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Still believe Kirby is low tier.
He's anti-meta, but he ain't good. Not solo viable imo.
He's anti-meta, but he ain't good. Not solo viable imo.
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Don't forget he gets meme'd on pretty hard by and , plus has iffy matchups with superheavies like and or characters usually considered worse than him like .Kirby isn't good.
His bad range, mobility, kill power, and lack of a projectile are all really bad attributes of his.
If you have the ability to really lame Kirby out, you can really see how bad of a character he is. But if you only watch kirby fight characters like: he looks like a mid tier character. Though he does well in super specfic match ups, he does get beaten really hard in others like:
Kirby has a niche that will always keep him relevant as a counter pick character, but he lacks the consistency to become a serious threat to the meta.
Honestly, Kirby's kill power isn't all that bad. He has a solid kill throw, all of his smashes are top 20 in kill power of their respective types of moves while also not having too much lag or dumb sourspots (dair also has the potential to combo into them even if it isn't the most reliable setup), his bair has good raw kill power offstage, and his dair is very reliable for gimping. While situational, Rock can also kill early off hard reads. Also situational, but Inhale, depending on the opponent, can give you a good killing neutral special like Shadow Ball, Charge Shot, or Shield Breaker.Kirby isn't good.
His bad range, mobility, kill power, and lack of a projectile are all really bad attributes of his.
If you have the ability to really lame Kirby out, you can really see how bad of a character he is. But if you only watch kirby fight characters like: he looks like a mid tier character. Though he does well in super specfic match ups, he does get beaten really hard in others like:
Kirby has a niche that will always keep him relevant as a counter pick character, but he lacks the consistency to become a serious threat to the meta.
Don't forget he gets meme'd on pretty hard by and , plus has iffy matchups with superheavies like and or characters usually considered worse than him like .
Memes are goodKirby isn't good.
His bad range, mobility, kill power, and lack of a projectile are all really bad attributes of his.
If you have the ability to really lame Kirby out, you can really see how bad of a character he is. But if you only watch kirby fight characters like: he looks like a mid tier character. Though he does well in super specfic match ups, he does get beaten really hard in others like:
Kirby has a niche that will always keep him relevant as a counter pick character, but he lacks the consistency to become a serious threat to the meta.
A nice example of this was Kid Goggles vs Mr.R final setKirby doesn't have bad killing ability but the problem is none of his finishers are easy to land due to aforementioned bad range and lack of safety on shield.
but meh.
You know your character extremely well+1
In my personal opinion i think G&W has the tools necessary to stay in tier 4, despite the recent downvotes, and here are my reasons.
G&W's advantage state is extremely good, and there's absolutely no way to overlook it, first off, he has many lengthy, highly damaging combos, that aren't difficult at all to get going due to the fact that many of G&W's moves are capable of comboing into each other to different levels of reliability. Outside of his Down Throw combos, G&W is also capable of starting combos with USmash, Nair (all 4 hits are capable of comboing into other moves, even taking into account the landing lag of the move), Uair, Bair (both the landing hitbox and the aerial hitbox can start combos at low percentages) Uthrow (used for comboing fastfallers at low percentages where Dthrow Utilt doesn't connect) and even Utilt (hitboxes are small but raw Utilt is still capable of starting combos in theory, even when both hits stop linking together, both individual hits have followups).
Outside of G&W's combo game he's also very good at vortexing the opponent once he gets the upper hand, once the opponent is in the air against Mr. Game and Watch, it can become very difficult to land, his Nair and Uair are some of the best juggling tools in the game thanks to the former's high damage output when all hits connect and the latter's windboxes (not to mention they can lead to even more combos). Dash Attack is incredibly good at punishing landings due to the distance it travels, its fast startup, and its long lasting hitbox, and Usmash is quite powerful, and is almost impossible for a landing opponent to directly challenge. Even if the opponent manages to land on a platform, G&W is more than capable of applying platform pressure with his aerials, and can potentially shieldpoke the opponent with say Nair if they sit in shield on a platform for too long. Because of this, G&W isn't just capable of comboing the opponent for large amounts of damage, but he's also capable of pressing his advantage afterwards and making it extremely difficult for the opponent to reset to neutral after the initial combo ends.
G&W is also (in my opinion) an amazing edgeguarder, and when played optimally is capable of both making sure the opponent is incapable of returning to the stage, and reading and punishing ledge getups quite effectively. Fair and Bair are both quite good at WOPing opponents due to their disjoints (especially Bair, considering it true combos into itself at lower percentages). Up B possesses decent knockback, a long lasting hitbox, a fast travel speed, and has invincibility frames, allowing G&W to snipe opponents that are trying to recover with relative impunity due to the move's invincibility frames and speed making it difficult to effectively challenge, and because of the moves decent knockback it's capable of gimping opponents with poor recoveries, or even KOing opponents outright near the side blastzone. Dair is a disjointed, decently powerful spike, that's relatively safe to use due to G&W's great recovery making it easy to get back to the stage afterwards despite the move being a stall then fall, and the late hitbox is still capable of stage spiking an opponent. Speaking of Stage Spiking, both Bair and Up B are excellent tools for stage spiking opponents as well. On top of all this, G&W's excellent recovery due to his aforementioned Up B, high air speed, and low falling speed make it quite safe for G&W to go deep when edgeguarding with little risk of SDing.
As for on stage edgeguarding/ledgeguarding, Dash Attack's long lasting hitbox makes it very good at two framing opponents trying to recover to the ledge, Down Smash hits below the ledge as well, making it another viable option in that regard. Down Smash is also very good at covering ledge getups when spaced properly, with the sweetspot being very powerful and potentially capable of KOing an opponent trying to get up, while the sourspot can either send the opponent, back offstage at a very poor angle for recovery, or can force the opponent into a teching situation onstage. Up Smash is another option for ledgeguarding that can potentially KO a recovering opponent, and because of the move's very low amount of endlag, it's rather safe to attempt when ledgeguarding, and can even be used as a frame trap to bait the opponent into getting hit by one of G&W's other attacks. Although it might not be the best option, bacon isn't terrible at the ledge either if spaced correctly (optimal spacing imo is so that it's spaced so the pan is one ledgeroll distance away from the ledge), the hitboxes from the bacon might not be immediately threatening, but they last quite a long time and can be quite irritating to get past when trying to get up from the ledge, the bacon can either hit the opponent outright, potentially allowing G&W to follow up and knock the opponent off the stage once again, or make the opponent want to shield once they get up, allowing G&W to potentially run in and get a free grab. The positioning of the pan one roll distance away from the ledge covers the roll option quite nicely, as if the opponent attempts to ledgeroll, there's a good chance they will be hit by the pan and be knocked back offstage.
On top of G&W's advantage state being great, i also believe that he has multiple matchups against characters that are currently listed above him that are either even or in his favor, as an example G&W has been seen as a solid pick against both of the Mario brothers, with many players on both sides expressing the opinion that G&W wins at least slightly. Some top players have even gone out and said that their mains struggle against G&W. For example, ESAM considers G&W one of Pika's few losing MUs, and FOW considers G&W a bad MU for Ness too.
Going away from G&W's positive traits, i also believe that many of the negative things mentioned in this thread about the character are a bit overexaggerated, I'll explain which statements i think are overblown, and why.
First off, i've seen many people say that G&W has trouble KOing, personally, i believe that G&W's issues with sealing the stock are overblown. Toot toot cannot be overlooked, despite how unreliable people seem to think it is (personally, i think as long as you know the percentages, can execute the combo well and account for rage+staling it works perfectly fine, but maybe i'm missing something here). Outside of Toot Toot, G&W has other functional kill confirms out of some of his other attacks that are (imo) reasonable to land in an actual match. Both the first hit of Nair and the first hit of Uair are capable of comboing into Uair at KO percentages, and at the very least the first hit of Uair is also capable of comboing into Fsmash and Dsmash at KO percents as well, with the sweetspots being possible to land for both moves. Near the ledge, Dthrow footstool Dair is also capable of netting some early stocks, especially against characters with poor vertical recovery. I feel like the flaws of G&W's raw KO moves are a bit overexaggerated as well. Usmash is an incredibly safe move in general due to the partial invincibility it has during the startup, as well as the low amount of endlag, while also being a very potent KO move, it's compable to MK's Fsmash in this regard in my personal opinion. Fsmash and Dsmash also have somewhat low endlag for smash attacks and the sweetspots are at the very least powerful enough to do their job. As mentioned earlier, Down Smash's sourspot also has legitimate use despite how much people like to hate on it due to the horizontal semispike angle it sends opponents at. As mentioned before, G&W's excellent edgeguarding is another good way to seal out stocks.
Another thing i see said about G&W quite a bit is that his neutral is horrendous. Once, again, i feel like G&W's issues in the neutral are a bit overexaggerated. His neutral isn't amazing by any means, but he's most certainly not as helpless as some people say he is imo. His mobility isn't bad enough to be a major hinderance like it is in the case of characters such as Kirby or Ganondorf. He's tied for the fastest dash to neutral in the game, and has one of the fastest dash to shields in the whole game as well, giving him an (imo) excellent foxtrot that improves his ground game quite a bit. Contrary to what has been said in this thread before, G&W does, in fact, have options that are safeish on shield, Usmash has a significant (+4) frame advantage on shield drop, and all of sweetspot Fsmash, sweetspot Dsmash, Rapid Jab, Fair, and Bair can be difficult to punish when spaced optimally. Jab 1 is an *ok* poke in my opinion due to its disjoint, very fast FAF, and ability to lead into a non guaranteed grab. It should also be noted that, in my opinion, while G&W might not be the best at approaching opponents himself, he's also a character that's quite good at punishing opponents attempts to approach thanks to his large amount of disjointed hitboxes and invincible, low endlag, Usmash.
Sorry about the wall of text x_x.
Not to my knowledge. But if he did I bet he'd have Luigi as the worst one. Lol.Tim has MikeKirby made a MU chart for Kirby yet?
You can only do +1 or -1 votes, not -3. If you wanna downvote or upvote somebody add two more characters.+1
+1
-3
That's not how it works.
tbf, he certainly has the results of a bottom tier character. Not that I believe he's anywhere near that spot, but I can see other people's understanding. Literally nobody notable plays Zard so we don't really see what he's capable of doing at high level often.Lol Zard basically had his Bair turn into a lightning kick, he doesn't need to go towards bottom tier.
's situation really is astounding. Next to the Miis, he had to have been the biggest causality to come of customs falling our of favor. Pushed well, his combination of current kit and nerfing of horrid matchups like would probably be able to give him at least mid tier results. Yet for some reason practically no one touches him. Remzi and Anti's Charizards appear once in a blue moon, Trela's Charizard has been MIA since Ryu's release, and Bloodcross pretty much dropped him once customs bit the dust in most tournaments. I have seen impressive footage of a Japanese Charizard who could probably put in work at tournament but he doesn't seem to go to much if any. And not helping matters is that whenever a Charizard DOES appear on stream for a popular tournament, he ends up getting misrepped be it either matchup or skill. Case in point, BrianYDG tried to show him off at Pound 2016 but he got 5.99'd.tbf, he certainly has the results of a bottom tier character. Not that I believe he's anywhere near that spot, but I can see other people's understanding. Literally nobody notable plays Zard so we don't really see what he's capable of doing at high level often.
It'd be ugly. If we went by Browny's point +5 and -3 system, we'd probably have even more tiers than the official tier list.Imagine a world where it did
Agreed. Charizard at least has the potential to be as viable as when it comes to superheavies, but he needs a notable result first. YDG didn't seem on point in that match like you said. I barely saw him do any dthrow followups at all, it's one of Zard's most reliable damage rackers.'s situation really is astounding. Next to the Miis, he had to have been the biggest causality to come of customs falling our of favor. Pushed well, his combination of current kit and nerfing of horrid matchups like would probably be able to give him at least mid tier results. Yet for some reason practically no one touches him. Remzi and Anti's Charizards appear once in a blue moon, Trela's Charizard has been MIA since Ryu's release, and Bloodcross pretty much dropped him once customs bit the dust in most tournaments. I have seen impressive footage of a Japanese Charizard who could probably put in work at tournament but he doesn't seem to go to much if any. And not helping matters is that whenever a Charizard DOES appear on stream for a popular tournament, he ends up getting misrepped be it either matchup or skill. Case in point, BrianYDG tried to show him off at Pound 2016 but he got 5.99'd.
Granted he didn't seem very on point and interestingly the commentators pointed out the Zard should be able to deal with Bayonetta. But either way, that doesn't leave a good impression. Clearly buffs alone aren't going to improve Charizard's standing in the meta. Whether it's a counterpick or a wicked solo run, he's going to need someone to put him on western stream and DAZZLE with him. That's probably the only way people will give the Fire/Flying lizard a chance given how nonexistant his meta has been since last summer.
It'd be ugly. If we went by Browny's point +5 and -3 system, we'd probably have even more tiers than the official tier list.
That's something we don't need more of's situation really is astounding. Next to the Miis, he had to have been the biggest causality to come of customs falling our of favor. Pushed well, his combination of current kit and nerfing of horrid matchups like would probably be able to give him at least mid tier results. Yet for some reason practically no one touches him. Remzi and Anti's Charizards appear once in a blue moon, Trela's Charizard has been MIA since Ryu's release, and Bloodcross pretty much dropped him once customs bit the dust in most tournaments. I have seen impressive footage of a Japanese Charizard who could probably put in work at tournament but he doesn't seem to go to much if any. And not helping matters is that whenever a Charizard DOES appear on stream for a popular tournament, he ends up getting misrepped be it either matchup or skill. Case in point, BrianYDG tried to show him off at Pound 2016 but he got 5.99'd.
Granted he didn't seem very on point and interestingly the commentators pointed out the Zard should be able to deal with Bayonetta. But either way, that doesn't leave a good impression. Clearly buffs alone aren't going to improve Charizard's standing in the meta. Whether it's a counterpick or a wicked solo run, he's going to need someone to put him on western stream and DAZZLE with him. That's probably the only way people will give the Fire/Flying lizard a chance given how nonexistant his meta has been since last summer.
It'd be ugly. If we went by Browny's point +5 and -3 system, we'd probably have even more tiers than the official tier list.
YOU UPVOTED CORRIN YOU ARE MY FAVORITE+1
Updating...
Yes they are.+1When are people going to accept he isn't bottom 5????? ugh. His killing issue, recovery, and smash connecting problems aren't THIS bad!!!!!
I see Miis didn't move once again. I still strongly think that at least Gunner and Swordfighter should move up a tier. Too bad very few vote them up.1:
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And Tea, and Ginko, and Zage, and Sinji- Whoa, don't get ahead of yourself there.
+ Koolaid, anyone?
+ With full customs, they have all the potential.
+ He's a worse MARIO, not a WORSE mario.