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Legality Tentative: MBR Official Ruleset for 2012

Kal

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It's like logic, only circular.

Cactuar, I don't want to pick your post apart out of laziness (and exhaustion; never thought I'd get tired of internet arguing), but regardless of the validity of your claims (and I'm sure they're right, since you're ****ing Cactuar), it seems you're simply trying to force the metagame in a direction you personally want. I'm obviously not for that, since I do nothing but QQ about fairness and forcing subjective preference.
 

danieljosebatista

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@Shrouded One

I guess that's difficult to measure. But there are some ways to think about this. As an example, Marth v. Sheik is a hard matchup for Marth. Assuming slightly more skill for Marth, Sheik might still win due to the nature of the matchup. KDJ used to beat Ken all the time at his prime, but no one thinks (that I know of) that KDJ was a better player. Sure you could measure skill by who wins, but if that Marth main had instead been a Falco main and not had to work past that matchup, then having slightly more skill would have been enough to defeat Sheik. I guess it's sort of the same concept with stages. You can train yourself to be better on stages sure, but what happens when you lose both the stage and character matchup? It just seems to me like the neutral stages are the best for competitive play. To be honest, I have doubts about Stadium as well. Realistically half of all matches on stadium involve staring at your opponent waiting for the stage to change back to neutral
 

Fortress | Sveet

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No more circular than any other definition. In the end it is arbitrary but its the view most people have and have had.
 

Kal

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I do think it's more circular than "whoever is more likely to win at Melee is the better player." See how I avoid focusing on a narrow set of skills to mandate my bull **** subjective opinion on what skills are worthwhile?
 

ShroudedOne

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Sveet, I don't think that "the view most people have had" is a good enough justification. Then again, setting competitive criteria usually comes down to what people want, anyways, and what they feel is or is not broken (to a degree, anyways).
 

Strong Badam

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at least we don't complain until Jigglypuff is banned or something just cuz we feel her skillset doesn't match the majority of every other char

that's a Brawl thing
 

Kal

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I'm not a big fan of "at least we're not as bad as some other group" being brought into a discussion. I also find Melee elitism to be ironic, since our justification for the majority of the stage bans is roughly the same (if not worse) than the justification for the Meta Knight ban.
 

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lol, because we main battlefield and not rainbow cruise, and lose more often on rainbow cruise than on any other stage?
 

Kal

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Try "because the game is better without them for [insert reasons unrelated to brokenness]."
 

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I feel that a different ideology can be applied to banning things that have the option to be turned off. In the settings of my Super Smash Bros. Melee disc, I can choose to turn off the Hammer item, but there is no option to toggle Jigglypuff being selectable on the Character Select Screen.
Jigglypuff would need to be 10x better than every other character and be truly unbeatable with any other character to be banned, while a stage does not need to be a 10x better choice in a match-up to be banned, because again there is an option to turn it off.

But at that point it's mostly opinion and this ruleset is agreeable by the majority (i.e. the target audience), so it's not that much of an issue. This isn't forced on anyone as a standard; ruleset experimentation is always the best way to find a ruleset that's liked by your target audience as a TO, which would be your attendees. I don't think anyone in the MBR pretends we are 100% justified in banning anything... this is just the ruleset we've come to after 10 years of experimentation. Take it or leave it.
 

Kal

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First, what option is there to turn off a stage? Last time I checked, there was an option to disable a stage from being selected randomly, but that does not amount to a non-contrived option to disable the stage.

Second, it seems far too arbitrary to me. We're willing to ban stages that aren't broken, but not characters. Why the distinction? Strategy is strategy; the game does not recognize the difference between winning because you are a fantastic Jigglypuff player and winning because you are skilled at utilizing the layout of Rainbow Cruise.

The idea that this isn't forced as a standard is just a facade, in my opinion. No, the MBR does not explicitly enforce the issue, but by declaring yourselves the authority on Smash, you necessarily create an air of being "correct" on this issue. It makes challenging decisions much harder.

And, of course, I'm not a fan of pandering to the majority. I've got a pretty well-written post about it here:

Kal said:
The question here is this: are you willing to sell out, i.e., make a business decision, which compromises the integrity of your game, just so that the players who don't appreciate it in the first place are more willing to come play it? I know that I would much rather play Smash with a small group of friends than concede to scrubby demands just to increase turnout.

This is only one problem. Another is fairness. If your only justification for banning something is "too many players don't like it," then you're essentially telling the minority to **** off. "Sorry, you want to use something that doesn't ruin the game in any well-defined sense? Take it up with the scrubs who influence our decision-making process so heavily."

One final problem is the ever-present slippery-slope argument (please read here for the difference between the argument and the fallacy). When we ban something because players dislike it, this opens up banning just about anything because players dislike it. The same arguments which would lead you to ban Wobbling could also lead you to ban Falco's laser, Marth's chain-grab, Sheik's Chain Grab, edge guarding, uthrow-rest, etc. So I'm disinclined to ban something just because players might become more entertained.

I also think this is hugely insulting to people in general. As though we're telling them "well, you can't really appreciate why this is fair, so we'll just get rid of it for you." Sorry, but if we want to fix this sort of issue, we can't just pander to idiotic demands; we need to educate people, explain to them why their disdain with whatever they wish to ban is baseless and unfounded, and teach them to Play to Win, and what Playing to Win really means.
But I also simply doubt that a group of players gets together, calls itself "the authority on Smash," creates a ruleset, and expects the community to do what it wants to do with regards to rules. It seems absurd to me. If this were the case, the MBR would not make a ruleset in the first place, since the exact thing you've described has absolutely no need for the MBR.
 

Fortress | Sveet

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like cactus said, we are turning a party game into a competitive game. As soon as we chose to do that, melee naturalism ceased to be a real argument and rather a point of view. Rainbow cruise is my favorite stage, there is nothing random or janky about the stage in the least, however it doesn't fit into what most people find competitive and fair in the context of the most popular and most played stages for competitive play.
 

Kal

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Perhaps it was only Sveet who said this, but the MBR "missions statement" reads:

The Melee Back Room is a group of players whose purpose is to promote, improve, and expand the competitive Melee scene. To accomplish this, we want to gather the most reasonable, active, and knowledgeable posters to discuss projects and issues regarding competitive Melee such as tournament organization, metagame and matchups, and rulesets. We will keep the community informed of discussion results by posting summaries of all sides of a debate or results of member polls, or by suggesting guidelines for tournament rules and policy.
I suppose there is no statement from the MBR explicitly calling itself the authority on Smash, so I should apologize for making this assumption. However, I (obviously with little proof) think that the perception the majority has is that the MBR is somehow the authority on Melee. Numerous discussions I've had have resulted in responses like "do you really think you know better than the MBR?" Such appeals to authority imply said perception.
 

Strong Badam

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Not really our problem when other people use fallacious arguments referring to us, Kal.
 

Kal

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No culpability whatsoever for what seems like a pretty common interpretation of what the MBR is? Just because you don't declare yourselves to be an authority doesn't mean you guys don't command some sort of authority anyway. You guys do get all of your threads stickied, and you do go out of your way to create a ruleset and tier list. It's not as though failing to explicitly call yourselves an authority relieves you of the problems I've brought up.
 

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IMO it does. If you think it doesn't then well, like, that's just your opinion, man.
 

Strong Badam

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Who Posted?
Total Posts: 1,218
User Name Posts
Kal 147
Bones0 108
Sveet 90
Strong Bad 74
Cactuar 69


Too much effort has gone into this thread
 

FerrishTheFish

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If there are so many people liking this rule, why aren't they posting in here about it in hopes of it becoming standard....?
Why are you so scared to go to the AZ thread and ask about it? It takes considerably less effort to type a few words than to try to convince a bunch of people (via internet) to head on over to a debate thread to stand up for my point of view (even if they agree with it). Here, I'll even link you to it.

EDIT: Just thought I'd point out ... By turning stage choice "off," you can effectively turn off all stages not set to "random select."
 

Strong Badam

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I'm really lazy && burden of proof but moreso I'm lazy. Where in this thread is this discussion
 

Strong Badam

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Go to the forum a thread is in and then click on the number of posts in the thread
 

Bones0

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Who Posted?
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Kal 147
Bones0 108
Sveet 90
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Cactuar 69


Too much effort has gone into this thread
I bet my posts are longer than Kal's on average though!

MUST WIN POST COUNT WAR!!!

Kinda stopped caring about this thread once people started bringing up the banning of counterpicks again. Every post on one page I was literally thinking to myself "Yeah, addressed that. Addressed that. Explained that." etc. I barely read any posts in the last two pages, so yeah, this thread is close to getting taken off of my subs. lol

Also, random thing I wanted to add in about other fighting games not banning stuff, I'm pretty sure Mortal Kombat has a stage that randomly breaks in half or some **** and that was banned at Evo and no one in the community seemed to be in an uproar over it. They definitely do the same exact **** as far as banning goes; it just doesn't occur as often because like it's been pointed out, Melee was designed as a party game where elements are included for fun, not for fairness. No one developing Melee thought, "Hmmm, it'd be really competitive to see two players play on a stage that randomly gets engulfed in lava!" They added the lava in because it makes for crazy fun when you're playing a 4 man FFA and you spike your buddy into the lava and he dies.
 

Bones0

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LOL I found something about the stage that was banned ("Kratos"). Pretty funny.

Zoidberg747 said:
Kratos is banned at this right? Also that stage should be banned, at least that is how it has been at other tournaments. Also no good player really uses X-rays unless it is finishing off the match.
Coosco said:
Yeah its banned, but really annoying (popped up about four times for me last time, didn't know I was playing smash bros.) and I use X-ray... Anyways, I'm going to try to make it to this event, especially to support Mortal Kombat and King of Fighters XIII. If I don't show up I'm most likely playing Modern Warfare 3
 

Kal

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This thread has never been in my subscriptions. I've just been tanking it without a healer.

And Bones, I think the mechanics people worry about in Melee simply wouldn't make sense in a traditional fighter like MK9. Melee is a "movement" fighter in some sense, and mobility is a major element. I can't imagine accounting for rising lava in a game like MK9 or Street Fighter. A ban there seems entirely reasonable. In Melee, it just seems like a bunch of johns and QQ. Even if you don't think it's a bunch of QQ, the difference is important to keep in mind.

And I'm pretty sure my posts are longer on average, if you ignore the occasional sassy-***** post I make. I can't help but respond tersely if Sveet is going to preface his entire argument with "Kal do you play this game? I ask this as a serious question not an ad hominem."

You shan't ever beat me in the post count war, Bones. I have become too powerful.
 

Bones0

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Kal
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Bones
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Come at me, brah.


I just sort of made up the splitting in half thing. I honestly have no idea what makes the stage bannable. Was hoping someone could shed some light on the subject. All I remember is watching MK9 Evo vids, and I heard the announcers say something like "Oh, they actually randomed to Kratos, which is banned blah blah blah." I doubt it'd be any different if it were something like the walls moving in and out or the floor slanting. Neither of those would have a much larger affect on the fight than lava would on Brinstar, but I am pretty sure they'd all ban it and opt for the universally accepted flat stages.
 

Kal

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It only counts posts in tournament threads. I never post in tournament threads because it makes me seem all mysterious 'n enigmatic 'n ****.

Like I said, the mechanics between games is fundamentally so different that I don't think the comparison works. To put it plainly, I would be ok with a ban of FD if there were rising lava on it, because it would be something for which neither player could account at all. The rising lava on Brinstar can be accounted for, mostly because of the placing of the platforms.

Of course, if it turned out these examples you've hypothesized were not broken, it would not surprise me if the MK9 community went towards banning something for scrubby reasons. I expect it more from other communities, since their games are tailored to have a certain aesthetic, and mechanics which don't fall in hand with their presumptions will feel even more "janky" to them. And it's ****ing Mortal Kombat. >_>
 

Bones0

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What do you mean it only counts tournament threads? It's anything except Off Topic, I think. Melee Discussions posts count, at the very least.


*sigh*

We already discussed the whole accounting for variables thing. You can obviously anticipate when the lava will rise, but you can't possibly be able to do something about it every time. Kage being trapped because Cactuar respawned as the lava rose is a perfect example. Kage could have anticipated that it would happen and he could have tried to keep Cactuar alive somehow, but it's still randomly benefiting one player while screwing over another. The lava forced him to make a choice between bad option A and bad option B. Obviously someone good at accounting for lava will be able to pick option A or B appropriately to cut their losses, but they are still losses that only occurred due to randomness of the stage. If each player was placed in this scenario an equal number of times or if it was reasonable to expect players to be able to alter the pace of the match to make the lava rises benefit them, then it'd be a different story, but neither of those are relevant so all you get is a stage which randomly affects the players.


As far as the other FGCs, I think you're missing the point, which is the mentality they have when banning things. Those communities would ban something that threatens to decrease the skill gap of their games which is all we're doing for Melee. If they had a stage where a icicle fell from the ceiling once a minute and did damage unless the player avoided it, they would ban it. Even if it only did a small amount of damage, it's just a random element that serves no purpose in evaluating the skill of the players. It can test how well players deal with the stage, but this just progresses towards Melee on counterpicks which ends up playing more like a single player platformer where you just have to traverse the stage better than your opponent in order to win. If you think there should be elements other than one player competing vs. another, perhaps you should just play Target Test or HRC. If you want to test skills vs. another human, then stick to a neutral stage list. Unfortunately, you can't have it both ways. You can stay in the middle of the spectrum, but you're just testing half of each skill, not 100% of both. Like it or not, no one wants to test how good they are a game of "Avoid Stage Hazards and Fight Your Opponent." They just want to fight their god damned opponent because everyone's been avoiding stage hazards for years it presents a lot more chance than any semblance of skill.
 

Cactuar

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Lmao. I felt so bad. Fox vs Luigi is ********...

I wouldn't have felt so bad if I only won the first one because I knew they were ****ing around, but then I kept winning...
 

Kal

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What do you mean it only counts tournament threads? It's anything except Off Topic, I think. Melee Discussions posts count, at the very least.
Oh, looks like you're right. My bad.

We already discussed the whole accounting for variables thing. You can obviously anticipate when the lava will rise, but you can't possibly be able to do something about it every time.
It really depends on how you look at it. To see that you can't account for the lava because you may already be in a combo could just suggest that you should be more careful about entering combos. The lava can clearly be accounted for (as there is an obvious mechanic for accounting for it: stay on the top platform), the complaint you seem to have is that you can't account for it while simultaneously playing the way you want. I don't see that as a problem.

Kage being trapped because Cactuar respawned as the lava rose is a perfect example. Kage could have anticipated that it would happen and he could have tried to keep Cactuar alive somehow, but it's still randomly benefiting one player while screwing over another.
In the long-term, the randomness will effect both players equally. This may be something you have a problem with, but it's not the case that it's inherently bad. Skill no longer becomes a measure from game to game, but instead a long-term measurement, similar to any other game in which luck is a factor.

When you can account for randomness, the consistency merely improves.

The lava forced him to make a choice between bad option A and bad option B.
What makes them bad options? The only worthwhile definition I can come up with for the value of an option is relative to the others; I can say an option is better or worse than another, but I certainly can't qualify an option as being bad. In the case you've mentioned, I only see "option A and option B," and I see the "good" option as the better of the two.

Obviously someone good at accounting for lava will be able to pick option A or B appropriately to cut their losses, but they are still losses that only occurred due to randomness of the stage. If each player was placed in this scenario an equal number of times or if it was reasonable to expect players to be able to alter the pace of the match to make the lava rises benefit them, then it'd be a different story, but neither of those are relevant so all you get is a stage which randomly affects the players.
In the long run, each player will be placed in the scenario an equal number of times. Frankly, I feel that randomness is not the reason people want this banned; they just don't want **** coming up and damaging the players. If randomness were such an issue, there would be more things banned which currently aren't (Pokémon Stadium in particular). It seems to me people will come up with whatever excuses they can to ban the stages they dislike.

I am of the opinion that you very well can play the match in such a way that the lava rise benefits you, or at least does not harm you. Moreover, if I am wrong, I sincerely don't believe that you would be ok with a Brinstar with lava on a timer and paced in such a way that it could be accounted for as you mentioned.

As far as the other FGCs, I think you're missing the point, which is the mentality they have when banning things. Those communities would ban something that threatens to decrease the skill gap of their games which is all we're doing for Melee. If they had a stage where a icicle fell from the ceiling once a minute and did damage unless the player avoided it, they would ban it. Even if it only did a small amount of damage, it's just a random element that serves no purpose in evaluating the skill of the players.
I've explained before that this "skill gap" is just players fixating on whatever skills they consider worthwhile. You're not making the game "more skilled," you're emphasizing your arbitrarily preferred skills.

It can test how well players deal with the stage, but this just progresses towards Melee on counterpicks which ends up playing more like a single player platformer where you just have to traverse the stage better than your opponent in order to win.
I think you're exaggerating the effect counterpicks have on Melee. Not every counterpick is Icicle Mountain.

If you think there should be elements other than one player competing vs. another, perhaps you should just play Target Test or HRC. If you want to test skills vs. another human, then stick to a neutral stage list. Unfortunately, you can't have it both ways. You can stay in the middle of the spectrum, but you're just testing half of each skill, not 100% of both.
You're still testing skills against another player, because you are simultaneously engaging the opponent while "interacting" with the stage. You're telling me that it's "less" player vs. player because lava comes up and can hit the opponent? Supposing you're right, all I would tell people is "deal with it."

However, I don't agree in the least. Dealing with your opponent while simultaneously dealing with other mechanics certainly adds skill, and by no means turns the game from "player vs. player" into "50% player vs. player, also a platformer." Emphasizing a second skill does not remove or necessarily lighten the emphasis on the first.

And your statement telling me to play HRC is basically just "this is how the game should be played." Come on, I thought we were past this sort of nonsense. I could just as easily say "if you want a game with no stage 'interference', go play Street Fighter."

Like it or not, no one wants to test how good they are a game of "Avoid Stage Hazards and Fight Your Opponent." They just want to fight their god damned opponent because everyone's been avoiding stage hazards for years it presents a lot more chance than any semblance of skill.
And, of course, we conclude with "the majority hates this **** anyway." Great point. I've never once given thought to the fact that maybe the majority of players want to play on only the starter stages. I mean, why else would the entire community not be up in arms about the most recent MBR ruleset?

The idea that the stages provide more chance than skill is nonsense. It's not like random noobs can take top players there and win a good proportion of the time by chance. These stages test skills you're not a fan of, and they allow for mechanics you dislike, fine, but don't act like it's just an inherently more-skilled game without them.

Also, Fox vs. Luigi is pretty ********.
 
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