Geenareeno
Smash Lord
No Kongo is good because some characters can get camped on it. That is all.
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At first I was like:Well I guess wheel find out.
I rest my case.Ganon vs Peach on KJ should not be the evidence used to prove that KJ is broken. Everyone seems to point out again and again the Rockcrock vs Pink Shinobi match when I thought Rockcrock played it totally wrong because he was not willing to approach. I personally think it's one of the stage that Ganon clearly beats Peach on so I don't really understand it myself, Peach can't even edgeguard Ganon as good as the regular stages and Ganon having more opportunity to get on stage can be devastating. I'm just saying Peach loses some of her strengths vs Ganon on KJ while Ganon doesn't really lose anything for setups and things like that. He actually gets stronger because his recovery is buffed.
As for you Bones, I'd like to see you try that camping vs me on KJ.
Yeah. No stalling rules end up being a case of "Play to win, but not too much" which is inherently bad.There's no good anti-stalling rule. All one does is tell people not to break an arbitrary, poorly defined rule. This is why we ban Hyrule instead of mandating some nonsense rule about manning up and fighting.
I don't think it's "don't play to win too much." I think the rule is just stupid. A ban needs to be discrete, enforceable, and warranted, and such a rule rarely satisfies the first or second criterion, let alone all three.Yeah. No stalling rules end up being a case of "Play to win, but not too much" which is inherently bad.
Which is why we just ban stages where it's possible.
Ledgeplanking isn't unbeatable so it isn't a problem in this game, though it's kind of dumb
A character shoudn't have to waste a ban because he will get camped and lose with a very high chance against a competent player. Also Puff can camp that stage too, I bet DK and Bowser would also have trouble.Seems much more like a problem with the ruleset not having sufficient anti-stalling rules than a problem with the stage itself to me. Not to mention that that is only a single instance of that happening, and Rock Crock could have banned the stage in the first place.
Ganon vs Peach on KJ should not be the evidence used to prove that KJ is broken. Everyone seems to point out again and again the Rockcrock vs Pink Shinobi match when I thought Rockcrock played it totally wrong because he was not willing to approach. I personally think it's one of the stage that Ganon clearly beats Peach on so I don't really understand it myself, Peach can't even edgeguard Ganon as good as the regular stages and Ganon having more opportunity to get on stage can be devastating. I'm just saying Peach loses some of her strengths vs Ganon on KJ while Ganon doesn't really lose anything for setups and things like that. He actually gets stronger because his recovery is buffed.
As for you Bones, I'd like to see you try that camping vs me on KJ.
This is just your opinion. I think a character being forced to waste a ban is just a character flaw. The entire view that a character is "wasting a ban" assumes there exist stages he can do better on in the first place. This issue doesn't come up when a character does badly on every stage, e.g. Mewtwo vs. Marth. It seems all too contrived to me.A character shoudn't have to waste a ban because he will get camped and lose with a very high chance against a competent player. Also Puff can camp that stage too, I bet DK and Bowser would also have trouble.
Well I wonder who would be willing to experiment this with me then. =PA character shoudn't have to waste a ban because he will get camped and lose with a very high chance against a competent player. Also Puff can camp that stage too, I bet DK and Bowser would also have trouble.
Makeshift quoting Kage since I can't find it.
In order:
- It's not just that matchup, as I said Puff can do it too.
- Honestly, you could be right about this, but we need to see you beat a good puff and peach on that stage
- Everything else you said is very accurate and a good matchup analysis.
This is why I think time outs should always result in a tie. If stalling is not a tactic capable of securing you the win, there will be very little reason to stall at all.The problem with anti-camping rules is that the best strategy simply becomes to get as close to breaking the rule as possible. If standing in 1 spot for 30 seconds is defined as camping, then players should stand in one spot for 29 seconds. Anti-stalling rules have a similar problem. At what point does rising pound cease being recovery and become stalling? If its after 10 pounds in place the goal is to do 9 in place. Obviously this is only an issue if the ideal strategy is camping/stalling, which i'm not sure it is.
This is how I read your post.If it times out and I am losing for whatever reason, I win.
That's how I wrote it.This is how I read your post.
i think only using % as a tie breaker in rematches is super simplistic without compromising a lot of time.
1 0you're still building a ruleset that favors people that are behind instead of people who are ahead. Does that really make sense to you?