BeaR_is_ClutcH
Smash Rookie
- Joined
- Oct 10, 2009
- Messages
- 12
I've been playing with tap jump since I started playing SSB, it would be too much of a pain to switch it now
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What about Up B OoS? Obviously, if you're playing with a character with a good one, like MK and Marth. I find no problems using DACUS with tap jump on...I have it off for the same reason as the guy above, WAAAYYYY easier utilts and even dacus and whatnot.
UpB OoS. My solution is just have one of the y or x buttons swapped for special setting. Hold shield, press up and then press jump followed quickly by that special button that was assigned.What about Up B OoS? Obviously, if you're playing with a character with a good one, like MK and Marth. I find no problems using DACUS with tap jump on...
This depends on your character, but IMO, tap jump off > tap jump on.
Yeah nothing is wrong with them. But do some people play better with custom controls?I just find it incredibly irritating that someone just can't use the normal controls, considering nothing is ****ing wrong with them.
What about people who don't want to jump when they do Utilt/Uair?I just find it incredibly irritating that someone just can't use the normal controls, considering nothing is ****ing wrong with them.
You could just TILT THE STICK AND HIT A, or hell, BUFFER INTO IT?What about people who don't want to jump when they do Utilt/Uair?
I keep mine off.
Or you could just get learn to play. Then you wouldn't have to have the game play better for you. You could do it on your own, like a grown up!Yeah nothing is wrong with them. But do some people play better with custom controls?
Mhm.
Excuse me I have a mental problem where I have to smash the stick on everything.You could just TILT THE STICK AND HIT A, or hell, BUFFER INTO IT?
How did people ever up tilt in Melee without tap jump? By being good, that's how.
You can plug the controler out...Technically, if you press up on the analog stick at the same time as a button set to jump, you'll do a full jump. It even works with tap jump off!
That's jumping with the control stick.
COUNTER-LOOPHOLES!
Yup. the game really spoils you in a lot of places.I'm being relatively facetious in the way I'm saying this, but seriously, it's just irritating that the game is already so easy, and people are making it easier to do something that's already EASIER THAN IT NEEDS TO BE.
It's like watching someone pick peperoni off of a pizza. EAT THE ****ING PEPERONI YOU ********.
Lies, you get easy up-b and up-smash out of shield. if you leave it off you would have to input jump then immediately imput up-b/up-smash. Also, tap jump off doesn't give you anything extra.Having tap jump on doesn't give you anything extra.
I don't really get that mad, hence why I put the disclaimer at the end of my post about being facetious, but apparently no one reads or knows what facetious means. It's more of a mild annoyance that repeatedly happens, like phone calls from telemarketers or assassination attempts.I dont get why this makes you so mad o_______o
This is sort of my point. The ease of hitting one button over another is almost moot, on the grounds that hitting both is easy. My dispute comes from Brawl making everything easier, and in turn, making already easy things easier. There are no quarter circles, half circles, full circle inputs. It's direction and button. If you need help with even that, there is no hope for the future.Sliq I use y to grab because i think it is easier![]()
Calling someone a ****** won't kill them either, but it will still piss them off. Throwing popcorn at someone in a movie theater won't kill them, but I'm sure it'll annoy the **** out of them.Excuse me I have a mental problem where I have to smash the stick on everything.
Which is why I was terrible in Melee.
It's not like it'll kill anyone.....
It's not damaging anyone.....
Based off the length of oyur post, I'd say we're equal. Also, look up the word facetious please. Thank you.Here's a quick question for everyone:
YOU MAD?
There is nothing that in Brawl even remotely as technical in every other fighting game, so the small trifle of doing whatever the **** you just said is a moot point. Red parry in third strike has a 1 frame window. I don't recall the frame data for Guilty Gear, but I'm sure Roman Cancels have a small frame window, something like 3 frames maybe.Hating because someone changes their controls is ridiculous. I'd like to see any of you use Olimar's tether mid-air, let go of it, and jump. In order to do this quickly, it's almost impossible with tap jump on.
I never said it wasn't perfectly fine, I expressed MY OPINION that it superfluously pampers the player and is incredibly annoying. Keep doing whatever you want, but just know I hate you.Altering your controls isn't something you should be ashamed of. It's legal, and if it benefits you, it's perfectly fine to use it.
Right, but one doesn't involve wasting everyone else's time.Everything is possible with both controls, as I've said before.
Speaking from a technical standpoint, players that do not require the luxury are indeed more talented as they have a better understanding of how the game mechanics operate and are better at executing said commands. I just said what you said, except I don't look like a ****head doing so.Oh, wait-
I USE DEFOLT CONTROLS
U SUCK CUZ IM BETTR
I'll compromise with you. You stop wasting my time with your custom controls, I'll stop being pissed about it.Oh, sorry.
Anyway, stop hating on people who change their controls.
facepalm.jpeg@ zeldspazz: Yes, it was aimed at Sliq. I have tap jump off, L set to attack, and X set to special.
Awesome point making areas in bold. Also, the fact that everyone turns it off is what is annoying. If hardly anyone did it, it would waste a lot less time.Yup. the game really spoils you in a lot of places.
To contribute, I think it depends on character and play style. Oddly, almost everyone I see play turns it off.
It's not about the benefits of having it on, it is about the skill required to be able to execute it without constantly jumping like a noob. That and the time wasting.I play with it off, but that's just my preference, I like being able to do u-tilts, u-airs, etc. without the fear of accidentally jumping. I don't think there are any huge, game-winning benefits to be had by having it on.
Meteor Canceling.Having tap jump on doesn't give you anything extra.
I didn't read this because it was very long, but I liked all the parts with me in them.Meteor Canceling.
There's nothing wrong with any sort of "easy mode" for controls. If you're having trouble with something and feel like a change of controls would suit you, then Sakurai made it so you can do that. I have a flat thumb, so it's sometimes hard for me to nair oos with the buttons due to being unable to roll my thumb from X/Y to A as easily, so instead I turned R to attack and use it for Nair oos. Yes, I'm taking the easy way out, but the point is that skill isn't determined by how awesome you are at the controls, but rather how well you perform at reading your opponent. If the controls bug you, you shouldn't be limited by them. Many potentially good players had extreme difficulty in Melee with tech skill, and were often unable to perform as well in that environment with such a handicap as being unable to move their fingers fast enough to perform certain maneuvers and techniques, like waveshining. If you can make it easier on yourself by turning tap jump on/off, or changing a button layout, then there's no real reason why you shouldn't.
tl;dr You already have your opponent and the stage to worry about. Why would you want to tack on uncomfortable controls to that list?
One thing I will say though, is that if you're having trouble tilting the stick for tilts, then you also need to remember that in Melee, buffering did not exist, so it was in one way easier to perform utilts out of moves because you didn't run the risk of jumping after it was done instead of jumping from a buffered up input. However, if you're having trouble utilting outright, then finger control exercises may actually help you improve your game overall, since buttons won't be able to fix that.
On a side note, I find it hard as hell to perform DACUSs with Falco and forwards hydroplanes with Squirtle when I have tap jump on. For some odd reason, I can't move my left thumb fast enough to the right angle to get a proper usmash off and keep boost grabbing or doing nothing, or just usmashing in place. With it off, I am able to do it much easier and then am able to concentrate more on hitting my opponent with it than "will I connect with it this time?"
One last thing... I fear for any Yoshi main who has tap jump on. It's so easy to get over-excited that one time you use up B before your double jump (which is generally how Yoshis recover) which costs you the stock, and possibly the match. It's somewhat sad to see that happen, and with a risk/reward ratio for a character who can't even jump out of shield or usmash out of shield, why the hell should he even have tap jump on? What gain does he possibly get? Meteor canceling doesn't help much if you die by somehow being hit out of your double jump, regardless, so I don't see the point of ever putting tap jump on for Yoshi, unless you're a beast with Waveyoshing. While not as extreme, there are some characters like this who gain almost absolutely nothing from tap jump, so there's really no reason to limit them with it.
It's like putting a Self-destruct input on your controller when you press A for too long, when you can just turn it off. What possible gain could you have? Why the hell would you want it on if can never do anything to ever possibly help you?
On a side note, I will say that turning tap jump on really helped my game as it made quite a few things, like out of shield aerials, much easier. I have a feeling that this discussion would be around even if the default was no tap, and Sakurai felt like putting tap jump on only as an extra option. "Why put easy mode and let you usmash out of shield without pressing a button to jump?" "Why put easy mode and let you meteor cancel without worry?" "Why put easy mode and let you instantly DJFair for easier autocanceling on platforms with Marth?" "Why put easy mode and let you use aerials oos and autocanceling by simply holding up then a direction on the c-stick?" "Why put easy mode and have two shield buttons so you can wavedash out of shield easily?"
God, I hate my flat thumb.
Besides, Sliq. You use Bowser. Stop wasting our time and kill us already with Meta Knight. Bowser takes too long to win with.
If nobody bothered to read all that, tl;dr some people and some characters get absolutely no gain from the default controls due to physical and/or mechanics-based limitations on their part. If they're not going to ever get any sort of possible benefit at all ever, why the hell should you throw this stupid, completely useless tech that makes it hard as **** to DACUS and perform certain techs like ledge-running(lol), with the added bonus of costing you a stock or match every 50 matches because you get overexcited and screw up your utilt/double jump? Also main Meta Knight.
However, if you are maining a character that actually does get significant boosts out of having tap jump on, such as Marth, or if you're having trouble autocanceling and/or with directional aerials oos, you really should consider using tap jump on. Tap jump on, while making utilts harder (uairs should be c-stick for the most part, and up bs are usually used after the double jump except for weird/bad characters), really can improve your game as long as it's not a hindrance, like it is with pretty much just Yoshi alone, or to a lesser extent Snake/Falco if you can bair oos fine, etc. Anyways, tap jump on makes quite a few things easier if you remember that buffering aerials with tap jump makes them short hop every time, and that oos aerials, smashes, and sometimes specials, are really freaking good. If you don't use tap jump and never tried it because it was easier to Utilt, you really don't know what you're missing out on. Awhile back, when I used tap jump off nearly exclusively, I used to always have trouble using characters with bad shieldgrabs or fighting characters with long range poking my shield because I sucked and couldn't do anything oos but shieldgrab. Then, I turned tap jump on and started fairing oos, and usmashing/up Bing with some characters, and now I'm all cool and stuff because I can punish things oos finally, and I can meteor cancel for an added bonus, too. Also if I didn't use R for nair oos I wouldn't waste my opponent's time every match if I forgot to put my custom name on a wii before the tournament started, which is also cool because it would mean that if I didn't use R for nair Sliq wouldn't be pissed at me before the match because I'm taking too long.
One last tip for people with notap. You don't have to hold all the way to get an utilt. You can literally just slighty... tilt... the stick and it'll still come out. Remember that it's called a tilt. Just slightly tilt the stick halfway and you'll be fine. You can dtilt for example without crouching if you do it right. That was the tip that got me off of notap for most everyone but Yoshi and Falco.
I bet this entire essay could be condensed down to a paragraph if I tried.
Actually, I think I will. Tap jump is bad for Yoshi. Tap jump makes DACUS and other techs harder for some chars. Some chars don't have good aerials or usmash or up b oos, so tap jump is useless for them. Tap jump would probably be considered easy mode if the default was notap. There's no reason to punish you if you suck and hate the controls. Sliq will love you more if you don't waste his time setting up custom controls before the match. Main Meta Knight instead of Bowser, Sliq. You'll win faster. Tap jump is good, though for most chars and it lets you usmash/up b/aerial oos much easier, autocancel easier, and meteor cancel. Tilt the stick instead of tapping it to do tilts. You can do dtilt without crouching, and utilt without jumping this way.
I can compare Brawl to cereal if I want to. You are not an authority on where analogies start and stop being relevant. Personally, I find comparing Brawl to other fighting games easier than comparing Brawl to global warming, but to each his own, I suppose.brawl cannot be compared with ANY OTHER fighting game (including the other Smash Bros. games)
playing is different
scoring is different
getting KOs is different
combo'ing is different
"specials" are different
few fighting games lets you actually "charge" an attack
and a neverenging list of differences
really, brawl is more mind than skill, and lets you optimize your game by mapping buttons to make them more comfortable (and having not to worry about your lack of skill), why don't just use the option?
as a random fact,
I have
X for jump (I always used it to jump),
Y for specials (pretty easy OoS UpB),
L for jump (prefferently for some specific cases like DDD or Kirby, but I'm pretty comfort with it on a lot of characters), or attack (easier DACUS/hype smash, again, better with some character than others)
and tap jump off (almos always)
I'm REALLY comfort with it, and changing some of them (or having playing default options) maybe won't screw up totally my game, but I'd definetly won't be able to play at my max.
PS. @ sliq: if that makes you "waste your time", you should reconsider going to tournaments
PPS. @ kitamerby: that.
but I use to play Random, and it's a little hart to predict which one is the best, so I use it with OFF, because I'm much more comfort like that (no, I don't play random in tourneys... unless I have to... lol).
=DI didn't read this because it was very long, but I liked all the parts with me in them.
I think comparing Brawl to Global warming is probably a good analogy. It's often being compared to its much cooler predecessor (global cooling), is being blown out of proportion (meta knight), people are always complaining about it, people are constantly debating on whether or not it even exists or if it's even a problem (umm.....), and people are constantly trying to find artificial ways to mess with it so that it's less broken and more fun to play (those greenhouse gas-eating machines, new sources of energy to replace oil, etc).Personally, I find comparing Brawl to other fighting games easier than comparing Brawl to global warming, but to each his own, I suppose.