psyniac_123
Smash Ace
Sora fans
These don't really exist; you're just messing with us.
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Sora fans
Idk about that bro. 75m was PRET-TY bad. I think Icicle Mountain was in someways better than Brawl's scrolling stage Jungle Falls.The only stage in Smash that I never liked was Icicle Mountain from Melee.
Even Brawl's craziest stages were better than that horrible, awfully unpredictable stage.
I very much preferred 75m over the other DK stage as is. It was more fun. Mario Bros. wasn't a bad stage either, and being R.O.B.'s only stage, I'd be fine with it coming back. I just don't like either stage in Single Player, but they're a lot of fun for multiplayer.How can you call Brawl's stage roster mediocre and yet laud Mario Bros and 75m? Most all of Brawl's stages were alright. I believe overall they were more dynamic than Melee's offerings. The biggest problem with Brawl is the stages were small in comparison to the characters' models.
New Pork City is inexcusable though. Hopefully the next "large" stage is much more coherent than that awful abomination.
I honestly thought there were too many crazy stages. Some normal stages were completely changed by crazy stuff. See Norfair. I honestly don't really think there are too many normal stages in the game. Final Destination and Battlefield are obvious ones. Bridge of Eldin and Mario Kart are decent.I actually liked all stages in Brawl. New Pork City was fun for 4-player matches and had that whole Chimera luring.
I agree it could be smaller though, because fighting Team Ness or Team Lucas during Classic Mode on Intense difficulty was a pain in the ***.
Overall, Brawl's stage roster wasn't bad and had a good balance between plainer stages and crazier stages.
Smashville is pretty normal, Castle Siege is pretty normal other then the 3 sections [which adds variety to the battle] same can be said of Isle DelfinoI honestly thought there were too many crazy stages. Some normal stages were completely changed by crazy stuff. See Norfair. I honestly don't really think there are too many normal stages in the game. Final Destination and Battlefield are obvious ones. Bridge of Eldin and Mario Kart are decent.
Smashville is my fave stage in all of Smash, and I love stages like Delfino Isle, Yoshi's Island, and Pictochat.
I like Brawl's stage roster.
Yeah. I totally forgot about Smashville. Castle Siege and Delfino Isle are also really cool normal stages. I think Yoshi's Island is a little on the small size. I mean it is a normal stage. I just feel so claustrophobic on it. Pictochat is the opposite of a normal stage lol.Smashville is pretty normal, Castle Siege is pretty normal other then the 3 sections [which adds variety to the battle] same can be said of Isle Delfino
There are more plain stages than Battlefield and Final Destination.I honestly thought there were too many crazy stages. Some normal stages were completely changed by crazy stuff. See Norfair. I honestly don't really think there are too many normal stages in the game. Final Destination and Battlefield are obvious ones. Bridge of Eldin and Mario Kart are decent.
I'm actually expecting whatever Xenoblade stage we might receive to be our new large stage. It makes a lot of sense why it should be. One of Xenoblade's signature marks was in the scope of its environments and the level of detail of Bionis. Imagine that in HD.I may not care for Shulk, but I think we can all agree that an Xenoblade stage would be great to have.
Mario Kart is normal compared to the rest of the stages in the game. Same with Bridge of Eldin. I am trying to make a Brawl standard. Those stages are normal according to the standard in Brawl. No doubt that they aren't normal if we are thinking about stages in other games. That is what I didn't like about Brawl. Too many crazy stages. Sakurai said he will keep competitive players in mind. So hopefully we get more normalish stages. The trailer stages seemed fine to me.Most of Brawl's stages were crazy. There was an extremely tiny amount of plain stages. No, it was not balanced in that regard.
64's wasn't much better, of course. Melee did have the most balanced combo of Crazy/Plain stages.
Mind you, that doesn't make Brawl's courses bad at all either. But I don't know what balance you're talking about, because it doesn't actually exist. There's only 3 non-crazy courses at best, or one's that are very easy to work with in tourneys. Battlefield, Final Destination, Smashville. Luigi's Mansion had other issues which got it banned/counterpick, being how easy it was to defend against attacks with the walls. Mario Kart is hardly plain. Bridge of Eldin has the walk-off which makes Chain Grabs too powerful. Yeah... kind of doesn't exist.
Okay, I did forget about Castle Siege and Isle Delfino. Those weren't bad either. But that's 5 courses that were very non-hazardous or non-issues for most of the battle when it came to purely competitive play.
Mario Kart is normal compared to the rest of the stages in the game. Same with Bridge of Eldin. I am trying to make a Brawl standard. Those stages are normal according to the standard in Brawl. No doubt that they aren't normal if we are thinking about stages in other games. That is what I didn't like about Brawl. Too many crazy stages. Sakurai said he will keep competitive players in mind. So hopefully we get more normalish stages. The trailer stages seemed fine to me.
Would it be Sword Valley? The Gaur Plains? Prison Island? Something else? That's my main question if it gets a stage haha.I'm actually expecting whatever Xenoblade stage we might receive to be our new large stage. It makes a lot of sense why it should be. One of Xenoblade's signature marks was in the scope of its environments and the level of detail of Bionis. Imagine that in HD.
I think most people hated Hanenbow for the same reason they hated 75m. There were too many small platforms. It was distracting (which would sometimes contribute to lag). It's color pallet was annoying. The platforms were intractable (they could interrupt attacks). The music sucked. It was more irritable than anything. Characters with bad recovery (like Wolf) had a hard time. I don't know. I thought 75m was worse. But Hanenbow also sucked.Stages-talk?
I sorta digged Hanenbow, but my brothers hated it. Whyyy.
Still agreeing 75m is WAY TOO CONVOLUTED to be a fighting arena, and Mario Bros is just "throw mook to win"-stage. Also hard to kill fella otherwise.
It was an odd stage but I enjoyed it as well. It was pretty to look at too.I really didn't mind Hanenbow; I actually liked it. It had a gimmick that I didn't mind, actually
Funny that what most people hate about Mario Bros. stage is actually what I really like about the stage.
It completely changed the rules and forces you to use different strategies. That is a challenge and makes you think outside of the main Smash rules. That's why I like that stage.
You will think Skyloft is stupid too...I disliked Delfino. The whole moving to different areas thing I found stupid