Bones0
Smash Legend
The difference being?Kal and Bones should stop antagonizing each other and form a witty comedic duo IMO
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The difference being?Kal and Bones should stop antagonizing each other and form a witty comedic duo IMO
can exactly be used to justify just about any ban. What we consider "competitive qualities" is subjective and personal. You don't see me advocating a Falco ban, despite the fact that I do, quite literally, think the game is better without the character. Because I'm not going to force my opinions on everyone else. Falco isn't broken. The game isn't ruined, in any objective sense, by his presence. So why would I try and ban him? The same logic applies to these stages.I ban to make the metagame deeper and to make results more consistent and other things that I consider competitive qualities. I don't see the naturalistic defense as having merit of its own.
Just another dude who plays Smash and singlehandedly determines the "Official Ruleset." Sure, you pretend to listen to people's arguments and feign humility, but from reading the first 20 or so pages of this thread it's apparent you see your opinion as authoritative.Regardless of anything I say ever, you shouldn't be taking it as some infallible word. I am not all knowing. I am just another dude who plays smash. Everything anyone says should be independently researched. I don't consider my own opinions to be infallible. Why are you?
Poker is way, way, way, way more random than any stage in Melee. And most players do not play "a large number of hands," whatever you mean by that. Certainly for people who spend a night playing at a casino, the outcome is highly random. A good player will have losses almost half the time. Over a month of playing every day, the outcome is still pretty random. A good player will have a few negative months each year, on average. And he will occasionally have an entire year that is negative. You need a bankroll to account for the variance, in order to not go broke, and you need a lot more than you'd think. Just to play 2-5 No Limit Holdem a good player needs about 100 Buy-ins ($50,000) just to get his chance of busting down to an acceptable level, which will still occasionally happen. A break even player needs far more.Those are good points Kal. I still disagree about the comparison to poker, though. The rules are set up to account for the randomness: folding a hand has minimal losses, a large number of hands are played and there is hidden information which allows for bluffing. I don't imagine poker would be played competitively if the win condition was to be the first to win 2 hands.
Are you saying that if banning something makes the metagame deeper (whatever this means), then it should be banned? As far as we know, removing the top 1/3 of characters would make the metagame deeper. Also, it's hard to imagine how continual removal of various game aspects could make it "deeper." Bans are generally cumulative, and ever-increasing, so it's likely that more stages will be banned later, and it's at least somewhat possible we could end up with 1, maybe 2 stages. If you really think this makes the game "deeper" it is a strange definition.I ban to make the metagame deeper and to make results more consistent and other things that I consider competitive qualities. I don't see the naturalistic defense as having merit of its own.
Just another dude who plays Smash and singlehandedly determines the "Official Ruleset." Sure, you pretend to listen to people's arguments and feign humility, but from reading the first 20 or so pages of this thread it's apparent you see your opinion as authoritative.
What I have learned from years of forum posting: 99% of people will never change their opinion on a topic they feel strongly about, regardless of the degree to which their arguments have been refuted.
Tell me Cactuar, during the six months in which this ruleset has been "tentative," in which you have pretended to listen to the community's thousands of posts, what changes have you actually made to the ruleset (and when)?
Well, I don't mention the specifics because they're not all that relevant to me. People will still complain that the lava hits them, and it will fall down to their fundamental preference that the stage not attack them. I don't expect to convince anyone. It's not a goal I have in mind.Wobbles defending it brings up a really good point, i feel like, Kal, if you really want to convince people of your opinion, you would make more progress by explaining how specific stage hazards, like ACID, add depth, rather than just arguing in general about randomness, depth, etc. Those arguments seem to just keep going in circles as people just keep misinterpreting and using terms differently... whereas talking about the depth ACID adds will lead to more constructive debates IMO
The default position is for the stage to be legal. If the majority were in favor of banning Jigglypuff for subjective reasons, I wouldn't bother trying to explain to them why it's better to have Jigglypuff in the game. It's opinion, and even if I agree with opinion, the point is that opinion should not dictate a ruleset. I don't think bans based on opinion alone are justified. It's not about convincing people that the game with Brinstar is "better;" that's never going to happen. It's about convincing people not to create rules arbitrarily. And, more specifically, that their opinion being shared by more than 50% of the community does not justify a ban.But my main point Kal is that IT IS JUST OPINION... and it seems like the majority of people prefer less stage interaction, so its on you to convince people why its better to have "random" stages.
This a good point. For the most part, understanding Poker isn't necessary to actually appreciate or understand my example, but it's true that having a gross misunderstanding of the game would lead people to ignore it as a reference altogether.also, its not that ur poker analogy wasn't a good example of the point u were making, but when the majority of people don't understand poker, and tv just shows AAs vs KKs, i don't think its a good example to use. I'm just saying u should make examples with things people understand to avoid uncessary confusion/arguments
Haha, I think we should all start using it.That term is so awesome and it actually seems necessary! I can't wait to use it irl
response in LIME!Well, I don't mention the specifics because they're not all that relevant to me. People will still complain that the lava hits them, and it will fall down to their fundamental preference that the stage not attack them. I don't expect to convince anyone. It's not a goal I have in mind.
Though I agree that, in the interest of pragmatism, the sort of argument you mention is much better. Pragmatism has never been one of my interests, though, so I tend to stay away from it.
Haha, at least you are honest about it. Thats how i figured you felt, but i figured i'd let you know anyway.
The default position is for the stage to be legal. If the majority were in favor of banning Jigglypuff for subjective reasons, I wouldn't bother trying to explain to them why it's better to have Jigglypuff in the game. It's opinion, and even if I agree with opinion, the point is that opinion should not dictate a ruleset. I don't think bans based on opinion alone are justified. It's not about convincing people that the game with Brinstar is "better;" that's never going to happen. It's about convincing people not to create rules arbitrarily. And, more specifically, that their opinion being shared by more than 50% of the community does not justify a ban.
Ya, its definitely a slippery slope. We even have a great example of it with brawl banning a bunch of stages... then proceeding to ban metaknight. Again, i'm just speaking realistically... its sorta funny cuz me and you are like exact opposites, since i actually prefer more stages and less banning, but argue against it for practical purposes, whereas i believe you said you are doing the opposite.
This a good point. For the most part, understanding Poker isn't necessary to actually appreciate or understand my example, but it's true that having a gross misunderstanding of the game would lead people to ignore it as a reference altogether.
ya, i'm not sure what other game i would use... i would use mahjong, but no one knows how to play mahjong either
Haha, I think we should all start using it.
Mah j on gIs Mahjong some game you made up, Mahone? Do you think you're clever?!?
LOL. Are you being ironic here? I accuse you of being self-important and feigning humility and you respond by telling me I'm not a significant enough individual to be worthy of your time. I couldn't have proved my point any better.You aren't a significant enough individual to be worth enough of my time to actually respond with researched and referenced examples. This isn't an insult, its just... you are a nobody to me and your opinion on me is based on your interpretation of my writing and a point to point view of the timeline of my ideas through my posts.
I did make a post several pages back (#2485), not directed at you per se, but at the overall logic for stage banning, and it was largely ignored. I also read dozens of well-argued, thoughtful posts made by Kal, which were either ignored or dismissed, or, when actually addressed, were wildly distorted, misconstrued, and "refuted" through general sophistry. My time is as valuable as yours, so why should I make long, well-reasoned arguments when it's clear you, and others in this thread, will not be swayed irrespective of how good the argument is?But this isn't even the worst thing about you. You attack me rather than my ideas. It's just nonsense and its why I ignore the vast majority of your posts. If you were more constructive with any of your writing, I would spend more time considering it.
Please explain how the ruleset was determined, and by whom. My understanding was that you had secret backroom discussions and then you decided what the ruleset was. And if my post is grounded in incorrect information, it's because the decision process is not transparent.I don't "single handedly" determine the Ruleset, though I do joke in a way that suggests I do, and quite a few changes have been discussed and accepted as a result of discussion from this thread... soooooo... your post is grounded in incorrect information.
I have a few points here. First, the point about Smashers not making a living with the game supports my view. Poker players have more reason to be pissed due to randomness since they could easily lose thousands of dollars due to the outcome of a single hand. The absolute worst case scenario in Smash is that someone wins $1500 instead of $1000, and this only applies occasionally and only to a small set of players. Second, randomness in the stages we are talking about is highly unlikely to affect the outcome of a match. Third, why should the rules be structured according to Armada's preferences (assuming he prefers this ruleset as you suggest)? Fourth, not all the banned stages have random elements. Rainbow Cruise has no random elements. As for the part where you can do shine "infinites" the ship is only there 1/6 of the time. DK64 also has no random elements. And neither does Jungle Japes, I think. I believe the crocodile is on a timer of 15 seconds. Mute City doesn't have randomness either. The stage moves on a timer, and the cars appear on a timer, AND you can hear them coming."And this is in a game with MASSIVELY more variance than Melee. Why can't Smashers accept a tiny bit of variance?"
This has sorta been the main argument for a while, and my answer has been that melee isn't about the long haul. People aren't making a living playing melee, usually with travel costs people are just making their money back, so if i was in armada's shoes, i would like less randomness, so i could go to just 1 american tourney and have pretty solid evidence that i outplayed everyone, rather than needed to continually go to prove my dominance...
Knowing and using the stages is part of the depth IMO. Why is it not considered Player Vs. Stage to have to know how to combo off the different platform positions, or how to combo with no platforms on FD, to deal with the wind on DL, to deal with the lack of walled edges on BF, to deal with stage transformations on PS (which appear randomly, actually), to deal with Randall on YS, to deal with various ceiling heights, stage depths, widths, etc., etc.? These things are just part of the game. It's nonsense to think the game is "deeper" if these elements are all removed and characters just compete on one stage (which is the inevitable result of the player vs. player VS player vs stage argument).I also don't think sveet's definition of deeper is that strange. It's more like, if I don't have to worry about getting cped to Green Greens, then I can use that time to practice matchup strategies and tech skill. In the same vein you could say midmatch, not worrying about a timer or where the ACID is on a map would allow you to focus more on your spacing and execution etc. so the CHARACTER VS CHARACTER would end up deeper, but the character's interaction with the stage would be shallower.
No offense, but you don't know what you are talking about. Every poker player thinks he knows a lot about poker, but 99% don't know anything. I used to make my living playing online poker, until the US DOJ killed it. There are plenty of players better than me, but to make decent money online you need to be at least top .1%. I do not say this to brag, but to let you know that I am not some random donkey who read a Phil Hellmuth book and suddenly thinks he is an expert. Everything I have stated about poker is not an opinion, but a fact, a result of mathematics.@shai: a good player will not lose even close to half the time rofl... perhaps if they are doing what most top pros do, and playing other top players, but that is because they don't care as much about the money, but more the challenge... If top players really need to make money, they could just go down several levels and destroy... I would guess Tom Dwan would only be negative like 2% of the time if he chose to play at 2-5 No limit rofl, poker is not as random as you make it out to be... the main reason for this is that worse players are bad at maximizing gains and minimizing losses... for example, if a bad player got a set of 3s on the flop 3-7-10 over Dwan's pocket Aces it would be very easy for Dwan to fold... whereas a bad player would lose all their money 99% of the time if their spots were reversed
Most poker books are worthless, I have read 10 or 15 of them, they are sort of useful for familiarizing yourself with concepts but they won't turn anyone into a winning player. Anything written before 2000 is mostly useless. Something like Ed Miller's Small Stakes No Limit Hold Em is 10x more useful than books by guys like Doyle Brunson or Phil Hellmuth or even Dan Harrington, though Dan's books are better than most. If anyone really wants to learn to play though they should download PokerStove and read Twoplustwo.@kal: you were right the other day about the books, i was just being an *******. It is good for beginning players to play tight because like you said they are too often way to aggressive in the stupidest way possible, plus they think that 99% of reads are physical instead of bet sizing. But I think its sorta boring to play that way and i hate it which is why i was dissing those old books...
Well the U.S. government killed internet poker, so now unless you live in Las Vegas or maybe Los Angeles it's pretty hard to actually make money playing poker. So learning to play now would be pretty pointless, unless you're just playing home games or something.I need to stop making posts that just say what we need.
But Razz is fun! I like Omaha high-low split.
Edit: pssh, don't ask me. I don't keep up with Poker nearly as much as I used to. I used to read Two + Two a lot, and I read whatever Sklansky literature I could get my hands on, and keep up with the world series, but now I'm not as interested in Poker. Still do the occasional bar free rolls, but I mostly just drink a few beers and troll everyone by being the only person to ever raise preflop, ever.