TheMarioaddict
Smash Journeyman
- Joined
- Dec 14, 2013
- Messages
- 345
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- Right Behind You
- NNID
- TheMarioaddict
- 3DS FC
- 0130-1812-3778
- Switch FC
- SW-4314-7715-8313
Nah, I'm just kidding. Congrats to TechPowah, really cool stage!
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Banjo Round? Wasn't expecting that. I've never played a Banjo Kazzoie Game, so I may not get it, but I'm curious about what makes the series worthy enough to have it's own round. All it has are two N64 games, a mediocre Wii Era Game, and two GBA games nobody remembers. I don't know why it gets it own round, especially when it doesn't even have a character yet (I'm OK with Castlevania though).Poll for Round 22 is up. There are a few overhauls it's received to go with the contests extension, such as now having 10 voting options instead of 7, so I'm going to do a bit of a refresher course of sorts and just explain what all the options are.
Mario Party Stages
This one is pretty simple. We had a round for Mario Platformers, a round for Mario Kart, and a round for Mario RPG's. The only other sub-series I can think of out of Mario that is big enough to warrant it's own round is Mario Party. Requests for a Mario Party Stage have been building in recent years as well.
Smaller Mario Game Stages
This round covers the rest of the Mario games that aren't big enough to warrant their own round. Such as Mario Tennis, Luigi's Mansion, and Captain Toad Treasure Tracker.
Yoshi and Wario Stages
Like with Donkey Kong, Yoshi and Wario have their own game series that they represent in Smash rather than being Mario Characters. So Yoshi's Island, WarioWare, Wario Land, and other games like Wario World are what this round is for.
Kid Icarus and F-Zero Stages
Both of these series have their fans but are relatively small all things considered. Each one as it's own round runs the risk of being too stagnant so I'm putting them together as a double dip.
Retro Game Stages 2
Requests for Repeat Rounds have been piling up and while not every round will get a repeat this is one that will. The first round like this was early on in the contest so it could be interesting to see what the new faces since then can come up with. But like before only Nintendo games. And nothing that came after the Super Nintendo and Gameboy Color.
Misc. Nintendo Games 2
Another repeat. Retro Games has a limit of nothing that came after SNES. This one covers all the other smaller nintendo games starting at the N64 and Gameboy Advance. Here's hoping someone submits a Golden Sun Stage this time =P
Sonic the Hedgehog Stages 2
Apart from Sonic, Mega Man, and Final Fantasy all of the 3rd Party characters currently in Smash come from series that I fear would be too stagnant as their own rounds. Sonic I would argue has the most stage potential of all the 3rd Parties so I'm giving him a 2nd lap to see what people come up with.
Final Fantasy Stages
Pretty much covered this under the Sonic description. Though sometimes I do fear this might end up being too stagnant after all. Why is the Mega Man option we've had for so long not on the poll right now? Because now that it's been confirmed that Mega Man 11 will come out before Smash Ultimate I want to wait until after MM11 releases so people can pull stages from it.
Castlevania Stages
This one is kind of an odd one. Currently there is nothing in Smash in the realm of Castlevania representation. But there are more than a handful of character requests that come from games not currently represented so I added in a few rounds from some of those games. Why is this one of them? Because of that rumor from the guy who correctly guessed the Ninja Turtles would be in Injustice 2.
Any and all rumors should be taken with a grain of salt, but this same guy called EVERYTHING that was shown for Smash Ultimate at E3 and has said in two rumors now that Simon Belmont will be playable. Nothing is confirmed yet, but I would argue that it's likely at this point. So I'm giving people the opportunity to make some Castlevania Stages.
Banjo-Kazooie Stages
This is a pretty similar case to Castlevania Honestly. Only instead of rumors that seem likely Banjo & Kazooie instead have a LOT of fan support behind them and head of Xbox Phil Spencer himself is even on board with the idea. Nintendo and Microsoft have been getting along great lately so while once again not a guarantee it has more of a chance now than it ever has.
And let's face it, this reveal would the 2nd Cloud reveal in terms of hype and shock. So in the chance that it will happen I'm letting people think of stages for the Bear and Bird.
Your point on Banjo not having its own rep is true. But i think the reason why it's worthy of its own round was because it was one of the games Rare made during Nintendo and Rare's cooperation before microsoft took it over and made it trash. It was one of the most popular titles on the N64 and is still loved by fans to this day. It's the 10th top selling N64 Game, actually! It's a game i've been wanting to play for a long time.Banjo Round? Wasn't expecting that. I've never played a Banjo Kazzoie Game, so I may not get it, but I'm curious about what makes the series worthy enough to have it's own round. All it has are two N64 games, a mediocre Wii Era Game, and two GBA games nobody remembers. I don't know why it gets it own round, especially when it doesn't even have a character yet (I'm OK with Castlevania though).
It boils down to a combination of the large fan support and the history they have with Nintendo. They were a very big deal on the N64 and the poster boy and girl for Rare's contributions to the console and to Nintendo. That's why they have so many fans who want them in and I think they are a very sensible addition because of this.Banjo Round? Wasn't expecting that. I've never played a Banjo Kazzoie Game, so I may not get it, but I'm curious about what makes the series worthy enough to have it's own round. All it has are two N64 games, a mediocre Wii Era Game, and two GBA games nobody remembers. I don't know why it gets it own round, especially when it doesn't even have a character yet (I'm OK with Castlevania though).
I dig it! I forgot about Moonside. That could be pretty interestingMoonside (Earthbound)
This stage is based off of the Moonside dream (?) sequence from Earthbound. Like in the game, the level would appear as a city made of neon-light style outlines on a black background. The stage is made up of 3 main platforms, pictured above, which take the shape of buildings. (they're actually based on 3 buildings clustered close together in the original Moonside). Not pictured is the background which would have the Moonside skyline, including the large tower that takes up the central part of the city, off in the distance.
At first this stage appears to be a normal, hazardless stage, but after some time hazards will appear. There are two types of hazards.
1) Teleportation
This is based on how the player must teleport around Moonside to navigate it in the original game. When this hazard appears, two of the stage's edges will glow.
When this is happening, players knocked offscreen along one of these edges will, instead of being K.O.'d, be teleported out of the equivalent spot on the other glowing edge. (see the two arrows pictured above for an example). They maintain all momentum, Portal style. The bottom blast zone will never be affected in this way due to issues with collision on the buildings. otherwise, any combination of left, right, and top blast zone is valid. After ~10-15 seconds, the stage will go back to normal.
2) Evil Mani Mani Statue
This hazard acts somewhat like a stage boss, but rather than attacking the players, it turns off the blast zones. It is based on the Boss of the original Moonside area.
Every once in a while, rather than the Teleportation hazard, the Statue will appear on the central platform. This hazard is significantly more rare, appearing about once for every 3 appearances of the Teleportation hazard. It does not move, and is about the same size as a standard human character. While the Statue is on stage, the borders of the screen are covered in a pink energy that appears more crystalline and solid than the Teleportation's glow. This energy acts as a Wall/Floor/Ceiling, preventing K.O.s. (This is a reference to how the Statue traps Ness in Moonside until he defeats it). After 30 seconds, the Mani Mani Statue will vanish, bringing back the blast zones. However, this is obviously a very long time for a hazard of this scale. To compensate, the Mani Mani Statue can be destroyed, which has the same effect as it vanishing naturally. The Statue does not move, and has 50 Hit points per player in the match (so, in a 2 man battle, it will have 100 HP). Players must choose whether to destroy or protect it, depending on their situation. This leads to something of an equalizing effect, with players at risk of death trying to keep it alive, while players who are winning have to spend time dealing damage to the Statue instead of their opponents.
The main theme of this level, other than the cool neon visuals, is blast zone manipulation. I am hoping that this mechanic, something not really touched by real smash stages, is weird enough to evoke the mysterious and alien feeling of Moonside. (side note: this is my first try at something like this, how did I do?)
Nice signature fam. Can't believe it's been like 3 years since I made all thoseThis is my first time actually posting in this subforum, but I couldn't pass up the opportunity to make an Earthbound stage since it's my favorite game series. Anyway, here it is.
"MT. ITOI"Since Earthbound and Mother 3 tend to get most of the love when it comes to representation in Smash, I decided to make a stage based on one of the final and most difficult areas from the very first Mother game: Mt. Itoi. It's a fairly simple stage, consisting of one main area in the center and two smaller pillars on the either side. The main platform also features the iconic tank from this portion of the game, as well as the XX stone. Now, I drew this on paper since I'm not good with digital art, and I wanted to make sure the drawing itself stood out against the background, so please excuse the blank blue sky. Just imagine a rocky desert terrain and mountains in the background.
from Mother 1/Earthbound Beginnings
To better understand the layout, I made an edited version of the picture above to demonstrate the stage collisions.
Here you can see the solid ground roughly represented by red lines, while pass-through platforms are shown in green. Something also worth mentioning, the XX stone is further in the background and doesn't affect the fight line. Similar to this, the tree stump ladder is in the foreground and acts only as decoration.
Hazards
While I wanted this to be a pretty stagnant stage, there are a few hazards to watch out for. However, I'm pretty sure no one really likes boss character hazards or things like that, so I refrained from those in this stage.
One of these hazards is EVE. In the original game, EVE is a robot who temporarily joins your party at this point in the story. She has very high offensive and defensive stats and is necessary in obtaining the seventh melody. On this stage, EVE will randomly appear during the match on one of the two rock pillars. She acts similarly to the Flying Man (Magicant stage) or the summon orb (Midgar stage) in that she will aid the player who reaches her first. Once in contact with her, EVE will randomly do one of four things: 1). She will buff the player's smash attacks, 2). She will buff the players defense and prevent them from being knocked back (like the Metal Box, only without making them metal), 3). She will briefly attack the other opponent(s) (like the Flying Man), or 4). she will simply self-destruct, dealing damage to the player who contacted her. She only appears once per match, if she appears at all.
The second stage hazard is R7038XX, the giant boss robot encountered in this area of the game. He will walk in from the background and tower over the middle platform. He will stand there menacingly for quite some time before finally making his move. R7038XX will fire a laser beam at one or sometimes both of the two pillars on the sides, destroying them in the process and reducing the playing field drastically. (Just to clarify, his attacks don't target or hurt players, he simply destroys parts of the stage to change up the layout.) After attacking, he'll turn around and march back into the background and disappear.
After about 20-30 seconds, something else will happen...
...Lloyd will whistle the first few notes of "Eight Melodies" and pop out of the tank's top hatch. This will reset the stage to its normal layout. He has no other effect on the battle.
Unlockable?
Yes. To unlock this stage, you must have the Flying Men aid you 8 times on Magicant.
Music:
Roving Tank (Remix)
Mt. Itoi (Remix, something similar to this)
Eight Melodies (Vocal Mix) (Original)
Eight Melodies (The End) (Remix, something similar to this)
All That I Needed Was You (Remix, something like the Mother 1+2 version)
Smiles and Tears (Demo Version) (Original or a remastered version of it)
Sanctuary Guardian (Remix)
F-F-Fire! (Remix, similar to this)
Fight With Mecha-Drago (Remix)
Thanks for reading! I enjoyed looking at everyone else's ideas; they were all super creative!
Thanks man, I really liked your work on those character portraits back in the day, but yea it's weird to think about how long ago that was. It's kinda funny you mention that though since I only recently came back to this site after a pretty long hiatus (all the new Smash hype brought me back though haha). Anyways, when I came back I noticed my sig and couldn't remember where I had gotten those pictures from since it'd been so long. Now I know!Nice signature fam. Can't believe it's been like 3 years since I made all those
(Also cool stage!)
Sorry, what's nbd mean? xDI mean, that's up to you man. I think everyone joins websites before they were allowed to, and you aren't like overly immature or anything so feels like an nbd to me lol
I definitely joined Myspace before the website would have allowed me to if I hadn't japed the birthday way back when
no big dealSorry, what's nbd mean? xD
Feels Bad man.Confound me, I missed the 2nd Kirby Round!