Intro: Bandana Dee flies in on his parasol.
Stance/Idle 1: His idle animation from Return to Dream Land onwards.
Idle 2: Bandana Dee stretches his arms.
Idle 3: Bandana Dee admiringly glances at his spear.
Notable Palette Swaps:
- Bandana Dee (Dee-fault)
- King Dedede (Yellow/Red; wears the Spear ability hat)
- Meta Knight (Purple; wears the Waddle Dee’s sailor hat from Meta Knight’s Revenge)
- Gooey and Kirby (Blue with a pink bandana)
- Landia (Red with a Master Crown look-alike)
- Magolor (Cyan; wears Magolor’s hat)
- Galacta Knight (Pink with white face)
- Whispy Woods (Green; wears the Leaf ability hat)
Walk: His walk from the modern Kirby games.
Dash: His dash from the modern Kirby games.
Damage: His damage animation from the modern Kirby games.
Jump: His jump from the modern Kirby games; like the rest of the Kirby roster, Bandana Dee can jump up to six times. However, since he
can't fly, his height slightly decreases with each jump.
Crouch: His crouch from the modern Kirby games.
Weapon of Choice: Bandana Dee always fights with his trusty spear, but he can also use a parasol and elemental magic as well.
Normal Attacks
Jab: Multispear Thrust; Waddle Dee slashes twice (6%, small knockback), and flurries with multiple spear thrusts (2-3% each, small knockback), and finishes with a straight jab (7%, OK knockback)
Forward+A: Spear Thrust; Bandana Dee thrusts his spear straight forward (8%, OK knockback)
Down+A: Slide; Bandana Dee slides across the ground (5%, small knockback)
Up+A: Skyward Thrust; Bandana Dee thrusts his spear upwards (7%, OK knockback)
Aerial Attacks
Air+A: Bandana Dee rapidly spins his spear (9%, OK knockback)
Air Forward+A: Waddle Spear Barrage; Bandana Dee throws two spears in front of him (6% each, small knockback)
Air Back + A: Back Thrust; Bandana Dee thrusts his spear behind him (10%, OK knockback)
Air Up+A: Parasol Twirl; Bandana Dee twirls his parasol (11%, OK knockback); he can also glide with it by holding Up, somewhat like Peach’s, only it deals no damage.
Air Down+A: Moon Drop; Bandana Dee briefly spins his spear, and then drops down (13% with a meteor effect, OK knockback); he gets pushed up when he makes contact, just like the Links.
Dash Attack: Ground Thrust; Bandana Dee dashes a long distance and runs his spear through the ground, thrusting upwards at the end (12%, OK knockback)
Edge Attack: Bandana Dee thrusts on the edge (9%, OK knockback)
Get-Up Attack: Bandana Dee spins on the ground (8%, OK knockback)
Smash Attacks
Forward+A: Aqua Shot; Bandana Dee flaps his parasol as water spouts out of it (16%, OK knockback)
Up+A: Chumbrella; Bandana Dee expands his parasol greatly (18%, medium knockback)
Down+A: Parasol Twirl; Bandana Dee spins his parasol on the ground as winds comes out of it (19%, medium knockback)
Grab Game
Grab: Bandana Dee summons a Beam with his spear.
Pummel: Bandana Dee stabs the target with his spear (2%)
Forwards+Throw: Capture Beam; Bandana Dee shoots a full Beam diagonally upwards in his direction (14%, OK knockback)
Down+Throw: Bandana Dee stabs the target onto the ground (15%)
Back+Throw: Bandana Dee lifts up the target with his spear and tosses them behind himself (14%, OK knockback)
Up+Throw: Circus Throw; Bandana Dee spins the target around on his parasol and chucks them upwards (11%, OK knockback)
Special Moves
B : Power Effect; Bandana Dee selects one element from a menu to effect his attacks. The selection is like Shulk’s Monado Arts, in which Bandana Dee can switch elements on the fly.
B + Forwards : Spear Throw; Bandana Dee throws one spear at a time when B is tapped (5% each, small knockback). When B is held, Bandana Dee charges, and can either throw two (6% each, small knockback) or three at a time (8% each, small knockback)
B + Up : Waddle Copter; Bandana Dee flies around using his spear as a helicopter (21%, medium knockback); when used on the ground, the player has complete control of Bandana Dee’s flight, in which he can go in all 8 directions.
B + Down : Friend Summon; Bandana Dee throws a heart that summons one of two friends: Waddle Doo and Bronto Burt. Bronto Burt charges into enemies (4%, small knockback), while Waddle Doo uses his Beam ability (12%, OK knockback)
Final Smash: Megaton Punch; Bandana Dee punches up to two targets in front of him (8%), and the targets are into a cutscene where Bandana Dee jumps high into the air, and then punches the ground as he falls back down. The punch is so strong, it creates a fissure in the ground (55%, devastating knockback).
Gimmick: Power Effect Elements
- Blizzard: Attacks are slightly slower, but combos can sometimes freeze a target
- Bluster: Attacks are quicker and the attack power is multiplied by 1.2x, but with more endlag
- Sizzle: Targets could have a lingering fire effect that slowly raises damage, but Bandana Dee’s damage slowly rises the longer he’s left idle
- Splash: Bandana Dee is slower and so are his attacks, but the power is multiplied by 1.4x
- Zap: Attack power slowly increases with each combo (up to 1.5x), but Bandana Dee’s damage slowly rises little by little
Taunts
1: Bandana Dee looks around him, loosely mimicking his artwork from Return to Dream Land.
2: Bandana Dee happily waves his arms.
1+2: Bandana Dee falls asleep, thinking about an apple.
Winposes
1: Bandana Dee’s win pose from the Megaton Punch minigame.
2: Bandana Dee spins his spear and raises it upwards, mimicking his summon animation from Star Allies.
3: Bandana Dee spins his spear and triumphantly plants the bottom end on the ground.
Applause: Bandana Dee’s losing animation from the Megaton Punch minigame.
Icon: Kirby series icon
Boxing Ring Title: Hero Among Waddle Dees
Victory Music:
youtu.be/CEIwsGXvwfU
Kirby Hat: Bandana Dee’s…well, Bandana. However, Kirby only imitates Bandana Dee’s Side B.