My emails failed me, I didn't realize how many posts were made since the last page... Still. I already super love this round.
BOSS FIGHT
Epic Nintendo Boss Crossover
So I’m under no illusions that I’m gonna win this round. But I’ve done some crossover stages before like my
Link’s Awakening/Super Mario Bros 2 stage, and one where there’s a
stage in the background featuring musical acts from all sorts of different games.
So this time I wanted to do something a little more hands-on. And while sure, I know everybody hates the boss fights in Smash 4, I’m hoping that these are a little more manageable than Metal Face/Ridley/Yellow Devil.
As you can see above, the standard stage is one big central platform with four floating droppable platforms above. The bottom of the stage is lava, functioning like all the Metroid stage lava. And for the first 25 seconds of the fight, that’s all it is.
But then our good friend RNGsus rolls up and picks an encounter. I’ll detail them here, but it is no means going in this order of boss fight- they won’t ever be repeated in a row, but these are chosen completely at random, but with some telltale noises and such to let you know what’s coming before anything happens. As well, each encounter only lasts about 15 seconds before the boss retreats.
The first potential boss fight is Kraid from the Metroid series, functioning much like his Super Metroid appearance. He will move slowly forward from the right side of the screen, taking up almost the whole side! He’ll sidle up to the stage and then fire his little stabby-platforms out of his multiple weird belly buttons! Characters can jump on top of these platforms just as Samus does in Super Metroid, but getting hit by them will do 10% damage and some knock-up so watch out!
The second potential boss fight is against the Mecha-Bowser from Super Mario Sunshine! Mecha-Bowser will crash up the center platform and break it, and then fire large fireballs in a random direction. His fireballs function like Mario’s Final Smash, so don’t get swept up! But don’t worry, he very clearly telegraphs where he’s going to shoot the fireball and it is MUCH smaller than Mario’s FS so it isn’t nearly so broken. Just be sure your opponents don’t throw you into it!
The central platform will reseal itself when Mecha-Bowser retreats back into the lava.
Gohma shows up in her Wind Waker appearance here! She sidles up to the left side of the stage, much like Kraid did on the right side. From there she will attack close-by opponents with her claws which will do 15% damage and some knock-back.
Kleever from Donkey Kong Country 2 appears here. As he(?) was the end-boss for that game’s resident lava-area, Crocodile Cauldron, I thought he(?) would be a fitting boss here. Kleever behaves much as he did in his source game, in that he will be floating on the side, swinging himself in a steady rhythm. He does follow a specific path, outlined above, so you’ll be safer on the bottom bit during this fight!
Yen’Fay from Fire Emblem Awakening reluctantly joins the battle! He may be doing villainous things against his will, but he will still absolutely fulfill his mission just as he did in the volcanic Demon’s Ingle. Yen’Fay slowly walks around the battlefield, sometimes jumping between platforms, searching for his prey. If he walks directly up to you, he will slash you with his sword and do some serious knock-back. Think of him as a less-powerful version of the Ultimate Chimera from New Pork City. His slashes can send you across the map but generally won’t kill you unless you’re at a high percentage.
The Legendary Pokémon Groudon appears in the background! He is the only boss you can’t physically interact with. Instead, he will use earthquake moves that cause rocks to fall from the ceiling! The rocks can do 15% damage if they land right on you so look out!
And that’s all of the bosses on this stage. I thought about adding more, but I thought it might already be a lot to remember.
The bosses (aside from Primal Groudon since you can’t interact with him)
can be destroyed if you do 50% damage to them , and those will be taken out of rotation for the rest of the match. If you do this, you’ll get the extra kill like Ridley gives you in Smash 4.