Beat!
Smash Master
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With the exception of cases where randomness is really severe, banning something because it is random or "effectively random" is scrubby. Even those cases where it is extreme (like items on) I find somewhat questionable.I don't know what my exact definition would be, but it just sounds like you use random when you are referring to something the game using a random function for...
whereas i sorta have a limit of what i think is reasonable for someone to have to keep track of, like... the shyguys... or lets say brinstar IS on a set timer, and marth is going for a ken combo vs fox, its unreasonable for him to know whether the ACID (not lava) is just starting to rise, when determining whether to end with a dair vs a reverse up-b
of course you can argue that adds depth or whatever, but it just comes down to opinion... my point is that its a valid opinion and not just "BRINSTAR ISNT FLAT" and these are the arguments ive heard.
**** math.Sweet. Now just drop that silly non-math major and you'll be good to go.
Calling something scrubby over and over again doesn't make it scrubby.With the exception of cases where randomness is really severe, banning something because it is random or "effectively random" is scrubby. Even those cases where it is extreme (like items on) I find somewhat questionable.
But really, it doesn't read to you as scrubby when you're banning things "because it's too hard to account for?" In some instances, it's probably true. But looking at a timer?
And, with regards to Brinstar, the lava is more or less choreographed so that you know it is coming. Your Ken Combo example brings up a point: players don't want to adjust their strategies appropriately. If there is a good chance of the lava coming up, rather than adjusting their strategy (e.g. not going for the Ken Combo), players go for the Ken Combo and then blame their "bad luck" when they get punished for it!
In other words, if I'm stupid enough to try and combo you on the floor of Mute City, and the cars hit me, I shouldn't be blaming randomness. I should be blaming myself for trying a combo where there is so much potential for being interrupted.
In some instances, the above argument doesn't hold (if, for example, the lava on Brinstar always rose to the top, or rose too rapidly to be accounted for). But Brinstar, Rainbow Cruise, Pokéfloats, and Mute City are all reasonably accounted for.
Normally my posts have conclusions or something, but I'm not feeling up to it. Think I'll be moving beer-O-clock forward about five hours today.
ggs man... no reSure thing Mahone. I just don't feel like arguing this anymore.
Bones, you should read A Mathematician's Lament. It's a short read, but is pretty scathingly critical of the way mathematics is taught.
You can ignore my post without me harassing you. lol I don't feel like arguing this either. There's really just too much opinion muddying both positions to properly debate.Sure thing Mahone. I just don't feel like arguing this anymore.
The games are played very differently so you need a completely different mindset when it comes to poker. In a melee match/tournament you are looking for short term results you don't have to worry about a luck factor for the most part. Poker you look at your results over a large period of time rather than just one tournament, and play in a way that maximizes your odds. You may get a bad beat in a huge tournament(or several) but put in that same situation 100 other times and you will most likely come out positive if you played the hand correctly. This isn't even getting into player reading and all that jazz.I was mostly joking. lol I don't know enough about it for me to be able to confidently say how competitive it is. I just know it can just be really dumb sometimes. **** like people winning with a 1% shot on the flop just makes it feel so unfair and kills a lot of the spirit of the player interaction. I am amazed at some of the reads people are able to make just like in Melee, but Melee never randomly ****s you over because of long-shot odds. I just wish the game could somehow be based less on chance and more on the skills that allow people to do stuff like this.
play shootersThat's just my personal preference. I hate games that don't immediately display who the better player is. I prefer games with more direct consequences for what you do.
Well, I don't think there's an element of strategy inherent in playing slot machines. It's a lottery; you pull the lever (or press a button), and blammo! Automated results calculated by the machine. The only thing you dictate is whether or not you wanna try again.Well yeah, the long-shot odds are also the reason people find slot machines entertaining. They're ****ty competition though.