itsjenyoumen
Smash Apprentice
- Joined
- Mar 21, 2010
- Messages
- 99
No Sprites = No Character
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Can't really argue with ya there, the only sprites that I know of for Daisy are MUGEN sprites, and while they are made well, they are not in the same style as the other sprites already in the game. Could always hope for someone to make them but I'm not sure how realistic that hope is at this point.No Sprites = No Character
Yes, it's true, sprites are the hardest thing to come by. Daisy would be pretty fun as an after-release character - we already have several other Mario-related reps planned. I am a Daisy fan though.Can't really argue with ya there, the only sprites that I know of for Daisy are MUGEN sprites, and while they are made well, they are not in the same style as the other sprites already in the game. Could always hope for someone to make them but I'm not sure how realistic that hope is at this point.
I might make an exception for Peach, then. If someone is willing to recolor peach....Although, if we could edit the colors of Peach, we would be good to go.
That would be interesting, but flawed, like you said, they arent the same person.or just add peach and add daisy just like you do it with Evil Ryu an ZSS.
even though they're not the same persons.......
Why is that exactly?Uh Phantom
Falcon88
Dr.MarioX
Mute city's background must be removed!
Im sure you guys don't want problems.
So by this v2/next demo v3 the BG needs to be gone!
Sorry dudes.
Hi, Neron!Uh Phantom
Falcon88
Dr.MarioX
Mute city's background must be removed!
Im sure you guys don't want problems.
So by this v2/next demo v3 the BG needs to be gone!
Sorry dudes.
Actually, I was given direct permission from PriteeBoy at DeviantArt to use that background as long as I gave credit, which I did in the Help Screen, viewable by pressing F1, so there's no need to remove it whatsoever.Uh Phantom
Falcon88
Dr.MarioX
Mute city's background must be removed!
Im sure you guys don't want problems.
So by this v2/next demo v3 the BG needs to be gone!
Sorry dudes.
I tried to improve the AI on those issues you mentioned. As for Link's Spin Attack, I made it so that another hitbox is created about halfway through the spinning, enabling you to hit someone again after they have shielded (possibly). Keep in mind that Spin Attack is one of the longest ranged, highest priority moves in the game (outside of projectiles) and that it can hit as early as frame 6 when uncharged.Couple things that i find annoying
1 Sometimes whenever AI luigi uses his green missile attack he just waits there and charges it same with pikachu skull badge
2 Kirby at times just stays still and continuously uses his punches while doing nothing else at times
3 When ever you block link's ground spin attack it leaves him to invulnerable because he continues to spin or with any of his chain attacks because you just need to block the first attack usually and you cant really get hit by second or third
4 Why does the smart bombs keep on disappearing when some final smashes like pikachu/sonic go through them
5 Stupid AIs keep running into you while using smart bombs *DAM THEM KAMAKAZIS*
6 Players who are stuck in smart bombs should be able to get hit by Mario final smash and fly of the stage with it
7 Meh Ness's AI keep using PK Thunder up all the time giving them for the player to knock him out he needs to beable to use it side to side at times
8 ARG AIs keep air dodging fox's throw when hes shooting his blaster at them
9 AI Snake keeps flying over you and stays there till its over
thxI tried to improve the AI on those issues you mentioned. As for Link's Spin Attack, I made it so that another hitbox is created about halfway through the spinning, enabling you to hit someone again after they have shielded (possibly). Keep in mind that Spin Attack is one of the longest ranged, highest priority moves in the game (outside of projectiles) and that it can hit as early as frame 6 when uncharged.
Hmmm... if he did, I need evidence because he hasn't mentioned anything like that to me. That BG is not going away that easily.Priteeboy gave you permission, Prireeboy told me to tell you to take it off...
He must of forgotten... jut like he forgot the things with me...
Don't i look stupid.
And where do I know you guys from again?
BY THE BY: do you have a website for this game?
We've already read your review. It was painful to read. But I saw your other post later and I am okay with it, I think.You know exactly who made the image and you say you got permission.
So you wouldn't need to take it off.
But in my area of "expertise" I say you should Reason its not a looping background, maybe its because i went to school for this sorta thing, its seriously obvious.
Also you need more variety in your Asteroid field, I've seen that face asteroid like 50 times.
"Who the h*ll is this guy?"
Answer: I'm Neron, I help work on SSF2.
I though i might share this with you as well
- http://forums.mcleodgaming.com/viewtopic.php?p=738413#p738413 -
(i think its constructive criticism and could be beneficial you since I'm technically your part of competition
in this unspoken battle of smash brother fan games... what the heck happened to Nukebros melee any who)
lolwut mouse? D: just when i got use to the old controls GAWDDAMMATthx
a little more issues i found
1 I dont think the items should focus on moving objects the camera follows it off the stage too
2 AIs apparently cant dodge kirby rock attack when i continuesously fly up and use rock attack on them when you stand on the same spot
3 Fox Up Special still needs a bit more fixing Try using his upspecial and dont press any direction button on the ground and air and you'll see its pretty messed up also what direction he faces determine that too
4 Mewtwo's AI while charging his shadow ball also has the same problem like luigi and pikachu
5 Snake down special when you use it and when it falls in the pit he still has to detonate it before using a new one
6 D: Vacuum Luigi can walk of the edges of the platform a little further then usual
7 Mario's AI needs to learn how to use his cape to recover
Yes, this is a good idea! Although my gamepad kinda died (half the buttons don't work anymore), it was fun to use.-For everyone complaining about keyboard controls being annoying-
Get Joy2keys and play it with your controller. Its not hard to do and it makes the game WAY more fun.
[/rant]
thats because people barely notice any other SSB projects going on so this game is left in the shadows... I just played SSF2... And I really dont see... AT ALL... How people think thats better. >_>... Im not trying to start NerdRage either. I just really... I mean for gods sake it doesnt even go Brawl Speed. And I can Barely handle the speed change from Melee to Brawl... The controls are choppy.... Long load times... Its just...
Its meh. To me. >_>
-For everyone complaining about keyboard controls being annoying-
Get Joy2keys and play it with your controller. Its not hard to do and it makes the game WAY more fun.
[/rant]
Probably two or three days at most...I agree with this man ^
Um... How long is Jiggs gonna take?
I forget the name of it - I believe it isn't free. I used CamStudio to make that Meta Knight video.thats because people barely notice any other SSB projects going on so this game is left in the shadows
D: i hope he remember pound helps jigglypuff recover
but seriously how do you use WaLuigi's Up Special is it like Luigi because i tired doing it like him but doesnt work
Hey Falcon88 what screen recorder does Borack6 use to make the gameplay videos though?