Time for Round 36 grades!
psb123's grades:
Battlefield of the Gods by
Kevandre
Iconic Status: 4/5
I think it would be relatively fair to say that a lot of people got into Kid Icarus and Fire Emblem with their 3DS entries. So both should by pretty notable. Fire Emblem much more so however. Kid Icarus has not received the same promotion and success that Fire Emblem has ever since Awakening. That's the only reason I'm not giving a 5 here.
Originality: 10/10
The concept alone is enough for a 10 here and there isn't really anything in the stage to change that. All the fighting between Light and Darkness takes place in the background and doesn't affect the battle a player is fighting which I greatly appreciate. We could stand to have a few more stages like that in Smash.
Playability: 10/10
It took me a bit of time to figure out how the curved platform would work without altered gravity, but I think I've figured it out. And what I see doesn't pose any playability issues.
Overall Score: 24/25
Namco Museum by
TKOWL
Iconic Status: 5/5
The reason the Namco Museum series exists is because of how many notable Arcade games Namco made back in the day. People will know what this is, easily.
Originality: 9/10
We have seen Retro Compilation's before. Most notably with Flat Zone. But this one is a solid example of the idea and quite possibly the first 3rd party example of this we would receive if it made it in.
Playability: 7/10
All the layouts have a hazard to them that hinders you score a bit here. But for the most part they aren't too bad. The main issue is the Galaga section. Too little footing, too hard to land on that footing, and it could even be removed, temporarily leaving no ground to fight on.
Overall Score: 21/25
Calamity Mistholt by
GolisoPower
Iconic Status: 4/5
People know what Breath of the Wild is. No dispute about that. And if I'm to be honest, Dragalia Lost seems to be making quite a name for itself as well. But unlike Fire Emblem Heroes, Dragalia Lost is still relatively new and hasn't had quite enough time in the sun to be worth a 5 yet.
Originality: 10/10
I got to say I think I really underestimated the potential this round had for originality. Dragalia Lost is home to a magic, mythical kingdom. A description that fits Hyrule perfectly. The idea of Hyrule's Ancient Threat targeting a similar Kingdom from a different Nintendo game is brilliant. And the elemental altars are the icing on the cake.
Playability: 8/10
The Guardians can cause a lot of damage which makes the long time in which they appear help with playability a little bit. But it would have been nice if they could show up a little more often in exchange for weaker power.
Overall Score: 22/25
Void of the Forgotten by
PeridotGX
Iconic Status: 3/5
Being based on cancelled games kind of leads to a lower score here on it's own unfortunately. But a lot of those are ones that you'll know about if you frequent trivia of this kind of stuff on the internet. Smack dab in the middle seems like the way to go.
Originality: 10/10
I might have felt this way about previous submissions before, I can't really remember to be honest. But with this stage I can comfortably say, that if I could give you a higher score, I would.
A stage that cycles through a bunch of cancelled Nintendo games and elements may very well be the most genius idea this contest has seen yet.
Playability: 9/10
The damage output from the robot in the Gamecube Kirby section is the only thing taking off a point here. Everything else is fine.
Overall Score: 22/25
Cosmic77's grades:
Just so everyone understands, I'm grading iconicness based on the franchise(s) you chose.
If you chose a bunch of niche franchises I've never heard of, you'll likely get a low score. If you chose a bunch of popular franchises, you'll probably get a high score.
"Battlefield of the Gods" by Kevandre:
Iconic Status: 3/5
I feel like this is a debatable score, but it's what I'm sticking with. While FE is gaining ground, it's still no Zelda or Pokemon. KI is incredibly niche, and I can't imagine many people knowing much about the franchise unless they played Uprising.
The cameos were nice though. Not sure how much they'd change your stage if they were more involved, but making Arceus or the Zelda goddesses a bigger part of your stage would've raised your score.
Originality: 8/10
I like it. A fight of good versus evil in the background is an original concept, and the gimmick of hero and villain characters having an impact on the battle was a nice touch. I also liked the small little conversations the characters can have with the fighters.
Not a fan of the layout though. I get that you wanted something simple so the background wouldn't be obstructed, but this really does feel like Galaxy 2.0.
Playability: 10/10
Everything takes place in the background, so...
Yeah. That's about all I have to say for your playability score. My work here is done.
Overall Score: 21/25
"Namco Museum" by TKOWL:
Iconic Status: 5/5
I remember playing this as a kid. Had a lot of fun with it.
Arcade classics like these are practically immortal. You'd have to be living under a rock to not know any of these games.
Originality: 9/10
Taking off a single point because you reused Pac-Man's aracde stage.
Other than that though, brilliant use of these classics. Particularly loved the Galaga and Dig Dug areas, but maybe that's because those two werw my favorites back in the day.
Playability: 6/10
It's those layouts. More specifically, the layouts for Dig Dug and ToD. There's so many horizontal lines that I'm having trouble seeing what's a platform and what's part of the background. Maybe it'd be more obvious on a TV, but for me right now, I think there needs to be more clarification on what qualifies as a platform and what qualifies as background.
Overall Score: 20/25
"Calamity Mistholt" by GolisoPower:
Iconic Status: 4/5
Well, you went with a BotW crossover. That was good. But Dragalia Lost? Despite being new, I genuinely don't know how iconic it would be if it were to get in Smash.
Originality: 8/10
Your idea of a crossover stage is a little unorthodox, but the end result was nice. Layout looks unique, the Gaurdians add a little pressure to the fight, and the elemental alters can provide some fun mix-ups.
My only complaint is that the background feels pretty barebones for a crossover stage.
Playability: 7/10
I know another judge will disagree with me on this, but i think the time balances out your stage fairly well. A full minute for the alter to start glowing sounds fair, and the Gaurdians spawning every two minutes (while a little longer than I would like) makes them a little less frustrating.
However, even with time, those OP hazards and gimmicks still exist. They can easily make or break a battle.
Overall Score: 19/25
"Void of the Forgotten" by PeridotGX:
Iconic Status: 4/5
Obviously I can't award full points to a stage that's literally based off of forgotten things.
Still, the Star Fox and EarthBound segments are pretty recognizable. I feel like people would at least get an idea of what franchise each layout comes from.
Originality: 10/10
This is an incredible concept, and I love everything about it. Not only did you incorporate scrapped, forgotten games into your stage, but you also included a bunch of old Smash rejects as well.
I don't know what feeling I should use to describe this stage, but it's a mix between nostalgia and sadness.
Playability: 9/10
Layout is fine, but the scrapped fighters are a problem. Lucky for you, none of them feel unfairly OP, so I don't think anything more than a single point is warranted here.
Overall Score: 23/25
TheMarioAddict's grades:
"Battlefield of the Gods" by Kevandre:
Iconic Status: 4/5
This round is weird. How do I judge the iconic-ness of a stage consisting of two wildly different series’? Certainly not with my usual metrics. So instead I looked at thing like how well each series meshed together, and whether this was a mashup people would like to see. And in your case, I’d say this meets those marks pretty well, so you get a nice high score from me!
Originality: 9/10
The only point I’m willing to take off is for a slight -
slight - resemblance to many Pokemon Stages in terms of platform layout. Everything else is beautiful. There’s no arguing that a battle taking place in the middle of… well, another battle, is an incredibly original idea! I especially love that the way your match goes will affect the fight in the background as well - it may be a small thing, but it really helps sell the originality of this stage! Well done!
Playability: 10/10
I wavered on taking off a point for the rounded sides of the base platform, but ultimately decided against it - as far as I can tell, it wouldn’t really give any strict advantages or disadvantages to anyone. And aside from that… what can I say, simple stages tend to be very playable! Good work!
Overall Score: 23/25
"Namco Museum" by TKOWL:
Iconic Status: 5/5
You clever ******* - taking an already existing crossover and making it a stage? Certainly cuts out some of the work on your end, and I’d say it’s a great way to represent many iconic Namco properties that otherwise wouldn’t get much representation in Smash! And seeing as those properties are very, VERY iconic, I’ve got no complaints!
Originality: 9/10
A pretty strong showing for originality! I love that the crossover aspect of this stage isn’t just limited to having the 5 games in the stage, but that the games can crossover within the stage itself! That’s awesome. My usual praises apply too, of course - a nice unique layout, a reasonably unique locale, all that jazz. My only real gripe is that smash has had a lot of retro-pixel-art-y stages in the past, and while this stage fits well with them, it doesn’t really stand out
from them, at least to me.
Playability: 7/10
You might think that my main problem with playability here is the various hazards across the different games, but that’s not actually the case. Well, not
fully - the hazards concern me a bit, but they’re pretty tame all things considered. I’m more concerned with the randomized layouts for Rally X, Dig Dug, and Tower of Druaga - not only is there the possibility of layouts favoring characters with more aerial mobility, but when paired with the hazards, they could lead to some layouts being more trouble than they’re worth.
Overall Score: 21/25
"Calamity Mistholt" by GolisoPower:
Iconic Status: 3/5
So I definitely like the combination here, as both games are similar enough in setting that it would make sense for them to be mashed up. My problem though is that one of those games is Dragalia Lost. Now whether the game is good or bad is neither here nor there, but it’s so dang new that I don’t think it’s really had the chance to prove whether it’s iconic or not. Still, you did mash it up with one of the most memorable Zelda games in history, so… that helps.
Originality: 8/10
Now, while I think Dragalia Lost may have held you back a bit in the Iconic score, it helped a ton for Originality! Those elemental stones are a really nice addition to the stage, spicing things up in a way that perfectly fits Dragalia Lost. Funnily enough, I think it’s the Zelda parts that hold you back - the lasers remind me a bit too much of Halberd, to be honest. The rest is pretty nice though!
Playability: 6/10
So the obvious problems first: the laser is concerning for sure (that explosion hits a
huge area), and I can see the elemental orbs giving some unfair advantages to certain players. On the less obvious side, that bottom right platform could be a bit of a camping spot (much like the rock in Kongo Falls). Lastly… I’m conflicted about the timing of this stage. On the one hand, thank
god things don’t appear more frequently, because otherwise the playability would be
much lower. But on the other hand, 30 seconds for the orb effects? A minute between orb changes?
Two minutes between Guardian spawns!? They’d be so uncommon and infrequent, it’s almost like you specifically
don’t want the people playing on your stage to interact with those elements. And I mean… that
does make it more playable, but in a roundabout and ultimately negative way. My advice: don’t use time as a way to balance out your hazards.
Overall Score: 17/25
"Void of the Forgotten" by PeridotGX:
Iconic Status: 2/5
You ever play Epic Mickey? ‘Cause this stage makes me think of that. And that’s not a bad thing, by any means, but… well, your stage suffers from the same problem that game did. Which is that making something out of things everyone forgot about inevitably results in something everyone forgets about (I mean… what exactly did you
think would happen?). In your case, it’s less “forgotten” stuff and more “scrapped” stuff, but the principle still holds.
Originality: 10/10
You also managed to borrow Epic Mickey’s biggest strength, however, which is that this concept is
freaking brilliant. You’ve managed to cram in references to a
ton of scrapped games, and each one gives an interesting spin to the stage. I especially like the “scrapped Smash characters” part, though I can see some fanboys getting mad that their favorite characters are now relegated to mere stage hazards. Still, phenomenal job!
Playability: 8/10
The various stage hazards concern me a bit (mostly the kirby robot and some of the smash characters), but everything else seems solid. No big issues from me!
Overall Score: 20/25
Total Scores:
Kevandre: 68 points
TKOWL: 62 points
GolisoPower: 58 points
PeridotGX: 65 points
The Winner is.............................
Battlefield of the Gods by Kevandre
CONGRATULATIONS!!!!!!!!!!!!!!!!!!!