This was mentioned on one of the general boards but I was wondering what other Marth players thought. With tap jump off, the control stick is no longer used as a jump. From what I can see, this helps with any Uair, Utilt or Usmash if you ever mistakenly jump or double jump (if in the air). These attacks can be more easily done with less precision with tap jump off, for me at least.
The only advantage to leaving it on that I've found is that it can be used to Dolphin Slash (UpB) out of a shield without ever letting the shield down. With tap jump off, it seems that you have to let down your shield just before or just as you're about to use it. I haven't tested this yet but I'd imagine you'd be vulnerable for a few frames without perfect timing.
Both ways seem to have an advantage, mainly for ease of use but I was wondering what you guys have it set to and why. If there are any pros or cons for either setting that I missed feel free to point them out.
The only advantage to leaving it on that I've found is that it can be used to Dolphin Slash (UpB) out of a shield without ever letting the shield down. With tap jump off, it seems that you have to let down your shield just before or just as you're about to use it. I haven't tested this yet but I'd imagine you'd be vulnerable for a few frames without perfect timing.
Both ways seem to have an advantage, mainly for ease of use but I was wondering what you guys have it set to and why. If there are any pros or cons for either setting that I missed feel free to point them out.