Sliq, I don't get it. Why would you be against custom controls? They take less than 30 seconds to set up (at least I do, it's kind of mechanical for me now), and they don't affect you anyways...
From my experience, it takes considerably longer than 30 seconds to setup overall (i.e. not just changing tap jump off, but other **** as well...not to mention how incompetent some people are at navigating menus).
Furthermore, I've had to restart matches because ******* pick a name with custom controls, or someone tampered with their custom controlled name.
I mean, look at Yoshi. He pretty much REQUIRES Tap Jump off to play effectively (I have that off and L as jump).
I highly doubt that he is impossible to play as with tap jump on. It's jsut "harder."
If I do have Tap Jump on for him, recovering with Yoshi becomes far more limited since if you just want to up-B back to the stage you have to use your second jump, and if you get hit out of that you're basically screwed.
I'm pretty sure you can up b with Yoshi and not lose your second jump. It just requires "timing." Also, I thought all characters with only 2 jumps lost their double jump if hit out of their aerial up b?
Besides, he can't even jump OoS, so there is no point to keeping it on other than using DR (which I don't use). =/
How often do you even up tilt with Yoshi anyways? Would NEVER be an accurate amount?
The game was intended to be played mainly on Wiichuck, with Gamecube controller just as an extra option to those who don't like Wiichuck and want to make things easier for themselves. All of the inputs in the instructions manual for the game use Wiichuck default controls.
I'm sure the developers also didn't intend for Snake to slide the whole length of FD or for there to be infinites. But those happen in tournament play.
You are NOT the developer. You do NOT know the intent of those who created the game. You are ASSUMING based off of the instruction manual, which does not even mention the unlockable characters. Therefor, they were not intended.
Intention has no bearing on skill, and never will.
However, most people choose to make the game easier and give themselves more options by using Gamecube controller
The gamecube controller does not offer up anything more than the wiimote and nunchuk provides.
There is no indication that a wiimote is harder to use than a gamecube controller, or that the gamecube controller offers benefits that over ride skill in relation to the wii mote.
Further, people also choose to give themselves even more options and make the game slightly easier by using custom controls. Why is using a Gamecube controler any different than changing controls? They both just make the game easier for you and give you a few extra options. (Of course there is the difference of the 2 minutes it takes to set it up before a match).
Fighting games allow you to use either the standard controller or fighting sticks. What doesn't happen is people mapping "complex" input strings into 1 input, or removing certain input strings to be better. Dudley's cross counter is an admittedly ****ty move, and mediocre players can easily accidentally do it. However, no one good accidentally does the wrong move, because they have PRACTICED to get good enough to not **** up.
So man up and practice so you don't **** up instead of johning out.
Using a gamecube controller is different because it is plug and play, not plug and wait 5 minutes while I map controls and then play.