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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Venus of the Desert Bloom

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Adrianette Bromide Adrianette Bromide
Paper Mario is deconfirmed as he is an assist trophy

Now, I understand that he isn’t on the front page and that’s due to my own mistake as I forgot to include him but we do have Paper Mario winning an assist trophy submission.
 

Wario Wario Wario

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The Leadership Team decided to accept the Arwing submission for the bonus fighter but this acceptance does come with a warning. As we go into DLC, we are going to be a bit more stricter with what is acceptable in terms of submissions as an entire fighter’s pack will be molded around them not to mention a price tag. Needless to say, Arwing would be certainly disqualified is proposed as a Fighter’s Pack candidate. Contesting this disqualification is permissible but ultimately the choice will lie with the Leadership team. This goes with all submissions; not just ones put forth by yourself.
I'm fine with this - I believe we're removing the "must be on Nintendo" rule for DLC, right? So that combined with a new 3rd party emphasis will probably balance it out.
 

ivanlerma

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1637780819722.png

Dry Bones
The Undead Koopa Troopa.
a Minion to Bowser's Koopa Troop Army. Dry Bones may be a koopa made of fragile sticks but that doesen't mean he ain't full of energy to join a fight, Dry Bones has been plenty of Mario Spin-Offs to date, He's been racing, participating in Party Events, and Played Baseball, Soccer, & Golf! Fighting Games wouldn't be a stranger since he's already been in other genre's before.

Dry Bones is among one of the fan favorites of the mario spin-offs and possibly a favorite in general to others(I Know I Love Him), His silly design & quirky expressions & voice would make him fit with some of the more goofy looking fighters.

He could be great for smash as a fighter, he's can use his limbs to smack people and bite someone with his head. He can throw bones just like in his RPG appearances, He could pull stuff from some of the spin-offs his been(If Waluigi can do this, then we could excogitate) and his final smash can be the cursed circle ritual from his boss fight in Mario Party DS.
 

Venus of the Desert Bloom

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I'm fine with this - I believe we're removing the "must be on Nintendo" rule for DLC, right? So that combined with a new 3rd party emphasis will probably balance it out.
We will certainly be trying to include more content that has appeared on a Nintendo console but, yes, there will be more leniency if the series has yet to appear on a Nintendo system. Even so, this will be far and few inbetween.
 

GolisoPower

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We will certainly be trying to include more content that has appeared on a Nintendo console but, yes, there will be more leniency if the series has yet to appear on a Nintendo system. Even so, this will be far and few inbetween.
That reminds me: I'm currently predicting that we'll be doing our first Fighter Pack job at around the time of the Game Awards, since Joker, Ultimate's first DLC character ever, was revealed at that event. Am I right in such predictions? You don't have to answer directly, I know you Leadership people love to keep your secrets until the time is right.
 
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I have finalized our DLC roadmap but discussing it with leadership. I should be able to let the thread know more about it in the coming weeks.
Okay, got it. We're gonna now those stuff in Future weeks.

But I have a Question?
Remember how Joke Characters in Smash were supposed to be Retro Characters like Duck Hunt or Hardware Characters like ROB, who were unrepresented fighters before.

So why we didn't made that the Character could be Labo Man or Urban Champion as Bonus Fighter opposing to the Idea, where we do Bonus Fighter based on representation series?
 
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Okay, got it. We're gonna now those stuff in Future weeks.

But I have a Question?
Remember how Joke Characters in Smash were supposed to be Retro Characters like Duck Hunt or Hardware Characters like ROB, who were unrepresented fighters before.

So why we didn't made that the Character could be Labo Man or Urban Champion as Bonus Fighter opposing to the Idea, where we do Bonus Fighter based on representation series?
This is meant to be more along the lines of Piranha Plant. Who pretty much took the role of those characters in Ultimate.
 
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evanwoo10

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King Bob-Omb
A7744209-9705-4D4F-B70D-A573F1E4AD74.png

Who?:bobomb:
King Bob-Omb is the king of the Bob-ombs and one of Bowser’s many acquaintances over the years. King Bob-Omb first appeared in Super Mario 64. Bowser trusted him to guard one of his power stars from everyone, including the plumber Mario. King Bob-Omb is known to knock players back and use his army of Bob-ombs at his disposal. Ever since Super Mario 64, King Bob-Omb has returned for many different appearances, as an antagonist or rival to Mario and friends.

Why?:bomb:
I feel that King Bob-Omb could be a really good choice for a promotional fighter pick. King Bob-Omb is a Mario character, guaranteed to get plenty of sales/purchases from Smash fans. King Bob-Omb would be a under radar pick to the Smash Bros community (I don’t think there was even a support thread for Ultimate). King Bob-Omb is a pretty recognizable Mario character, appearing all the way back in one of Mario's most popular/influential 3D games. King Bob-Omb is a recurring Mario character, with his latest appearances being Mario Kart Tour and Mario Golf: Super Rush. King Bob-Omb is also one of Mario’s most recognizable bosses, meaning we would get another villain on the roster.

Moveset?
King Bob-Omb may not seem like he could have a good moveset to some, but if a Piranha Plant can have a moveset, why not a bomb with a crown. King Bob-Omb’s moveset could involve at least three things: his strength (heaviness), Bob-ombs, and explosions. King Bob-Omb is known for his slow speed, but also his heavy strength. Maybe one of his moves could have him land on the ground, causing fighters to be knocked into the air. King Bob-Omb’s main moveset could involve him using his Bob-omb minions to aid him. In Mario Golf: Super Rush, King Bob-Omb can use his minions to speed across the map for his special ability, it could work like Wario’s Bike. Maybe Bob-Ombs could even explode when King Bob-Omb is done using them. King Bob-omb could also just throw Bob-ombs across the stage, there are even official images of him doing that (look below). For a final smash, King Bob-Omb could explode, launching any nearby opponents into the air. Since we are bring YouTube moveset ideas, below is a video of a mod and mod moveset for King Bob-Omb that honors his roots from Super Mario 64. I recommend taking a look, even if you have no desire for the King in Infinite.

Conclusion
King Bob-Omb is definitely not the most popular choice for a Mario character, but the same thing could be said for Piranha Plant before it’s inclusion. The most important thing about a character is that it doesn’t matter how well known they are, it just depends on how fun they are to play (I hope I am saying that right). I feel that King Bob-Omb would fit quite well for a fun character, moveset, and promotional fighter pick.

 

PeridotGX

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resubmitting this
New Fighter: Masked Man (Mother 3)
View attachment 329381
The Masked Man is a key character in Mother 3, the beloved Japan-only sequel to Earthbound. He's one of the main antagonists of the game, and appears more often than the actual main antagonist. He's a mysterious character, his true identity not revealed until the end of the game (I'm sure we all know who it is but I'll pretend like we don't). He was suprisingly popular during the Brawl era, with his thread having over three thousand replies (more than characters like Bomberman, Issac, Ness, and Marth). It kinda fell off after Brawl, but not entirely. If nobody wanted him, why would he be in a brawl mod?
That video kinda shows how he could work in Smash already.
edit: ****
 
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Venus of the Desert Bloom

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PROMOTIONAL FIGHTER: DOC LOUIS

(I submitted Doc previously but I don't have the energy to fetch my old submission.)
Doc Louis would be pretty neat. He doesn't have a ton of precedent as an opponent in Punch Out (other than the Club Nintendo thing) so you can do a lot with him, and his characterization is pretty clear even just from the NES game. I think having a boxing coach who has seen more exciting days in his own boxing career would be a cool niche to fill. And his design is expressive and simplistic, so even though he isn't the most well-known character of the potential candidates, every player could get a good sense of who he is when selecting him (a big guy who's powerful and energetic yet lighthearted in spirit). And he could have a cool "gimmick" with his chocolate bars-a limited-per-stock healing move that can double as an absorbing attack that triggers a more powerful "Cheetah-print Doc", which would be one of the weaker stance changes at the benefit of lasting for the entire rest of his stock. It doesn't have to work exactly like that, but I'm just throwing potential ideas out there. As for the character on the whole, he'd have a mix of moves that center on his old boxing moves (may of which were likely taught to Mac) and moves that focus on his career as a coach.

Plus, he's just a fun character! He's silly and he's funny and he's layered, ugh he's so cool. Vote for Doc please!
starts up campfire

In years past, there was a creation from Nintendo who struck fear and terror into the hearts of players everywhere. A simple accident would summon him INSTANTLY to your player, and leave you both scarred for life. Children everywhere were terrified, and even Nintendo themselves had to warn others of his existance. He may not be a villain per se, but he is more malicious than any you've ever seen. I am, of course speaking of...

Promotional Fighter: Mr. Resetti (Animal Crossing)
View attachment 338664
(I spent almost five minutes on that intro, BTW).

Mr. Resetti is an infamous character from the Animal Crossing series, who only appears under a very specific situation: if you reset your game without saving first. Do this, and he will be summoned to TORTURE you! With words. Because mental torture is worst than physical torture, as we all know. Anyway, he very quickly gained infamy in the series for his short advance warning and even shorter temper, until one day, the unexpected happened: New Horizons was released with an autosave function, putting the nightmare of many children out of a job (literally). He may have found a new calling helping with Rescue Services, but deep down he still has that seething anger of a thousand suns... and what better way of satiating it than in Smash?

As you can see, Mr. Resetti wields a pickaxe, which is like a normal axe, except for digging. It also happens to make the PERFECT weapon to bludgeon you're vic-AHEM, I MEAN opponents with, be it the head, the stomach, you name it! It also helps him with his digging: being a mole, he's kinda known for that, and can use it to travel all around the stage (within reason) to put you in your place.

Why Mr. Resetti? Well, honest answer, I can't think of anything better. But an idea came to mind: Mr. Resetti is an infamous part of Animal Crossing's history, and no doubt had an impact on many. If we wanted to go for an oddball, why not someone who's whole schtick is to make you feel bad for resetting your game? Plus, he'd be pretty unique as far as AC reps go, being more of his own character rather than yet another translation of AC's gameplay into Smash.
Promotional Fighter:

Giygas (Earthbound):

We already have a metric ton of villains in Infinite already: Bowser, Ganondorf, Mewtwo, Meta Knight, Wolf, Ridley, King K. Rool, Sephiroth, Kazuya, Waluigi, DJ Octavio, Dr. Eggman, Iori, Dark Samus, Dark Pit, and Medusa. But out of all of them, it's a travesty that we haven't had a single new Earthbound fighter since the Brawl days, and Porky is sadly ineligible, so why not hit two birds with one stone anyway and go with Giygas? Now you probably may have known him from this:
View attachment 338662
A non-physical form that really can't be playable, right? Well, surprise-surprise, turns out he actually does have a physical form:
View attachment 338669
This Mewtwo-like form is taken from his appearance in Mother 1 (Called Earthbound Beginnings here in the West), which predated Earthbound by 6 years. Though we don't see him outside of this capsule-like thing shown, the Devil's Machine, the lore states that he existed without it and that the reason why he was in it in the first place was because he was raised by humans prior to the alien invasion that occurred during the events of Mother 1.

Another reason he should be in is that Giygas can be considered the most powerful villain Nintendo has ever created, and in Smash perhaps his canonical power would surpass even that of Sephiroth's. As for his moveset? Well, I imagine Giygas would be a snowballing disjointed character who builds up power as the battle progresses, and uses powerful psychic abilities to space your opponents and disorient them.
BUP!
Toad chooses to ex-spore Smash!


Apologies, I've been living my whole life under a mushroom. Who is Toad?
Toad is one of the most abundant species in the Mushroom Kingdom. Toad's are usually Peach's guards (A job they're not very good at), as well as occasionally being hosts for events. And although it's not shown much, Toad has spore producing abilities.

Gah, I tripped on a mushroom! Anyway, how would Toad play?
Toad would be light but have powerful knockback. Most of his attacks would be taken from his spin-off games. Before you mention Waluigi, all of his attacks were limited to Waluigi himself, while Toad could have a moveset that revolves around general abilities in the spinoffs. One of my ideas was having a lot of his moves have to do with the Mario Party Minigames specifically, due to Toad usually being the host. His moves could also pull from the Captain Toad games as well.

Yeeeargh! I accidentally swallowed a mushroom spore! Anyway, why should Toad get in?
Toad has been in the series since the very beginning. He is the only playable character from Super Mario Bros 2, Super Mario 3D World, and Mario Party 10 (Not Unlockable) who isn't in Smash yet. Plus, this is one of the final chances Toad has to get in, since there isn't a lot of misc content Toad can get if he isn't Captain Toad. All in all, Toad is very swag, so be sure to vote for him!
Arwing/Walker

I hate to admit this, but Arwing is really a fighter I'm submitting out of spite. However, I will try to make my argument.

What is an Arwing?
The Arwing is not a character, but rather a machine from the Star Fox series - a fighter spaceship used by team Star Fox. It is an extremely iconic piece of imagey and important part of the franchise's gameplay and lore, being what your eyes are fixed on at all times in most instalments. It shoots a variety of lasers and bombs, and is highly mobile. Importantly for this particular writeup, it also has a "Walker form" featured in the once-unreleased-now-canon Star Fox 2 (which did run on FX Chip, which will be important later) and the recent Star Fox Zero that allows it to walk on land by changing in a Transformer-esque way to have legs

Who is piloting this Arwing?
Nobody! As the Star Fox franchise usually has the Arwing seen from behind there's really no reason from the perspective of "game accuracy" to have the Arwing's pilot visible - and if you insist, we can also use an SNES Super FX Chip Arwing design which inherently cannot have a visible pilot due to a low texture quality. The Super FX Chip design could also counter out concerns about Arwing being both a fighter and a stage platform (Duck Hunt can be both by being 8-bit as a stage hazard and 3D as a fighter for example), additionally since the SNES Star Fox used nonsense Banjo talk instead of VA, we can also imply a pilot without revealing who they are, adding a fun mystery. It can still have a personality in taunts and victory animations without revealing the pilot - stretch the G-Diffusers (wings) to cool off, do cocky flips and tricks, gracefully dodge oncoming fire, so on.

How does the Arwing fight? Can't it just fly off and throw bombs?
While it'd obviously be in Walker mode on land, there are many potential solutions to Arwing's mobility that could still leave it as a formidable air fighter
  • Give it multiple jumps like the winged fighters and balloons
  • Give it a fuel system as opposed to a set amount of jumps
  • Give it a Brawl glide like Steve
  • Just give it a really good recovery and jump height with no gimmicks
A legitimate problem for the Arwing, one I find hard to deny, is that it has no fists to punch with, only legs (which it wouldn't even have in the air) - however, fists aren't the only way to win a fight and the Arwing has a lot of options both in its weapony and general shape. It could loop-de-loop through the air, dive right down, barrel roll with a drill-like tip, overheat the exhaust for a powerful blast, stretch out the G-diffusers to stab in both directions, or bring out the walkers in air for a devistating stomp! Now, the weapons are what really sells the Arwing - Fox, Falco, and Wolf have a reflector and blaster, and both of those would be essential for the Arwing - there are plenty of ways to add variation to the blaster and reflector though, just look at the Spacies' custom moves in 3DS/Wii U, or hell the blaster could just be its jab like Mega Man at expense of a shorter range. The Arwing has a homing system which we could try to impliment, and a hatch to deploy Smart Bombs - Smash has historically gotten creative with Star Fox, so we could also have it deploy other types of weapon and explosive, mostly taken from Assault. It would undoubtedly be a Mega Man-esque Zoner at least. There are lots of laser types in Star Fox so there could be many different unique lasers for the Arwing to use, possibly even an Upgrade system of some sort. (maybe a Supply Ring-related move that charges a meter for example)
View attachment 338668

Would Arwing convince early purchasers?
It's iconic and unlike any fighter Smash has seen before, the mere idea of playing as a fighter spaceship would sell a lot of people on it, be it because it's quirky and unconventional or because it's genuinely cool. Low-poly aesthetics are gaining popularity so if we go FX that's a point for it. Arwing is a vehicle most Smash fans will be familiar with on virtue of appearing in every Star Fox stage in Smash's history (interactable in all except Lylat Cruise, where it's a blink-or-miss-it background element) and even without that factor it is what takes center stage in most Star Fox games' gameplay and promo material. Also, you can fight against fist and sword-fighters using a fighter space jet, what sugar-high action-loving kid wouldn't be tantilised by that wild prospect, Star Fox familiarity or no?
How's Nabbit gonna breath fire for a taunt?


Promotional Fighter: Katt Monroe (Star Fox)
View attachment 338681


Why Katt?
There's a couple reasons. She has a similar body type to Fox, making her easier to make - and whereas Falco joined Fox's crew, Katt joined with him. She could play as a mix of Fox and Wolf - Fox's speed and agility, but with some of Wolf's claw attacks sprinkled in, as well as her long legs providing extra reach on kick attacks, and her tail as well. She could utilize a sniper rifle as opposed to a blaster, and latch onto people's faces like Diddy (you know, like a cat. or maybe use it as a command grab by combining it with a Phantasm-style special. She could even throw smart bombs. She also carries Falco's cocky attitude.

Katt's never been more relevant to the franchise either, as she's a major member of Team Star Fox in both of the most recent games - Star Fox Zero (where this design comes from) and Star Fox 2, which was officially released for the first time recently.

Katt would make a fine substitute for Krystal, who is ineligible apparently, as both a member of Team Star Fox and a representative of the series as a whole, being that she was created in the original days of the franchise.​
Promotional character

Ok, so I know this one is breaking the rules, but hear me out on this.

My character is:


Unsafe Wiimote Guy!

Why Unsafe Wiimote Guy?

1. He follows the same path as Piranha Plant for a major WTF pick as the promotional character. And personally I think going that route makes a ton of sense. You probably shouldn't put a serious character in this spot business wise when hyping up the base roster or DLC packs would be better spots for them. Instead putting a fun/silly character just as a bonus does 2 things.

First, it doesn't feel like said character is taking a spot up from someone. Getting a joke character in as DLC feels kinda cheap when everyone knows spots are limited as is, so putting someone like Unsafe Wiimote Guy as a extra surprise doesn't feel like you're shorting anyone in that area. And like I said, it's an add on character nobody really expects to get

2. Well..... he's kinda iconic. Yeah sure, maybe not in the conventional sense that someone like Mario, Kratos, or Master Chief is. But if you asked anyone who grew up with the Wii about the safety screen they would instantly know what you're talking about. They'd very likely remember what it consists of as well, which is a man with a wiimote dangerously swinging it around. If someone saw the gameplay parts of the trailer they'd for sure know who exactly it was. And in the end, that's kinda what matters right? Piranha Plant was chosen due to the fact he was both a very well known character but a goofy enough pick that made it so it not being base or DLC didn't lose them anything(Yes, I know she was meant for the base game but wasn't done in time, there's a reason why Plant was the one pushed back over a Ken or Incineroar though).

In conclusion, while Wiimote Saftey Man doesn't fit the requirements above, I think he absolutely deserves a look. The character is absolutely well known. He's better suited to this spot than anything, where being clever is more rewarded than it would be in the DLC or base game, and the reaction to a major WTF pick would be a lot better this time since we didn't have about 500 deconfirmations happen alongside him. Overall, someone like UWMG is exactly the type of pick Nintendo would make here and should be allowed on the ballots.

EDIT: Didn't realize the actual submission process started yet. I'll add some additional sections though

Moveset:
So, what could UWMG's moveset look like? Well, even though it looks like not a ton, there's actually a lot here to use. You see, his moveset could very easily just make up of all the dangerous **** you could possibly do with a wiimote.

Swinging it without the strap, resulting in an accidental throw? Yep!
Knocking objects over on people? Oh yeah
Swinging the nunchuck like a whip? You know it(come on, we all did this when we were younger)

Spinning the wiimote and nunchuk in the air like a propellor? Using it to grab and trip people? Tying someone's legs with it? Really only your imagination is what's limiting you with this character. There's so many ways to improperly use the wiimote and nunchuck that it's more of indictment on someone for not being able to think of anything than it is anything else.

He can also swing his body around unsafe as well. After all, you're supposed to mind the space your in while playing the wii! Examples of this can be throwing his limbs around wildly, imitating the just dancer while a wild spin-a-roonie, swinging the wiimote like a bat in the wii sports baseball game, uppercutting like you're playing bowling, etc. Once again, there's so much here to look at.

On top of that, you could also use the other Wii attachments and accessories unsafely too! The steering wheel, the zapper, the sensor bar, the microphone, the Wii U game pad, maybe the rockband set. All of these used improperly and unsafely of course.
This is the bare minimum for what I can do because I don't know a thing or two about Luigi's Mansion.

King Boo
Brings the scare!

King of the titular Boos and The Big Bad of Luigi's Mansion he lingers no more as he floats his way down to Smash Infinite!


Haven't you heard, the ghost that lived in that Mansion?
King Boo's first appearance was captured in the original Luigi's Mansion as the main antagonist, agitated by E. Gadd for capturing his minion he makes a grand scheme by building a giant mansion to lure in guests specifically the Mario Bros for treating them so poorly in their previous encounter hoping that they get to taste their own medicine. After trapping Mario in the portrait for being too unfortunate to set his foot inside what's left is the younger brother to meet his demise. Unfortunately or fortunately the scared brother finally overcome his fear and fights King Boo head-on equipped with the Poltergust that is rumored to be effective against ghosts even making the King itself tremble on his way to free his brother and rid his presence off of the mansion.

Since then he has somewhat become a mainstay in the Mario world donning two different appearances but he still retains his title and his high-spirited personality that we all know and feared.

How's he more different than a regular boo and a sentient potted plant?
First and foremost he is a unique character despite his appearance as just a bigger variant that has existed before him, just like Bowser he has the title of King for a reason being more powerful, superior, and of course more than just a standard mook, while the boos are just regular enemies being evil nor good King Boo, on the other hand, has been portrayed as the big bad for 3 consecutive games minus the spin-off which make everyone as neutral as possible, this spin-off also gave him more spotlight whether showing him in a playable role or giving him his own board and minigame.

Can he even be hit?
Surprisingly, yes. Despite what the gameplay of Luigi's Mansion tells you the boo species has been depicted to be able to physically interact either being affected by items or just straight up killed, it is where we are shown that they are tangible at all times with one of their traits being they can become freely invisible as well.

While at it the hitbox wouldn't be a problem as well given that King Boo's usual height is the same as either Mario or Bowser and we can make him float closer to the ground just like Sora's and Cloud's dashes.

How is he going to interact?
Admittedly this is where I'm weak at but for those who have played Luigi's Mansion because I haven't knows that he has a lot of attacks that can be pulled either using his tongue or some ghost magic.

Why him?
Restating my point, He is an absolute fan favorite with Luigi's Mansion being a beloved game for many people with the newly released LM3 bringing in more interest to the series since forever. King Boo is a perfect middle point for the series being not too generic to not be forgettable and not too unique to overshadow the game itself given that there's already a stage and a couple of music from the series, while he could be DLC if it weren't for the Mansion already being a stage this wouldn't be a problem but from what I've heard the setting for LM3 has some interesting environment which can be a cool hazards.

King Boo will probably draws in a lot of people "a character that floats and doesn't have legs, how would they play?" is probably going to be the most common question that people asked.​

Pauline

Mario's original love interest. Pauline was there at the very beginning, making sporadic appearances through the years in games such as the Mario vs Donkey Kong seires. But her recent re-appearance in Super Mario Oddesy gave her a bunch of new fans. She could use objects from the original Donkey Kong, minis from Mario vs Donkey Kong, and swinging around her microphone.
Job about Bonus Fighter!
Kamek the Magikoopa (Yoshi Series)

Kamek is main Antagonist of Yoshi series. He is magikoopa that stole Baby Luigi from Yoshi and Baby Mario and they need to save Baby Luigi before Kamek gives him to baby Bowser.
Kamek is iconic Mario Character and he could have potential for Super Smash Bros.

His moveset in Smash infinite would be similar to his appearances in the Game's like he could use his Spells as Neutral B that gives opponents random effects or Up B can be Broom Flight like Ashley's, but he could also use his Neutral B while flying. He could also do random stuff like sending Shy Guys or Yoshi Mooks for help in random attacks like Side Smash.
Also, his Final Smash could be Naval Piranha, where it eats fighter and KOes them without the issue.

I picked Kamek as WTF character, because he could be another Yoshi rep for the roster and we needed it for long time. Also, it could be inspiration taken from Paraster's thread of Alternate SSBU DLC, where he appeared instead of Piranha Plant. Also he could fit like Piranha Plant, since they both are Enemies from Mario Universe.
THAT'S ALL I WANT TO SAY ABOUT KAMEK.
I forgot about him


Mind you, this doesn’t mean that they aren’t accepted. Just videos I was searching for to help people form an idea around characters. I won’t be doing this for every single character.

Krystal was my second most wanted after Skull Kid but my desire to see Krystal playable in Infinite was mostly due to honor Shorts, a member and friend who passed away in 2014 who was an avid fan of Krystal. Krystal eventually couldn’t get included and has been regulated as an Assist.

So I wish to put forth Slippy, a member of Team StarFix which Krystal was apart of.


Slippy was a character I’ve been pretty much against for a long time but my roster expectations has greatly lowered in the past few years to the point I would be fine with Slippy. He could be a bumbling fool with potentially powerful attacks that could have a luck based system to them. They could work or malfunction. As the engineer of the team, he could utilize several futuristic gizmos to attack with including some that would be different from the Spacies includes a smaller version of the Smart Bomb, cloaking, summoning an orbital bombardment, and more.
Daisy Mae
View attachment 338689


Daisy Mae is a character that first appears in Animal Crossing: New Horizons, replacing her grandmother Joan as the local turnip salesman. In this role, as head of the so-called stalk market, she’s garnered quite some popularity, importance and even moveset potential. The importance of Turnips in Animal Crossing, combined with the booming popularity of New Horizons has given Daisy Mae and her stalk market mainstream coverage as well.
Plan B: Metroid

View attachment 338693

Not to be confused with the main character Metroid Aran, the actual creature, Metroid! The floating little Metroid blobby alien parasite thingies, these guys, Metroid!

Metroid!
View attachment 338706
Dry Bones
The Undead Koopa Troopa.
a Minion to Bowser's Koopa Troop Army. Dry Bones may be a koopa made of fragile sticks but that doesen't mean he ain't full of energy to join a fight, Dry Bones has been plenty of Mario Spin-Offs to date, He's been racing, participating in Party Events, and Played Baseball, Soccer, & Golf! Fighting Games wouldn't be a stranger since he's already been in other genre's before.

Dry Bones is among one of the fan favorites of the mario spin-offs and possibly a favorite in general to others(I Know I Love Him), His silly design & quirky expressions & voice would make him fit with some of the more goofy looking fighters.

He could be great for smash as a fighter, he's can use his limbs to smack people and bite someone with his head. He can throw bones just like in his RPG appearances, He could pull stuff from some of the spin-offs his been(If Waluigi can do this, then we could excogitate) and his final smash can be the cursed circle ritual from his boss fight in Mario Party DS.
King Bob-Omb
King Bob-Omb is the king of the Bob-ombs and one of Bowser’s many acquaintances over the years. King Bob-Omb first appeared in Super Mario 64. Bowser trusted him to guard one of his power stars from everyone, including the plumber Mario. King Bob-Omb is known to knock players back and use his army of Bob-ombs at his disposal. Ever since Super Mario 64, King Bob-Omb has returned for many different appearances, as an antagonist or rival to Mario and friends.

Why?:bomb:
I feel that King Bob-Omb could be a really good choice for a promotional fighter pick. King Bob-Omb is a Mario character, guaranteed to get plenty of sales/purchases from Smash fans. King Bob-Omb would be a under radar pick to the Smash Bros community (I don’t think there was even a support thread for Ultimate). King Bob-Omb is a pretty recognizable Mario character, appearing all the way back in one of Mario's most popular/influential 3D games. King Bob-Omb is a recurring Mario character, with his latest appearances being Mario Kart Tour and Mario Golf: Super Rush. King Bob-Omb is also one of Mario’s most recognizable bosses, meaning we would get another villain on the roster.

Moveset?
King Bob-Omb may not seem like he could have a good moveset to some, but if a Piranha Plant can have a moveset, why not a bomb with a crown. King Bob-Omb’s moveset could involve at least three things: his strength (heaviness), Bob-ombs, and explosions. King Bob-Omb is known for his slow speed, but also his heavy strength. Maybe one of his moves could have him land on the ground, causing fighters to be knocked into the air. King Bob-Omb’s main moveset could involve him using his Bob-omb minions to aid him. In Mario Golf: Super Rush, King Bob-Omb can use his minions to speed across the map for his special ability, it could work like Wario’s Bike. Maybe Bob-Ombs could even explode when King Bob-Omb is done using them. King Bob-omb could also just throw Bob-ombs across the stage, there are even official images of him doing that (look below). For a final smash, King Bob-Omb could explode, launching any nearby opponents into the air. Since we are bring YouTube moveset ideas, below is a video of a mod and mod moveset for King Bob-Omb that honors his roots from Super Mario 64. I recommend taking a look, even if you have no desire for the King in Infinite.

Conclusion
King Bob-Omb is definitely not the most popular choice for a Mario character, but the same thing could be said for Piranha Plant before it’s inclusion. The most important thing about a character is that it doesn’t matter how well known they are, it just depends on how fun they are to play (I hope I am saying that right). I feel that King Bob-Omb would fit quite well for a fun character, moveset, and promotional fighter pick.

resubmitting this
Masked Man

edit: ****

Here are the submissions in list form…
  1. Doc Louis
  2. Mr. Resetti
  3. Giygas
  4. Toad
  5. Arwing/Walker
  6. Kat
  7. Wii Mote Safety Guy
  8. King Boo
  9. Pauline
  10. Kamek
  11. Slippy
  12. Daisy Mae
  13. Drybones
  14. King Bomb-omb
  15. Masked Man

Did I miss any?
 

Venus of the Desert Bloom

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Here is the link for voting for our upcoming Promotional Fighter. This fighter will be available from December 1st until January 31st. During this time, players can obtain this fighter by registering their copy of Super Smash Bros. Infinite and unlock every character. Once this time frame passes, the character will be available for $4.99.

THE LINK!!!!!!!!!!!!
 

Adrianette Bromide

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Here is the link for voting for our upcoming Promotional Fighter. This fighter will be available from December 1st until January 31st. During this time, players can obtain this fighter by registering their copy of Super Smash Bros. Infinite and unlock every character. Once this time frame passes, the character will be available for $4.99.

THE LINK!!!!!!!!!!!!
You forgot Metroid 🥺
 

Venus of the Desert Bloom

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Venus of the Desert Bloom

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When someone wins as Bonus Joke character, this means that were gonna make it's Stats and Moveset, right?
Eventually. We aren’t in a rush to complete them. Again, we are using this lull in time to work on archiving content and catching up. Plus, I really need to take a break and focus on my actual work and exams.
 

Venus of the Desert Bloom

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Happy Thanksgiving!!

Here are the results of the voting for our promotional fighter!

Name3 Points2 Points1 PointTotal
Doc Louis03 (6)39
Mr. Resetti02 (4)59
Giygas2 (6)006
Toad1 (3)4 (8)314
Arwing/Walker2 (6)4 (8)216
King Boo5 (15)1 (2)219
Kat Monroe1 (3)014
Wii Mote Safety Guy3 (9)3 (6)015
Pauline2 (6)2 (4)111
Slippy5 (15)1 (2)118
Kamek01 (2)46
Daisy Mae1 (3)1 (2)05
Dry Bones1 (3)014
Masked Man02 (4)15
King Bomb-omb3 (9)2 (4)114
Metroid2 (6)1 (2)29

Please click the spoiler tag to find out who won!!!!

1637887344827.png
1637887373251.png
1637887395156.png

Since the votes were fairly close together with an almost even number of votes between the top three, we will be conducting a short run-off vote that will continue for 12 hours or so.


PLEASE GO HERE FOR THE RUN-OFF POLL!!!!
 
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Krookodilian

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Im voting for frog man

(arwing is arwing and King Boo could easily come with his own pack)
 
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Adrianette Bromide

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I don’t think the runoff poll was necessary. As cool as it would be to see Slippy, we’ve had instances where votes were only one vote away and we didn’t do a runoff poll.
Would have been nice to do a runoff poll for Marin and Impa and maybe we would've made a moveset for an important Zelda character and not some random side character. Except now the leadership team decides to do it when literally the stupidest suggestion I have ever heard somehow was memed in to that high of a number.
 

Venus of the Desert Bloom

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To explain the reasons for the run-off poll,

This was something we wanted to utilize for quite some time based on previous results but decided against it as we felt it was unfair to earlier results. That’s why for our DLC, we intend to utilize Run-Off Polls if the results are fairly close with similar vote tallies for all 3 categories. We waited to utilize run-offs until we get into the DLC phase for this purpose. This helps us narrow down who the winners were and give them a black slate to avoid issues that plagued our previous polling.

We always stand and back the results of voting as we believe this is how the thread intended to voice what they want to be included. Save for a few issues, the voting system has been fairly productive and reliant. We feel these run-off pills will help us in the future.

As for the necessity, two of our newcomers had the same three point vote tallies with one point being the difference for the total. The third place had more two pointers than one pointer which made us read into it that the thread was fine with including this character as well but felt there were better options. We felt this was the fairest options by not only acknowledging the top three but also allowing them to o complete against eachother on a blank slate. If the results are what people want…well…I hate to say it but that’s how the thread works. We will look into ways to safeguard future submissions and utilize stricter submission methods if people feel this is a problem.
 

WeirdChillFever

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Personally I think Arwing shouldn’t have been part of the run-off poll, but if this is the precedence we’re going for for DLC with regards to the specifics of run-off voting then I’m content, Just be sure to have a clear ruleset for what triggers a run-off vote and when, lest it feels like cherry-picking.

King Boo and Slippy were seperated by a single vote in the 1-point category and have an equal vote spread otherwise. Arwing has both a different vote spread (with three less votes in the three-point-vote category) as well as a smaller point total. This is not bias, since Arwing is my favorite submission out of the three, so my opinion is in no way coupled with a call for stricter submission guidelines or safeguarding the process.

All things considered though, my preference now goes out to Slippy Toad, although I’d rather avoid another Advance Wars debacle and note that part of his moveset potential involves turrets, as seen in Star Fox Guard. If you don’t want a set-up character, he’s flexible enough but I’d hate for half of the thread to have voted for him for his turretting capabilities and the other half to scream bloody murder at haha funny frogman being a technical character. And, I know we technically voted for Anna to have a joking/comedy appeal as per Bromette’s submission, but if Slippy makes the cut, he should be a joke character since he’s known for that and Anna only turned out to have an awkward Dash Attack. Slippy should at least have the option to go full bananas, so should leadership have gotten the urge to start the call for strict submission guidelines to save uniqueness, I strongly urge them to not prevent Anna’s comedy be a deterrent for Slippy to be in his element as joke character*. Not saying that I expected such a veto, but we’ve seen a cow catch a hare before when it came to submission limits in this thread.

*Joke character not as in an objectively unviable or bad character, but joke character in that comedy and accidental attacks should play into the animations.
 
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Venus of the Desert Bloom

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Enough time has passed since we started the run off poll and we had 24 total votes. That’s quite remarkable for a poll that was just put up less than 12 hours ago covering three of our characters.

Here are the results of the poll.
NameVotes
Arwing4
King Boo13
Slippy8

Please click on the spoiler to see who won the poll!

King Boo Scares Up the Competition!

King Boo will be our promotional fighter that will be accessible by registering your copy of Infinite and only after unlock every character. Once this happens, and you have registered your copy, King Boo will appear to give you a scare!

Written by Comannder_Alph

This is the bare minimum for what I can do because I don't know a thing or two about Luigi's Mansion.

King Boo
Brings the scare!

King of the titular Boos and The Big Bad of Luigi's Mansion he lingers no more as he floats his way down to Smash Infinite!


Haven't you heard, the ghost that lived in that Mansion?
King Boo's first appearance was captured in the original Luigi's Mansion as the main antagonist, agitated by E. Gadd for capturing his minion he makes a grand scheme by building a giant mansion to lure in guests specifically the Mario Bros for treating them so poorly in their previous encounter hoping that they get to taste their own medicine. After trapping Mario in the portrait for being too unfortunate to set his foot inside what's left is the younger brother to meet his demise. Unfortunately or fortunately the scared brother finally overcome his fear and fights King Boo head-on equipped with the Poltergust that is rumored to be effective against ghosts even making the King itself tremble on his way to free his brother and rid his presence off of the mansion.

Since then he has somewhat become a mainstay in the Mario world donning two different appearances but he still retains his title and his high-spirited personality that we all know and feared.

How's he more different than a regular boo and a sentient potted plant?
First and foremost he is a unique character despite his appearance as just a bigger variant that has existed before him, just like Bowser he has the title of King for a reason being more powerful, superior, and of course more than just a standard mook, while the boos are just regular enemies being evil nor good King Boo, on the other hand, has been portrayed as the big bad for 3 consecutive games minus the spin-off which make everyone as neutral as possible, this spin-off also gave him more spotlight whether showing him in a playable role or giving him his own board and minigame.

Can he even be hit?
Surprisingly, yes. Despite what the gameplay of Luigi's Mansion tells you the boo species has been depicted to be able to physically interact either being affected by items or just straight up killed, it is where we are shown that they are tangible at all times with one of their traits being they can become freely invisible as well.

While at it the hitbox wouldn't be a problem as well given that King Boo's usual height is the same as either Mario or Bowser and we can make him float closer to the ground just like Sora's and Cloud's dashes.

How is he going to interact?
Admittedly this is where I'm weak at but for those who have played Luigi's Mansion because I haven't knows that he has a lot of attacks that can be pulled either using his tongue or some ghost magic.

Why him?
Restating my point, He is an absolute fan favorite with Luigi's Mansion being a beloved game for many people with the newly released LM3 bringing in more interest to the series since forever. King Boo is a perfect middle point for the series being not too generic to not be forgettable and not too unique to overshadow the game itself given that there's already a stage and a couple of music from the series, while he could be DLC if it weren't for the Mansion already being a stage this wouldn't be a problem but from what I've heard the setting for LM3 has some interesting environment which can be a cool hazards.

King Boo will probably draws in a lot of people "a character that floats and doesn't have legs, how would they play?" is probably going to be the most common question that people asked.​

Thank you to everyone who has submitted content and took the time to vote.

We will be doing moveset submissions for this character later on in the day.
 
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Venus of the Desert Bloom

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So we will begin submitting moves for King Boo!

To explain the character, Big Boo is a large-bodied lightweight with sub-par speed but excellent air mobility. Being a larger character, King Boo possesses incredible range with his attacks and is capable of delivering ghastly damage across a wider area than others. However his lightweight leaves him susceptible to damage. That’s why having cunning and strategy is key. Unlike the rest of the roster, King Boo specializes in trickery and surprise for his attacks. This includes having attacks that focus on undermining his opponents, using Boos for attacks, or creating traps for his opponents. King Boo should be the master of mindgames and be able to execute attacks that leads up to trapping others; much like he did for Mario so long ago.

I will be posting his stats later in the day when I am able to. That being said, Boo will have a character gimmick which is called Scare Tactics. This was created by Adrianette Bromide Adrianette Bromide but it’s original name was Boo Sight. The leadership team felt that Scare Tactics felt that this name was more in-line which mechanics. However, the mechanic remains the same from Addy’s version…
King Boo’s attacks will become x1.3 stronger if they hit an opponent facing away from him and the damage persists into any attacks performed in quick succession.
In addition, King Boo will also levitate slightly from the ground which gives him a general body spacing as Ridley. This allows King Boo to avoid close-ground type attacks such as elements that shake the ground and induce Tripping, Bananas (those that are on the ground), and a grounded Snake’s C4. This allows King Boo to have quite the advantage over certain characters. A more exhaustive list will be made in the future. This is his secondary character gimmick simply called “Levitate”.

So in line with all of this, King Boo’s moves will consist of…
  • Normals
  • Smashes
  • Aerials
  • Throws
  • Misc
  • Special Moves
  • Final Smash

Please try to group these together as it’s far more helpful than putting them randomly in your post. If you have an entire moveset written up, feel free to submit that as well.
 

GolisoPower

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Neutral Special: Boo Crown Storm
1637940521729.png

King Boo will gain an intense glint in his eyes as he charges his crown with power. Upon releasing the B button, at least one bolt of lightning will come striking down, similar to Thundaga. However, there's a trick to it: Every 20 frames you can charge up to 5 bolts of lightning, and you can influence where it strikes, starting directly in front of you, in between strikes. Each lightning bolt does 6% damage and medium-low knockback.

Down Special: Ghostly Shriek
Befitting of his species, King Boo will cover his face as though someone was directly looking at him. If anybody strikes him, he will throw his hands out and let out a loud, haunting scream at his assailant. This only deals 0.5x the damage he would've taken, which is abysmal, but like Incineroar's Revenge, it's not about the damage you reflect, but what else happens. In this case, the opponent will be put in a Fear State, indicated by a sinister purple glow around them, where their control will be taken away and they are forced to move at max walking speed away from King Boo's location until they are hit, they reach a ledge, or until 3 seconds are up.
 
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My Move ideas:
Jab: King Boo thrusts his arms like Punch combo, where he punches with left arm and later with right arm. If you Spam it, it would be Multi-Jab.

Side Smash: Portrait Scare - King Boo summons portrait in front of Himself and he passes throught itself with huge Scare that gives 10% Damage for KOing an Opponent. This move has Super Armor, so Sonic won't KO him while doing his Side Smash.

Side Special: Big Boo Blow - King Boo inhales huge amount of air and blows off so hard that could send opponents far away with far horizontal knockback. It can be used as anti-recovery move when King Boo stands on Edgs and blows off Opponent to Blast Zone.
It doesn't give any damage, but it can blow you off to Oblivion.

Up Special: Invisi-Flight - King Boo becomes invisible and flies for 5 seconds upwards. When being damaged while mid-air, he becomes visible. This move is King Boo's Recovery move.
 
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