He says "Psi Tempest". While that's technically the move being used, I gotta say, it would make more sense for him to just say "Tempest".
Also, having watched some vids of ToS1 Lloyd in action, I gotta say I really don't like how you worked Beast. The Beast symbol needs to be larger and appear lower (and closer to Lloyd), for one thing, but it also just doesn't feel right for some reason. There probably needs to be a bit of hitlag when the first hit impacts (not on the second one the way you've done it, it just doesn't feel right), and the second hit needs to come out fairly quickly after that. Also, the launch angle is way too low (it knocks them downwards and sideways, when it should really knock them sideways and slightly upwards. That, and it can knock them backwards. The first hit should be entirely in front of Lloyd, so if the first hit connects (which is supposed to be required for the second hit to come out) the second hit should only be able to hit the enemy forwards). I understand that it's still not done, so don't take offence or anything. (And while we're at it, why does the second hit still come out when the first misses? If the first misses, instead of getting the second hit and Beast symbol, you should get massive endlag.)
Also, I suggest that for the backwards rolling dodge, we should use Lloyd's Backstep animation, or some slight variation of it. His neutral floor tech should use his Recover animation, but probably sped up, knowing how slow the Recover skill is in ToS2.
And Sonic Thrust needs a more visible special effect (the green laser thingy), and it has a seriously weird amount of knockback. I understand it having good damage, given the 1.4x damage multiplier it has in-game, but I gotta say, that knockback just looks messed up, after having seen the move in action in ToS1.