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I know I'm beating a dead horse here, but I feel this needs to be said:
Thoughts? I want to bring this to GameFAQs in order to reduce the pessimism in regards to the roster. Still need to find links that prove that Brawl was horribly uncompressed.Note: I will be using transformation when discussing the number of characters, not the number of slots. Sakurai considers Melee to have twenty-six characters and Brawl to have thirty-nine characters.
So far, we have received twelve characters (nine veterans and three newcomers) and there is also a very legitimate leak that if true, confirms Pac-Man, Mii and Little Mac on the roster as well, bringing us to fifteen. Along with other news, there is a ton of hype surrounding the new game. However, there is also concern about the roster as it has been confirmed that there will be universal roster (meaning the roster is the same on both versions). Because of this announcement, many people have been under the assumption that the roster will have a similar size to that of Brawl or just a slight increase (below forty-five characters). But when we take a look at all the information that's going around, this isn't likely to happen.
Take a look at the link that confirms universal roster. When Sakurai was discussing if all of the veterans from Melee and Brawl would return, he had this to say on the matter:At first glance, this would make most people overreact, especially for those expecting fifty or more characters. It seems as because the 3DS is as powerful if not more so than the Wii that a similar roster size to Brawl is inevitable, but when taking a closer look at it, nothing of such is indicated and as a matter of fact, the same quote seems to contradict this."The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters.
"So we're forced into the situation where we may need to reduce some characters to a certain degree, but we're really working hard in order to include as many characters as possible."Take a look at the bolded, especially at the "may" part. The "may" indicates that he hasn't cut any characters he's planned due to time constraints yet but that if time constraints comes in, he may have to do so. Yet he may not even be referring to cutting character. Take a look at the bolded underline of "to a certain degree". Notice that Sakurai never explicitly said that if time constraints gets in the way, he may have to cut characters, but that he may need to reduce some characters to a certain degree. That to me is not the same as cutting characters, but implies that he may be doing something else entirely to save time should time constraints coming up.So we're forced into the situation where we may need to reduce some characters to a certain degree
What he could be doing is should time constraints come up, he would modify characters to make them less complicated to deal with because of the 3DS. Like he would split up Pokémon Trainer's Pokémon or separate Zelda and Sheik. These fall more in of reducing some characters to a certain degree than outright cutting characters. Then take a look at this quote:If anything, this contradict the notion that the roster will be of a similar size of that of Brawl. What Sakurai is saying is that he wants to include as many characters as he possibly can that he wants and that includes veterans. He wants to avoid having to cut a lot of characters like he had to in Brawl and is working hard to save characters. This, if anything, indicates that cuts will be as minimal as possible and that cuts will only be done if there is absolutely no other option left.but we're really working hard in order to include as many characters as possible.
It also seems as the issue Sakurai is noting with 3DS is less due to the roster size and more due to mechanical issues. Take a look at this quote:Now it is true that universal roster is confirmed, but why would Sakurai say that characters would be nearly identical if there is some difference between the roster? What Sakurai could be saying is that the while the characters are the same, there are at least a small difference occurring. So for example, Samus and Zero Suit Samus could end up being split on the 3DS version due to complications yet co-exist together on the Wii-U version. Same character but they may function different between both versions. So for those worried about veterans being compromise, the worry will hopefully only extend to the 3DS version.And while the handheld and console versions of the next Super Smash Bros. will feature system-specific stages, the game's moves, characters and items will be "nearly identical".
Finally, there are some reasons why the roster could be large (relatively speaking). A big reason people are worried about roster size is because the 3DS is not able to handle as much as the Wii-U version, but the concern isn't as big as most people think. The Nintendo 3DS is able to handle up to 8 GB of space in a cart. Let's compare two games for example:
- Super Street Fighter IV had only 2 GB of space and yet retained all thirty-five of it's character. While sacrifices obviously had to be made to fit the game, the fact that all characters can fit in is pretty impressive.
- Tekken 3D: Prime Edition had forty-one characters with 4 GB of space.
Chances are that Super Smash Bros. will have 6 or 8 GB of space in order to fit in as much as possible. Considering that compression will likely be a lot better this time around (whereas compression was horribly done in Brawl) and Sakurai trying to include as many characters as possible, having a relatively large roster size increase like from Smash 64 to Melee and Melee to Brawl is not outside of the realm of possibility. Especially when factoring this into the equation:Note that the Subspace Emissary took up most of the time developing the game. Not having a story mode like Subspace Emissary can only mean good things as it would mean more time spent on characters (and especially more things on other parts of the game in general, like online, balancing, stages, new game play mechanics, etc)."There will be a single player [campaign], but it won't be like the [Subspace Emissary] mode in Brawl," Sakurai explained.
Another noteworthy thing is that Namco is capable of balancing large games. Namco has managed to handle a fifty-nine character roster for Tekken Tag Tournament 2 and the game was well received overall. It's only further evidence that with Namco's help, a large roster is certainly not outside of the possibility.
Sakurai has also planned an even larger roster expansion from Melee to Brawl. Back in Brawl, six or seven characters (depending on if the rumor about Plusle & Minun being added is true) were planned to be in the game but were dropped; Mewtwo, Roy, Dr. Mario, Dixie Kong (as Diddy Kong's partner), Toon Zelda/Sheik and maybe Plusle & Minun. Had all of them made the cut, Brawl's roster would have been forty-one/forty-two characters, nineteen/twenty more characters than before. Sakurai realizes that roster expansion is most definitely not everything, but that doesn't mean we won't see a considerable increase with SSB4 as well, especially with Namco helping out.
All of these put together doesn't indicate that similar roster sizes are inevitable and as a matter of fact, point towards a decent increase in the roster size. The concerns in regards to the roster are overblown and are mostly as a result of not putting things together properly.
That's not to say that there will be no cuts as they will probably happen (but for other reasons than time constraints unless the situation gets so dire) or that we will be getting more than sixty-five characters in the game, but when looking at the situation outside a surface point of view, it does show that fifty characters or more is very well within the realm of possibility and that cuts will probably be minimal if they happen. So for those worried about ten veterans getting the axe, don't worry, Sakurai will try to keep as many characters in as possible.