thaCASHdude
Smash Apprentice
- Joined
- Jan 15, 2010
- Messages
- 137
yeah its cool.
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Thanks! If you want to use a joystick or game pad, you might wanna try this software: http://www.electracode.com/4/joy2key/JoyToKey English Version.htm
It's called JoyToKey - it maps your keyboard keys to game pad buttons.
The game's laggy? Huh. I'll try to streamline it a bit. (Of course I'm always trying to do that.)
Yeah, there will be Blue Falcon. We'll have a sort of cut scene like in Brawl if possible. Shouldn't be that hard.Cool. I was hoping there was a program like that out there. I'll have to get it after I update to the newer version of SSBC.
Btw, I'm very curious as to how you're going to do Falcon's Final Smash... assuming that it's still going to be Blue Falcon.
Yep, Link's Side B is pretty hard to predict! Just FYI, the moves are Ending Blow (neutral), Helm Splitter (side), Great Spin (up), and Back Slice (down).Is Jigglypuffs Final Smash meant to be an edgeguarding tool? If you use it close to the edge after throwing someone like, say Fox or Link outside the stage, they have zero chances to get back because you're not taking any damage and they can't attack through you. Also, for some reason it is possible to glide through - Knuckles got back easily when I did the same to him.
Other than that, Jiggs is pretty fine. Rest feels a bit underpowered, but I guess it's because of how large the stages are in general.
I also love the changes to Link. His Side-B now has a lot more uses. Great job on that one!
ummmm......your j/k right? it's the button at the top of his Mug shot atfer u choose him with one of the disksJust a question. How do you change Ryu into Dark Ryu?
The option for that is right above the character when you select them.Just a question. How do you change Ryu into Dark Ryu?
Okay, I'll fix the sound effect problem. For now, just hit Kirby with any attack to stop the looping sound. Have you ever played Kirby? It's the Wheel ability.When using Kirbys...yoyo attack? (Gained by Swallowing Jigglypuff) and grabbing the edge straight out of the move, the sound that the attack makes (which in itself is annoying, consider a change) loops for the rest of the match. Very frustrating.
Also, how come Luigi almost never uses his Side-B for recovery, but frequently his Down-B, which doesn't give him nearly as much momentum?
Of course I would! I think... Which two? (In other words, Lloyd and who? )Hey Falcon... Can you PLEASE put 2 Tales of Symphonia Characters in? I even have sprites for them.. >.>
It would make me love you long time. And I would never stop playing this. Evar.
A popular Decision will be Kratos. I bet people haven't even started on Emil sprites.Of course I would! I think... Which two? (In other words, Lloyd and who? )
Actually...If Zelos/Kratos were to be included Kratos should have Judgement as his FS while Zelos should have... well something awesome, because he is awesome.
Possibly will be in the game, but not at the Green Hill stage.for Sonic's Green Hill Zone can add this to the music list?
http://www.youtube.com/watch?v=cbqwB1xJVdQ&feature=related
Well, it's pretty simple actually. Moves knock you back a set amount, no matter what your damage is, plus your damage times the knockback growth of the move.I loved the game while I was making my own Smash Bros game after well one problem I can't make an engine for damage physics from how far I can be thrown comes in contact with a move.
Yeah... What he said....Possibly will be in the game, but not at the Green Hill stage.
Well, it's pretty simple actually. Moves knock you back a set amount, no matter what your damage is, plus your damage times the knockback growth of the move.
speed = base knockback + knockback growth * damage/100
Moves can hit in any direction, from 0 to 359 degrees. The average launch angle on a horizontal move in SSBC is 25, and for vertical it's about 75.
You have Mega-man X from command mission so id go with the helicarrier (SSBC rendition)Wow, your Temple looks amazing! Seriously! Best sprite stage I've seen, pretty much ever!
Uhhh... At the moment, we're trying to figure out what kind of Mega Man stage to include in the game. Got any ideas?