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Legend of Zelda SWF's Legend of Zelda

Spire

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Ah, so maybe we'd have the "main," classic Zelda storytelling kind of thing with Link, where he starts out in his village and goes to save the princess (just as an example, to make sure I have this right). It would feel almost no different than the other Zelda games from Link's perspective, because all the other games have likewise been from his perspective. So he starts out on his adventure, and then he gets to a point and we switch to another character.

We see from this character (maybe the Stalfos you were mentioning) that prior to Link setting out, this character has a problem. It may be that he wants to discover his purpose in life, or avenge a loved one, or maybe he has amnesia and needs to recover his memory, but this sets him out wandering trying to accomplish his completely separate goal. As he goes, we might see in the background of a cutscene that Link is walking to the first temple (for the sake of knowing when events in the game are happening in relation to each other), but the two characters probably don't see each other and even if they do, they don't meet up with each other.

Maybe two characters may pass each other in castle town, or end up at the same bar and briefly talk, but they never meet because of their missions and nor do they become aware of the missions. They just interact with each other as they would with any other person.

It sounds cool, and it would definitely allow us to get to know the world of Hyrule better (and require better NPCs). OH! You know how in Majora's the people would react differently to each of your forms? That would probably apply here as well. And having multiple characters would allow for multiplayer if we chose.

:034:
Exactly.
I think that it would actually be a lot more interesting if the five character's stories intersect somehow, though it might be briefly.

Like Ganonsburg said, Link could be going to the first temple with the Stalfos being in the area. Well, I think that instead of them never meeting, the Stalfos could go up to Link to ask for help. When your playing as Link and your on your journey to the first temple, you come upon a Stalfos. No biggy. A couple slashes and it's dead. You can now move on with your life. When your playing as the Stalfos, you tap Link on the shoulderto ask for help, and Link turns around, finally noticing the Stalfos. In Link's perspective, the Stalfos is a threatening beast, and wants Link's blood to be shed, but in our evolved perspective (from us playing as the Stalfos), the Stalfos is just a harmless wanderer who needs some help. The turn out is that Link kills the Stalfos and (when playing as the Stalfos) you move on to the playing as the next character (or whatever should happen / ex. Coming back to life later since it's undead).

The result is that you now have sympathy for a creature that you once murdered without a second thought.
Exactly. This is also what I meant by perspective. Link is more or less a naive guy who upon seeing any creature, will just attack/kill it. After all, that's what we have done thousands of times when playing as Link in every game to date.
Does each character have a separate mode? Or are they all played as under a single run?

Let's say one of these playable characters is a young Deku Scrub. The Scrub is small, it's more used to its environment than the rest of the world outside, and it's too little to even understand much of it, so naturally it might be a bit fearful of a lot of the big, bad stuff out there. It sees the world as bigger and darker, and full to the brim with danger. Most living creatures are viewed as a threat, but not many of them is he willing to fight.

I was wondering how OOC this could potentially be for a Deku Scrub, given that in most/all games they appear in they interact with Link somehow. Keep in mind that this Scrub is young, and hasn't interacted with other species, let alone many others of his own kind.

Yes? No? Maybe?
That could definitely work. Also, I haven't decided on whether the characters' stories are all entwined in a single play-through (like FFXIII) or if you can select who to play as from the main menu (like Sonic Adventure 2).
I don't like the Idea of making a Stalfos a main character. Why don't we create a new race?
Well I'm quite fond of a playable Stalfos idea and it seems the others are too. We've played as a Deku Scrub, we've played as a Goron, we've played as a Zora, we've played as a wolf, we've played as a rabbit, we've played as a minish-sized Link, we've played as a Moblin (kind of), we've even played with Zelda (ST), but we haven't played with a Stalfos.

The thing that attracts me so much to Stalfos is that they were once people, but through some dark art of sorts, have been reanimated. Are they just a shambling corpse with no will, or might they (or at least one) have a purpose? With Link as the main character, the Stalfos' purpose in this game could be to teach him about morality, though not from a mentor's perspective, rather through unprecedented and unarranged events. What's so interesting about having five playable characters is that Link is the direct link to us, but because we're controlling the others also, we are linked to them to, so essentially they all becomes "Links" to the world which we're experiencing, and since all five are linked together through different means, we become the 6th character. We control them, but they act within the world, teaching us about different lessons to be learned.

If you want to come up with a new race, by all means do so. I don't plan on replacing the Stalfos character at this point, but the new race could take up another slot. If you were assuming we were going to go the: Link, Deku Scrub, Goron, Zora, Stalfos route, then you're mistaken. Only Link and the Stalfos are confirmed. Clownbot brought up a Deku Scrub idea, so we may roll with it if it gets enough support, but I'd really like to avoid using a Goron and Zora. Let's work on a new race, so what's your proposal?
 

Ganonsburg

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Not to push the idea in an obnoxious way, but I'm still somewhat fond of the Hyrule vs Termina war idea. Granted, it doesn't have to be Termina, it's just that Termina is already there with a rather glaring difference to Hyrule that could cause enough trouble for a war. However, with Spire's cool new thought about different perspectives, I feel like it would fit in rather nicely with my previous idea.

We'd have the five different characters. One is Link, one is a Stalfos, and there are three others. Maybe one of them is on Termina's side of things, and maybe another has just left home to join the army/guard, and the Deku Scrub, who has friends or relatives on both sides of the war, is too young to understand the war, but is still nevertheless affected by it and is inspired to protect the people closest to him.

It's not necessary or anything, just a thought.

:034:
 

Masky

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I don't think Link is that naive that he just randomly kills enemies. Can't you talk to the Stalfos in MM? Also Link talks a lot to Deku Scrubs
 

Ganonsburg

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I don't think Link is that naive that he just randomly kills enemies. Can't you talk to the Stalfos in MM? Also Link talks a lot to Deku Scrubs
He talks to the Gibdos and Redeads because he can't kill them at all (in the well).

:034:
 

SkylerOcon

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Because this is pretty cool, I'm sticking this.

I think it'd also be really helpful if somebody compiled all the generally agreed upon ideas in one list so newbies to the thread don't get lost.
 

Jam Stunna

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I'd like to contribute to this. I'll read the thread tonight to get caught up.
 

Problem2

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this is neat to work on story, but would we plan anything for gameplay? One thought of mine prior to Skyward Sword's reveal (and what do you know, my idea and skyward sword overlap a little) was to make a Zelda game focused a lot more on sword fighting. Basically, you can gather a ton of different swords as opposed to the normal 2 or 3 available swords throughout the game. Each sword can offer different bonuses such as one being able to get extra effects when you counter (which would be like pressing the A button as they swing at you), or an assassin type sword that doesn't work on big enemies but allows you to quickly kill small enemies like deku scrubs.
 

Dragoon Fighter

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It would be awesome if the temple of light is a playible dungeon here. Not really picky on how but It would be an awesome dungeon.
 

libertyernie

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A race I've always wanted to see again is the Tokay from OoA. They steal stuff, but somehow they are still lovable.
Honestly, I'm sort of surprised that no Zelda game has tackled this dark, multiple-viewpoint, "you're the real monster" sort of thing. The reason I like Soleil so much is that that's what it's all about. (Despite that, I still haven't beaten it because I keep getting stuck. But I read this, so I know what happens.)

For the gameplay, what if one of the characters was one you played from a top-down perspective, and one of them was from a Zelda II style side viewpoint? Of course, Link would be standard 3D.
 

Kingdom Come

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What if the antagonists of this game were a Volvagia type of thing? Like there is some sort of Legend that every 1000 years The Great Dragon will appear from Death Mountain. And, in this adventure through your 5 characters. Example: Link, Stalfos, Deku Scrub, Gerudo, Zora you have to master the elements and stop the dragon from being reborn.

Also say the Gorons have been brainwashed and we have to fight them, I have always wanted to fight a Goron for some reason.

EDIT: I'm sorry I just think we need to make a baddie first. And, Spire said something about elements so I figured we should have a character for each element. Aside from Link and the Stalfos that is.
 

Spire

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What if the antagonists of this game were a Volvagia type of thing? Like there is some sort of Legend that every 1000 years The Great Dragon will appear from Death Mountain. And, in this adventure through your 5 characters. Example: Link, Stalfos, Deku Scrub, Gerudo, Zora you have to master the elements and stop the dragon from being reborn.

Also say the Gorons have been brainwashed and we have to fight them, I have always wanted to fight a Goron for some reason.

EDIT: I'm sorry I just think we need to make a baddie first. And, Spire said something about elements so I figured we should have a character for each element. Aside from Link and the Stalfos that is.
You know... if done in a very stylized manner, this Volvagia concept could work.

Though when I said elements, I was not suggesting "fire, water, wind, etc." rather the elements of a concept, analogous with 'aspects'. The elements your thinking of is such an overused concept that if we include it at all, this project will be nothing short of cliché, especially with a big dragon as an antagonist.
 

Kingdom Come

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Haha ok, I see where your coming from with this one now.

BTW I was thinking maybe we should control a Gerudo. Not only are they theives, they are women. How is this conflict affecting the women of the world? I would like to dive into something like that.

We have a hero (Link) whose destined to save the land of Hyrule or wherever he is on this adventure. An undead Stalfos whose purpose is unclear both to us and himself and the way he sees the world is radically different. We have a Deku Scrub who is scared because he has been taken away from his family. A Gerudo woman who specializes in stealing and what is going through her mind and what are reactions/emotions throughout this whole thing. Then we could stop there, go with Zora, or create our own race.
 

Dragoon Fighter

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I recommend the Mythological china's elements scene earth, fire, water, and, wind are cliche.

They are: Wood, Fire, Earth, Metal, Water.

Wood gives birth to Fire, Fire gives birth to Earth, Earth Gives birth to Metal, Metal gives birth to water (That part of the cycle has always confused me.), And Water Gives birth to Wood and thus the cycle repeats it's self.

Wood is weakened by metal but is strong against earth.
Fire is weakened by Water but is strong against Metal.
Earth is weakened by Wood but is strong against Water.
Metal is weakened by Fire but is strong against Wood.
Water is weakened by Earth but strong against Fire.

Also an unimportant side note is that the elements have a double meaning as to the stages of live.
Wood=Born
Fire=teenager
Earth=middle aged
Metal=The older years
Water=Death

Just an idea I understand elements are cliche but I think China's Elements are cool.
 

Kingdom Come

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It does sound cool. But elements are the dungeon theme in every zelda game. Its cliche, but how do we break out of that? We can do animal themes but still elements will play a part.
 

Dragoon Fighter

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It does sound cool. But elements are the dungeon theme in every zelda game. Its cliche, but how do we break out of that? We can do animal themes but still elements will play a part.
Awesome, animal dungeons, Kind of like Lord JabuJabu's belly-esque or mabey like what you are talking about. That is a great idea! There could be like a cult that worship reptiles and they could of build a underground church in honor of reptiles though it could be any animal really. Oh just for chuckles and giggles how about a Fuzzy cute kitten dungeon of DEATH, but in all serousness an animal dungeon would be really cool.
 

Kingdom Come

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I was thinking one could be Dinosaurs, One could be Monkeys and Primates (like TP), One could be Felines, One could be Birds, One could be Fish and other sea creatures. But, if you do that the elements would still play a factor for the most part.

And, talking chuckles. I'm sure y'all are familiar with Diablo 2. If you are then you should know about the Secret Cow Level. Well, in this game we should have a Secret Chicken Level available after you beat the game and gain everything (Largest Bomb Bag, Largest Quiver, Largest Wallet, All Swords, All Bottles) and helped all the people. Now that would be cool!!!
 

Spire

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You guys are coming up with some awesome ideas!

Rather than being based on specific animals, we could base it off animal concepts, like the prime characteristics that distinguish them from one another.

Also thanks for posting the Chinese elemental facts DF. I knew what the elements were, but I never knew all that information. It's influential and has inspired me.
 

Spire

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A cuccoo level would be pretty awesome actually. We kind of had that with the Oocca come to think of it.
 

Kingdom Come

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It's not the same. Zelda is famous for attacking the chickens, and then having the chickens come back and kill you.

Also where is the other SWF Legend of Zelda? I can only find the Your Legend of Zelda.
 

Tacel

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I really like the animal dungeons concept.
We could have aquatic, desert, tropic, insect (Gohma, anyone?), arctic, and flying animal dungeons.

I should have though of this earlier, but we could instead have time period based dungeons. We could have Prehistoric, old, present, future, even more futuristic, and postapocolyptic dungeons (futuristic dungeons can be Twilight Realmesque). Since some Zelda games focus on time travel, we could bring that back.
 

Kingdom Come

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Its funny cause I said that there should be a Dinosaur themed dungeon and a Sabretooth Tiger boss for another dungeon earlier in this thread and they were called horrible ideas.
 

#HBC | ZoZo

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Okay I haven't read everything, but I saw a few things which kinda made me think "cool"

So what about this (pardon me if it has been suggested before or if it totally changes everything):
You play as Link, Deku Scrub, Gerudo, Zora, Goron, Moblin et cetera, depending on which area you are in. However, at all times you can transform into a Stalfos (yes, at all times) and gain a different move set and stuff. This way you can make some interesting story line details and make puzzles all that much more complicated and harder :D
Dunno guys, just dropping a thought.
 

Dragoon Fighter

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I was thinking and an Idea creped into my head personally I do not endorse it but I dictated to throw it out here anyway. Anyway what if there where a group of nomads in the game. Possibly moving the an animal themed dungeon with them and they use the aforementioned animal as a method of transportation. I would say birds as the animal but that is just me. Like I said I do not like my own idea, but it could be good (At least the mobile dungeon part.)
 

Kingdom Come

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I like the idea of Nomads moving around through Hyrule or whatever land we are in. But, not in a dungeon. I think they could be the ones who lead us to 1 or two of the dungeons. Say we have to help them raid a temple, or something along those lines.
 

libertyernie

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Let's say you start out in the overworld with no real introduction. So you go out and start doing stuff. Eventually you find a boss and defeat it, and you get a thing (whatever there are 7 of in this game.) Then a person comes along and tells you what it is, and BAM you realize: You've just beaten the first dungeon without even realizing it.
 

Kingdom Come

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Lol, no there isn't any depth to that, I like the idea though just needs some depth.

We need to know why were going into this dungeon in the first place. Maybe Link and his childhood friend venture into a jungle and link finds this 3 headed Lion and kills it to save his friend. Gets a special item and then somebody comes along and tells you its a sacred artifact or something.
 

Spire

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Lol, no there isn't any depth to that, I like the idea though just needs some depth.

We need to know why were going into this dungeon in the first place. Maybe Link and his childhood friend venture into a jungle and link finds this 3 headed Lion and kills it to save his friend. Gets a special item and then somebody comes along and tells you its a sacred artifact or something.
The whole point of the original Legend of Zelda IS to just dump you into a world and let you figure out how it works on your own.

I completely agree with libertyernie.

Story-heavy Zelda games are just not a good idea.
 

Kingdom Come

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No, I understand. But, I wouldn't want to just start in the overworld and be like Ooooookaaaaaaay. I wanna know what's going on.
 

Dragoon Fighter

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Possible Bosses

Just some boss Idea's from my own RPG I am running for my own brother if they are out of place I understand.

Yang turtle: This boss powers are high defense and is very toxic. It drains the very nutrition from the soil as food causing the very plants from around it to rot. Also it has two plant-like/mechanical (old) arms attached to its shell, used for crushing/smashing.

Yin Tiger: A magical animated Metallic chimera. Its default form is that of a Tiger, but it occasionally shape shift into that of a large pool of mercury as a matter of fact it can change its composition to that of any metal and any shape but the tiger of many metals is its true form.

Ancient Steam Golem: You know that boss from PH at the pyramid, Kind of like him in shape but He is steam powered and is very strong and can cause earth quakes (at a minor scale at least.) also (hopefully) more of a challenge.

Phoenix: Come on a phoenix would be cool.

Giant aquatic/Ice dragon priest: This is not a priest that summons a dragon it is a dragon that IS a priest. He is Kind of like the gorons 1000 year dragon problem, but for the Zora (In my RPG there are no Zora or gorons, but I am adjusting him for the LoZ format). The dragon is also a spell caster and uses mostly Ice based spells and death touch. He can breath under water and he runs his own church the worships of course him. I kind of play him like a mob boss in my games and he is Very genus and self-righteous, but he has a real ego problem. I have not come up with a name for this charater in my own RPG's yet, however I am thinking along the lines of possibly frenir. (Norse mythology name.)

If none of this bosses are ok I understand perfectly. If only a few them are ok I do not mind, all I am doing is just putting some Ideas on the table.
 

Luigitoilet

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Let's say you start out in the overworld with no real introduction. So you go out and start doing stuff. Eventually you find a boss and defeat it, and you get a thing (whatever there are 7 of in this game.) Then a person comes along and tells you what it is, and BAM you realize: You've just beaten the first dungeon without even realizing it.
Thank god someone feels like I do! Why can't they do this again?
 

CRASHiC

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So are you guys actually going to try to create this game in some form, or is this all for creating your ultimate concept?
 

Jam Stunna

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Thank god someone feels like I do! Why can't they do this again?
I was all ready to sit down and write some deep, involved plot (which I might do anyway, it gets pretty boring at work), and this reminded me of something else LT said: how important is plot/story really to a Zelda game? Maybe it should just be "These three objects lead to these seven objects and these seven objects lead to the one object you really need"
 

Spire

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I was all ready to sit down and write some deep, involved plot (which I might do anyway, it gets pretty boring at work), and this reminded me of something else LT said: how important is plot/story really to a Zelda game? Maybe it should just be "These three objects lead to these seven objects and these seven objects lead to the one object you really need"
But that's a formula worth breaking. Nintendo's doing so with SS.

You know the more I look at it, Zelda started out as a semi-sandbox series, devolved (or focused) into a linear adventure-action-puzzle series, and with SS may evolve further towards sandbox.
 
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