave's Stupid Rule: A team/player may not go back to the same stage they previously won on in the set unless agreed upon by both teams/players.
Playstation All-Stars
Rules:
- 4 kill limit for singles
- 5 kill limit for doubles
- Items set to NONE
- Map Hazards are set to OFF
- AP generation set to NORMAL
- All matches are best 2 out of 3 games except Finals matches, which are best 3 out of 5 games
Legal Stage List (everything not listed is banned):
- Small Practice Stage 1
- Small Practice Stage 2
- Medium Practice Stage 1
- Medium Practice Stage 2
- Dojo
- Metropolis
- Columbia
- San Francisco
- Hades
- Paris
- Stowaways
- Time Station
Stage Striking Procedure:
1- First player/team striking strikes 3 stages from the stagelist
2- Second player/team striking strikes 4 stages from the stagelist
3- First player/team and second player/team take turns striking one stage from the remaining 5 stages until one stage is left (second player/team striking should have the last choice to strike between the remaining 2 stages)
4- The remaining stage will be the first stage to be played on in the set.
Set/Match Procedure:
1- Players/Teams perform the Stage Striking Procedure to determine the first stage to be played on. First game will be played out.
2- The winner of the previous game has the option to ban 1 stage from the Legal Stagelist for the entire set. (Each player/team only have 1 ban per set)
3- The loser of the previous game chooses the next stage to be played on.
4- The winner of the previous game chooses their character/s.
5- The loser of the previous game chooses their character/s. The next game will be played out.
6- Repeat steps 2-5 after each game in the set until a victor is decided.