Time for Round 22 grades!
psb123's grades:
Eclair Palace be
Kevandre
Iconic Status: 3/5
Oh lack of exposure overseas, how you hinder games on Iconic Status. At least Prince Sable himself does have an assist trophy.
Originality: 9/10
Simple but effective. The spiked tops and their (very much appreciated) limitations is a new idea. At least I don't recall ever seeing it before. I also like how the witch whatchamacallit (witchamacallit?) punishes campers.
Playability: 7/10
The layout needs some work. Those platforms are raised up too high to make recovering from the edge as accessible as it should be.
Overall Score: 19/25
Gyromite by
TKOWL
Iconic Status: 5/5
I don't really see how you couldn't call R.O.B. recognizable at this point. And considering this is one of only two games he worked with I think this stage speaks for itself.
Originality: 10/10
Well this is pretty much everything that goes on in a game of Gyromite with a few aesthetic touches that really give the stage some character. Most notably Professor Hector and the Giant R.O.B.
Playability: 10/10
Was a tad concerned at first about the ways the red and blue platforms affect recover. But given how this stage seems to emulate the slow moving nature of Gyromite I think players will have an easy enough time figuring out when the platforms will move.
Overall Score: 25/25
Clay Shooting by
Jamisinon
Iconic Status: 4/5
It's very often paired up with the good old game of Duck Hunt and while this one doesn't stand out as much at it's partner there's still a lot of people who know what it is.
Originality: 7/10
While being almost the exact same layout as Duck Hunt from Smash 3DS, Smash Wii U, and yes, Smash Ultimate is the stages only problem here it is still a decent one. I do think you could have used the gimmick you were going for with a different kind of layout. At the very least it could have received a modern day visual upgrade like what Wrecking Crew got.
Playability: 10/10
I am glad I can at least say this stage is perfectly playable. The reason I am so glad for that is the effort you put into making it so. Clay Pigeons coming in from the sides sounds way better than from the foreground.
Overall Score: 21/25
Popples by
Luminario
Iconic Status: 2/5
I wish I could give this a higher score but it's confusing branding across multiple regions leaves me with little choice.
Originality: 8/10
This kind of game is really easy to just make a "blocks falling from the sky" stage and call it a day. So I'm glad you changed things up a bit by making it a scrolling stage. But scrolling from right to left is, quite odd. I can't decide if that would throw too many people off or not. At the very least it would probably take some getting used to.
I also think the time spent in the worlds and on the bridge could be a little shorter. I do like how it's randomized and I know that it's not realistic to expect it to go through every world every match. But maybe 30 seconds in each world and 5 seconds on the bridge would have been a better route.
Playability: 6/10
Most of the worlds have hazards that are a decent hindrance to a comfortable fight. And they're the kind that are only made worse on scrolling stages.
Overall Score: 16/25
Ice Hockey by
Cetus
Iconic Status: 3/5
Sports games based on real world settings are so weird in this area. Some people like them, some people don't bother giving the time of day. I supposed the NES era gave them a bit more ground to stand on but I think middle ground is the way to go here.
Originality: 10/10
The stage is pretty bare bones but it does have a layout that's very fitting for the source material. This is a bit of an odd one to grade but I settled on a perfect score because I feel like it would have detracted too much from the game it's based on if you tried too many crazy things.
Playability: 7/10
I don't like walk-offs and this stage sounds very much like it has those. Which sounds even worse because of the Ice Physics.
Overall Score: 20/25
Excitebike Track by
GolisoPower
Iconic Status: 5/5
Old school hits of the NES era hardly get more iconic than Excitebike
Originality: 2/10
Going to be honest here. The only parts I really understand are the Dual planes and layout changing each time you select the stage. Both are gimmicks that have been used before (and the dual plane gimmick isn't even good) and anything else I can even grasp any sense of understanding on makes this just seem like an annoying stage to play on.
Playability: 1/10
Likewise here the small bits of this I can understand just don't very functional.
Overall Score: 8/25
Excitebike by
PeridotGX
Iconic Status: 5/5
Same reason I gave GolisoPower
Originality: 10/10
We have seen the random layout thing before on Super Mario Maker. But this stage always start outs the same and then goes into a random scrolling layout. That's a very creative twist on the idea and something about scrolling through an Excitebike tracks just sounds like it meshes well with the source game.
Playability: 8/10
Sadly can't award this full points without an idea of what some of those scrolling layouts are.
Overall Score: 23/25
Balloon Flight be
splat
Iconic Status: 5/5
Balloon Fight is one of those NES era hits that's hard to top in terms of recognition
Originality: 10/10
Not going to lie. This seems more faithful to the Balloon Trip game from Nintendo Land than anything. But considering that was both inspired by and expanded on the idea of Balloon Fight I'd say it works out.
Playability: 10/10
Hazards are there sure. But they're the kind that can avoid well enough under most circumstances and aren't a super big hindrance in the first place. This stage would certainly be more bland without them so I don't see a reason to take off points.
Overall Score: 25/25
Cosmic77's grades:
"Éclair Palace" by Kevandre:
Iconic Status: 2/5
Prince Sable has an Assist Trophy. I'm sure that boosted his popularity a little in Japan, but I don't think it did much for him overseas where his game was never even released.
To be honest, not many people will know what this place is supposed to be.
Originality: 7/10
The concept stays true to the game, but I don't think it's enough to make people want to choose this stage over others. I know this is a common complaint from me, but I really would've liked to have seen a little more in the stage. Maybe some background characters or something?
Playability: 8/10
The palace spikes and the witch cause you to get a few points deducted, but your stage isn't unfair or crazy with hazards.
Overall Score: 17/25
"Gyromite" by TKOWL:
Iconic Status: 4/5
Not exactly a well-known classic like Duck Hunt or Balloon Fight, but it's still got enough to its name to be remembered.
Originality: 9/10
It's a simple but charming gimmick. I like how you managed to incorporate it into your stage while staying true to the game. The background of your stage also seems like it would be visually pleasing.
Playability: 8/10
Those ledges can cause a problem for characters with awful diagonal recoveries. Donkey Kong would struggle here.
Overall Score: 21/25
"Clay Shooting" by Jamisinon:
Iconic Status: 5/5
The game looks exactly like Duck Hunt. That's your first hint. Then Duck Hunt (the character) uses a disk from this game in his moveset. That's your second hint.
Originality: 5/10
Don't get me wrong, I actually love the idea. It's just that this stage basically uses the same concept seen in Duck Hunt (the stage). Not entirely original.
Playability: 10/10
Can't find anything that would pose as an issue.
Overall Score: 20/25
"Popples (Panel de Pon)" by Luminario:
Iconic Status: 2/5
Another Japan-exclusive game. Even with Lip's influence in Smash and it's fanbase, I can't see many people recognizing this stage.
Originality: 10/10
I had to picture the backgrounds in my head, but the various layouts you came up with look interesting. I think they should keep the battles here fresh and interesting.
Also, I like the breakable snowman. Don't know if it has any effect, but I thought it was a nice touch.
Playability: 7/10
Lots of hazards and bottomless pits in your stage. None of them are extreme, but I do think they can pose as a challenge to matches with multiple players.
Overall Score: 19/25
"Ice Hockey (NES Sports Series)" by Cetus:
Iconic Status: 3/5
A bit more obscure than other NES games, but it's not completely unknown. At least it isn't Japan-exclusive.
Originality: 7/10
At first, I felt like you were trying to copy the same gimmick used in Duck Hunt, but it does seem to be a little bit different. Aside from this being a completely different genre, the fact that the puck can damage someone is unique.
Playability: 9/10
Deducting a point for ice physics, but everything else is fine.
Overall Score: 19/25
"Excitebike Track" by GolisoPower:
Iconic Status: 5/5
Heck, it even got a track in Mario Kart.
Originality: 6/10
I like what you came up with, but I wish you would've expanded a bit more on the theme. Maybe have Excitebikers occasionally go off the ramps and to tricks, causing damage to anyone who hits them?
Playability: 3/10
I'm sorry, but the layout of your stage has me extremely confused. It might have been better to just make one long layer with four ramps instead.
Overall Score: 14/25
"Excitebiker" by PeridotGX:
Iconic Status: 5/5
Same thing I said with the stage above yours. Excitebiker is pretty iconic.
Originality: 7/10
I like the use of the mud, and making this a side-scroller was a good idea. However, really wish you would've done more to make this feel like a race track. You have to add the Excitebikers, even if they're just a background element.
Playability: 10/10
Not much to nitpick on except for the mud, but it seems like its effects on a battle will be minimal.
Overall Score: 22/25
"Balloon Fight" by splat:
Iconic Status: 5/5
Well, it's already got one stage in Smash. What's another gonna do?
Originality: 10/10
I would love for this to be a real stage. Smash's top to bottom scrolling stages haven't been the best, but this seems like something that could actually work. It's not too fast-paced since the safety net always stays in the same place, and the various islands provide extra footing.
Playability: 7/10
More than a few hazards on this stage. None of them are bad enough to ruin the stage, but they aren't exactly minor either.
Overall Score: 22/25
Mr. Cotton's Grades:
Kevande’s Eclair Palace
Iconic Status: ⅗
Being a Japan exclusive really diminishes your score, but...Prince Sable already having an assist trophy, I’ll cut you some slack.
Originality: 10/10
Never would have thought of this stage. And adding the witch guy...person...thing. Is a very creative way to avoid camping.
Playability: 10/10
This stage feels just too perfect. The punishment for camping and the spikes hitbox being at the top and not the sides really makes this stage feel fair.
23/25
TKOWL’s Gyromite
Iconic Status: 5/5
Gyromite is one of the more iconic NES titles!
Originality: 10/10
The setting feels like it’s straight from Gyromite. And i love it.
Playability: 7/10
Well, it feels playable. But it sounds very complex…
22/25
Jamisinon’s Clay Shooting
Iconic Status: ⅘
Not the most iconic title, but it’s up there.
Originality: 2/10
This feels like a rehash of the Duck Hunt stage if I’m going to be honest.
Playability: 10/10
I don’t see how anything could interfere with the battle.
Score: 16/25
Luminario’s Popples
Iconic Status: ⅕
I have never heard of this game in my life.
Originality: 10/10
This feels like a fun stage to play on! I love travelling stages and the hazards and such feel unique and fun.
Playability: 10/10
It has some hazards, yet the seem to be fair!
Score: 21/25
Cetus’ Ice Hockey.
Iconic Status: 5/5
No matter what console or era your looking at, Sports Titles are always iconic.
Originality: 10/10
You really made this stage feel like a game of hockey. And it feels fun and unique.
Playability: 7/10
I can see the ice physics really messing up matches for fighters with good ground game, and just for fighters in general
Score: 22/25
Goliso Power’s Excitebike.
Iconic Status: 5/5
Excitebike is one of the most popular NES titles!
Originality: 10/10
Very original stage!
Playability: 3/10 What?! I might have just interpreted this wrong. But this is what i got out of your description.
Here in the starting line of this round is the Excitebike Track, the main setting of the Excitebike game and a track in Mario Kart 8/Deluxe. The stage has two layers like Jungle Hijinx, but the way you access the other layer is by the curves in the track, (So, by walking off the stage like Balloon Fight?) which is the only thing the players can stand on. (Then why do we see players standing on the ramps?)In the straight parts of the stage are ramps of different shapes and sizes that can be used as scaling platforms, (But you said you couldn’t stand on them) and are placed differently every time this stage is selected. You can KO opponents like a normal stage, but since the track itself is the only thing accessible, (So...can you or can you not walk on the track?) walk-offs are impossible.
18/25
Peridot GX’s Excitebike.
Iconic Status: 5/5
Once again, a very iconic NES title!
Originality: 10/10
I was going to take off points for copying Goliso Power, but psb123 told me you've had it in mind for a while now. So you should thank him for letting me know that xD
Playability: 10/10
The stage seems really fair, and nothings overpowered or broken.
25/25
Splat’s Balloon Flight
Iconic Status: 5/5
Another iconic NES title! You all are doing good on the Iconic Status!
Originality: 9/10
I usually would’ve taken off more points, but this stage is so different compared to the normal Balloon Fight stage that I’ll only take off one point.
Playability: 10/10
Gosh. I’m imaging how fun this stage would be. This is honestly a perfect example of what scrolling stages should be.
24/25
Total Scores:
Kevandre: 59 points
TKOWL: 68 points
Jamisinon: 57 points
Luminario: 56 points
Cetus: 61 points
GolisoPower: 40 points
PeridotGX: 70 points
splat: 71 points
The Winner is..............
Balloon Flight by splat
CONGRATULATIONS!!!!!!!!!!!!