Since Smashboards will be down a lot tomorrow for maintenance, let's get those Round 16 grades posted now!
psb123's grades:
Runbow by
GolisoPower
Iconic Status: 4/5
Definitely one of the more well known Indie Games. Not quite to the point of a 5. But enough people should at the very least know about it.
Originality: 8/10
Changing layouts like Super Mario Maker does certainly fits for a Runbow stage. Though it is a little curious how the color changer is always in the center. I do like the color changing mechanic in of itself. But having to go un-interrupted for 5 seconds might be a bit too much.
Playability: 9/10
I do have to take a point off because the layout shifting of Super Mario Maker combined with certain platforms potentially becoming inaccessible does lead to some wonder about well certain layouts would go. But there's nothing else that could really cause any problems.
Overall Score: 21/25
The Lich Yard by
Kevandre
Iconic Status: 5/5
Shovel Knight is the most recognizable Indie Character. That might sound like a bold statement but considering the popularity of his game and all of his cameos in other great Indie games it's hard to disagree with.
Beyond that though this is one of the most popular levels in the game AND the home stage to one of the bosses who became playable. Perfect Iconic Score. Hands Down.
Originality: 10/10
There is so much faithfulness to the source material here it's crazy. The blackouts are a part of this stage just like they were in the base game. But also like in the base game, it's a decently manageable blackout. More on that in the next point category.
Playability: 8/10
The blackout being there at all does sadly force a couple points to be taken off. But given the source material of the stage, I would rather the blackout be here then have it removed. And it helps a lot that you've added 3 things that make the blackout a much smaller problem than it could have been.
1. Defeating Specter Knight temporarily prevents it.
2. The Lightning Strike can help you see where everything is.
3. It's only the characters and the platforms that get blacked out. The Background remains the same which can help in seeing where everyone is.
Overall Score: 23/25
Minecraft by
TheMarioaddict
Iconic Status: 5/5
Minecraft is a super big deal in todays era of gaming. With how long it's been around and still kept it's popularity throughout all that time it in some ways reaches Mario levels for a lot of younger gamers.
Originality: 10/10
It captures the essence of Minecraft perfectly. A nice, simple build that works well in Smash with a creeper to destroy it and a crafter to rebuild it.
Playability: 6/10
For a stage this small the explosion the creeper leaves covers too much area for too much damage. If you lowered the range and damage while still keeping the crater afterwards you would have had a solid 10 here.
Overall Score: 21/25
Mini Metro by
Jubileus57
Iconic Status: 1/5
The fact that I've never even heard of this game until your submission was the first red flag. And honestly, it doesn't seem like a lot of people would know about this game either. It seems very niche.
Originality: 10/10
It's a neat concept. A simple Final Destination layout that adds stuff to happen overtime while staying faithful to the source material.
Playability: 4/10
Sadly if you get caught into one of those vehicles it's too hard to get out of one. A big problem since they can carry you off stage. And the fact that there can be a total of 10 stations only makes the problem worse.
Overall Score: 15/25
1st Sumeragi by
Sarki Soliloquy
Iconic Status: 4/5
There's a pretty substantial amount of people who know about Azure Striker Gunvolt and for good reason. It's the Mega Man Spiritual Successor that succeeded in every way that Mighty No. 9 screwed up.
I'm a little hesitant to say it's as well known as games like Shovel Knight so I can't award it full points. But it does help that this stage in of itself will be recognizable since it's the intro level of the 1st game.
Originality: 9/10
Only real gripe here is that I don't think the Mantis was needed. Other than that you have a lot of creativity going on here. Having the rail road split into two tracks is a very nice touch for this kind of stage and I also like how the top track can change cars and how the bottom track has a somewhat controllable car. With a cooldown between movement of course, which is also appreciated.
Playability: 8/10
While I do like how the Mantis is restricted to one half of the stage and it's attack will only toward the half it's on, the attacks it does have are a little too powerful. Laser reaches too far on the bottom half and there's too many missiles on the top half. I also think that the link platforms that you pass through to get to the top half need to be wider since the wheels of carts can hurt you.
Overall Score: 21/25
Rocket League by
PeridotGX
Iconic Status: 4/5
Same reasons apply here that applied to Gunvolt. It's recognizable, but not AS much as some other Indie games.
Originality: 5/10
With Rocket League as the source game I feel like there is more you could do with the idea of a stage from it. But I'll cut you a little bit of slack here because I'll admit I can't really think of what that more could be. At the very least, the ball gives a nice touch.
Playability: 9/10
Walk-offs are annoying. But the platforms and the ball that can heal you if you knock it away at least give some incentive not to camp at the edge.
Overall Score: 18/25
Cosmic77's Grades:
"Runbow" by GolisoPower:
Iconic Status: 4/5
I'd say Runbow is more recognizable than most other indie games, but it definitely isn't up to par with some of the other titles submitted in this round.
Originality: 6/10
Maybe there's more that I'm not picking up here, but the concept of standing on a platform for 5 seconds to change the background color doesn't sound all too exciting. Maybe it would look better if I actually saw it in Smash.
Playability: 9/10
Even if it's not the worst obstacle, water is still something that can get in the way. Regardless of what layout is used, I'm assuming water is present.
Overall Score: 19/25
"The Lich Yard" by Kevandre:
Iconic Status: 5/5
People practically worship Shovel Knight for being the king of niche indie games. Don't think many people would be completely unfamiliar with this stage.
Originality: 8/10
The concept isn't extraordinarily creative, but it's still nice regardless. I like how the little candles light up the bottom part of the stage, and the lightning providing a temporary flash of light was a nice touch.
Playability: 7/10
The gimmick doesn't render the stage unplayable, but it definitely can get in the way. Ironically, you pointed out yourself that players could hide themselves on the top platforms. That can definitely be exploited and abused.
To a lesser extent, there's also that gap between the stage.
Overall Score: 20/25
"Minecraft" by TheMarioAddict:
Iconic Status: 5/5
Minecraft? Never heard of it.
Originality: 9/10
It's a little basic, but I still like it. The background scenery sounds nice, and the Creeper carries over the very frustrating experience of having to rebuild everything that you worked so hard on, just like in the game.
Playability: 6/10
Well, the Creeper dealing 25% damage didn't do you any favors. I understand that an explosion should realistically cause a lot of damage, but with such a small stage, I don't think that's a good idea.
The weird blocky layout after the explosion also seems like it could get in the way of the battle.
Overall Score: 20/25
"Mini Metro" by Jubileus57:
Iconic Status: 4/5
I don't think this game would be as widely known as other options.
...
And that's all I really have to say.
Originality: 10/10
Sounds pretty original to me. Really like the simplistic design of it all. The different kinds of wagons also add a little variety as well.
Playability: 5/10
I'm sorry, but being trapped in a wagon that can carry you past the KO line is a huge red flag. The concept is nice, but I don't think you really needed to use the trains like this. Something as simple as carrying players to different parts of the stage would work just as well for me.
Overall Score: 19/25
"1st Sumeragi" by Sarki Soliloquy:
Iconic Status: 2/5
Maybe it's because your competition is Minecraft and Shovel Knight, but I don't think many people would recognize this game.
Originality: 10/10
You put a lot of time in this stage, and it shows. Really like how much creativity you put in your stage and the train theme. The moving carts on the top, the buttons on the bottom platform, the Mantis: it's all very unique.
Playability: 6/10
Lots of hazards in your stage. Honestly, if you wanted to raise your score a bit, you could've left out the Mantis. Even without it, your stage had enough unique elements for it to garner a good orginality score.
Overall Score: 18/25
"Rocket League" by PeridotGX:
Iconic Status: 5/5
Rocket League had a pretty big push when the Switch first came out. I think it has more than enough going for it to be recognized in Smash.
Originality: 3/10
I don't know if you were pressed for time, but this definitely wasn't your best. There's so many awesome things you could do with Rocket League, but you ended up going with something that's admittingly lackluster and somewhat boring.
Overall, your stage just feels rushed. Seems like you may have needed more time to think.
Playability: 10/10
It's certainly not flashy, that's for sure. However, the stage is so basic and simple that there's not really a reason to deduct points.
Overall Score: 18/25
Total Scores:
GolisoPower: 40 points
Kevandre: 43 points
TheMarioAddict: 41 points
Jubileus57: 34 points
Sarki Soliloquy: 39 points
PeridotGX: 36 points
The Winner is........
The Lich Yard by Kevandre
CONGRATULATIONS!!!!!!!!!!!!!