borack6
Smash Cadet
You mean PK Flash right?Is Ness's PSI Cross not being able to go through platforms from under a glitch? Or was that intentional?
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You mean PK Flash right?Is Ness's PSI Cross not being able to go through platforms from under a glitch? Or was that intentional?
Technically yes. However I call it PK Cross, as people who haven't played Earthbound\Mother 3 will know what it is.You mean PK Flash right?
I see, My oldest steph bro says it's PK Frost Heh.Technically yes. However I call it PK Cross, as people who haven't played Earthbound\Mother 3 will know what it is.
yeah i think some of the voices from melee --> brawl are the same or just slightly different.after just playing brawl, it still sounds like PK Pulse...
Quoting just to make sure everyone sees this... hope that's okay.New Version Available!
Click here to download!
[FONT="]Changes for v. 0.2.1:[/FONT]
[FONT="]Offscreen bubbles and shields are now colored to match the players' numbers[/FONT]
[FONT="]CPU players now try to edge guard[/FONT]
[FONT="]CPU players jump less often[/FONT]
[FONT="]Timer in Time matches now scales time inversely with game speed[/FONT]
[FONT="]Fixed glitch where broken shield state induced horizontal movement if initiated while sliding[/FONT]
[FONT="]Fixed glitch where players can pass through walls, floors, and ceilings by teleporting/using Fox Illusion/using Quick Attack[/FONT]
[FONT="]Fixed glitch where CPU players can move after being KO'd in Stamina mode[/FONT]
[FONT="]Added KO effects[/FONT]
[FONT="]Added new stage: Asteroid Field[/FONT]
[FONT="]Added Profiles feature[/FONT]
[FONT="]Boosted the power of most Meteor Smashes [/FONT]
[FONT="]Increased hitlag variability with knockback[/FONT]
[FONT="]Camera now focuses on appearing items[/FONT]
It will take a lot of editing, but it's possible. I have that Namco X Capcom sheet, and its attacks are very limited, although it does look nice.I suggest using the Namco x Capcom sprites of Ryu. And the Jump All-Stars sprites for goku.
Both can be found at sprite database, and they are very high quality
Apparently Phantom7 was hesitant to update the first post because there was a download error when he tried it. Is the game working okay for everyone else?Very much awesome.
It would be cool if you could update the first post with the new link and the changelog, too.
i agree with that.Also, a menu for the character profiles would be useful, instead of browsing through all pages to get to the character you're looking for.
I actually have thought about this before too - I just would have had to delay this demo longer in order to implement it. When there are lots of characters, we will really need this feature, so we will have one eventually. I just figured we didn't really need it for this version.Also, a menu for the character profiles would be useful, instead of browsing through all pages to get to the character you're looking for.
Okay - I would understand if you asked for a no-music mode. But no sound? Are you trying to cut down on load times? I have never heard of such! I think without the sound fx, you have to use your imagination a lot. Which is fine, but hey, I like my sfx, it took time to put them together for the game, so why would I want to turn them off?Finally, a suggestion: A muted mode. No sound. Simple as that.
Why do I never get this glitch when I play? I am sorry, to you and everyone else who has had this happen, but I have no earthly idea why. It never happens to me.anyone notice when a one of the bombs go off the announce voice gets spammed?
Huh. That's strange. I just tried it, and it works fine.evil ryu can't use hadoken in the air when he turns small
Yes.and, aren't there going to be moving platforms in Saffron city?
Well, darn. I wouldn't want to get healing items after getting a FS then.maybe when people get health or heal themselves it lowers final smash meter a little bit
Thanks, I spent hours making those hit sparks. They are each composed of four or five different sprites that are drawn on top of one another. I'm surprised it doesn't lag my machine.nice job on the hit sprites much better
Yah i can now playz evil ryu
I really like the idea that you guys have playing different music every time you go on the same stage it gives a more variety of different feelings when replayed
:3 knuckles doesn't have that many overpowering moves
Darn you're good. It is Random. Lol but seriosuly, I might have time to make a legitimate character this weekend, any requests on who it should be?im really mostly implying on his use to be Spammy rock attack D:
feels a lot slower
OH MMM GEE Im guessing the new character is Random XD
True, there is a lot of testosterone in the game right now - it might get too violent if we don't throw some females in there to moderateD: no fun if we choose might as well keep a secret your choice better you should choose what character you want since your the programmer
but is you insist i would consider Peach or Zelda at least or something female D: TOO MANY MEN CHARACTERS lol
The Friendly Fire option is big because it is currently selected. When you move up and down the list, the item you're currently on gets bigger. I did this to fit more items on the screen. It will make more sense when you play the game.Wow, that's awesome, Falcon. Say, something looks a little different about the VS Options -- It looks like you reversed the colors of the box. But why is the "Friendly Fire" so huge?
Also, I don't think simply saying we might make a certain character next is spoiling anything. Besides, I just found out we're probably not adding Peach next.
Eh, somewhere around 4, I guess. The default will be 4.Beautiful work Falcon. Also, I noticed you added a level change. What level would you say is wha we play against now?
Sorry, thats poorly worded
Speaking of her, gotta have her counterpart Daisy playable, she has a lot of potential if you look at what she can do in the side games. (for example a final smash could be her Crystal Smash from Mario Strikers Charged)Speaking of the feminine fighters, we're probably about to add Peach to the game.