Aurane
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This game just got really awesome.
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This game just got really awesome.
Laughing in tears? Several times, yeah. XDAre you trying to pick a fight with because let me tell you I left Wave Kusanagi in tears.
Do you think it'll be due to a upcoming game, or to coincide with the SMG stage?The banner for Marth is also down, which makes a character next week a bigger possibility.
It's hard to say how it is. It might travel along the path as if the course was actually flat. So it's not the gravity, but the shape of the course influencing it.I think the gravity will affect projectiles. Notice that Samus is on the right side, standing diagonally... And she shot a Charge Shot at Mario.... Notice that Mario is on the top side, standing upright... And he hit the Charge Shot with his Cape.
Don't get me started on this.Let's just say that figuring out how to program is a headache and leave it at that. If any of this is hard for someone to think about, just ignore any ideal mechanics the course could have and move on.
You should read the rest of that post. It means that those who can't handle it or can't wrap their head around it should avoid the programming discussion. Of course you shouldn't, since this is your forte.Don't get me started on this.
My guess is that the gravity simply allows for everything to run along the stage. In other words, I think a lot of this is actually an illusion. I honestly cannot tell you whether or not this stage will be tournament legal, but it definitely looks like a fun and bedazzling stage.
(Peach's Castle had no derp at all)
Not sure how you can call it my forte considering I have mini heart attacks when I even so much think out code in my head.You should read the rest of that post. It means that those who can't handle it or can't wrap their head around it should avoid the programming discussion. Of course you shouldn't, since this is your forte.
-Pets-
And yeah, this is going to be really cool for a stage. I'll especially enjoy it in Single Player, since it looks like the least derpy stage of the Mario series since Melee(Peach's Castle had no derp at all). I'll be honest, I found all of the Mario stages in Brawl pretty derpy and not that great to fight on. They're cool stages, mind you.
Ten times less derpy than a giant moving stage that's easy to die on. Like any long moving stage. Mario Kart had the Karts. I shouldn't have to explain the other Mushroom Kingdoms.What about the Banzai Bill?
I consider moving stages pretty derpy by default. But I get what you mean. It's not BAD, persay. But not my cup of tea when it comes to an actual lack of derp.Not sure how you can call it my forte considering I have mini heart attacks when I even so much think out code in my head.
I thought Isle Delfino was pretty fine save for the portion with the pillars. If we get more stages like Galaxy, I'd be perfectly fine as while it looks like it changes things up for how you approach playing the game, it doesn't look to be overly intrusive.
To me, derp is when you have things like the Wario Ware minigames or everything about Mario Bros. and 75m. Isle Delfino is more about adaptation than derp in my book.I consider moving stages pretty derpy by default. But I get what you mean. It's not BAD, persay. But not my cup of tea when it comes to an actual lack of derp.
Also, you're a cat. That means you're good at thinking by default. :3
Right. Hence why I made it clear that's how I view it as derp. And I get your point too. Fairly understandable.To me, derp is when you have things like the Wario Ware minigames or everything about Mario Bros. and 75m. Isle Delfino is more about adaptation than derp in my book.
Actually, my thinking's a tad nontraditional. Too many details freak me out. I'd honestly say my special skill is the ability to adapt.
That's where youre mistaken, little raging boy.Not sure how you can call it my forte considering I have mini heart attacks when I even so much think out code in my head.
I thought Isle Delfino was pretty fine save for the portion with the pillars. If we get more stages like Galaxy, I'd be perfectly fine as while it looks like it changes things up for how you approach playing the game, it doesn't look to be overly intrusive.
I personally prefer stages changing shape than to have something like stage hazards. I think it adds an element of strategy for when you want to be in a favorable spot.Right. Hence why I made it clear that's how I view it as derp. And I get your point too. Fairly understandable.
I tend to not like to adapt to a course when it comes to moving around often if it hampers my ability to win. A static course or one where only a few platforms rise(Peach's Castle Melee, Fountain of Dreams) can be easier to fight on. The single Banzai Bill doesn't seriously hamper most gameplay in the long run, where as avoiding damage on Mario Kart can be a bit of a more difficult task, same with Port Town Aero Drive and Mute City.
Well, it's like this. I'm great when it comes to the great picture. From my understanding, most people are details > big picture > details, but I work in big picture > details > big picture. This is why when I present ideas, I start with the big picture and then the details - English classes probably helped refine that. Or, I may reference something to get my point across instead of going into specifics.But to each their own, respectively. I like details, to a degree. Sometimes complicated stuff goes right over my head, sometimes it's super easy for me to work with. It's hard to say. XD
And I always got the impression you were great with complicated ideas. My bad.
It's probably my playstyle. I'm bad at strategy, but I can handle stuff that comes my way better. I prefer turn-based rpg's, but am bad at Strategy RPG's. Makes sense.I personally prefer stages changing shape than to have something like stage hazards. I think it adds an element of strategy for when you want to be in a favorable spot.
Also makes sense. Yeah, the details have to be carefully looked over. I have a bit of trouble suddenly looking at a ton. I have a weaker mind than most in that regard. I'm terrible at studying. >_<Well, it's like this. I'm great when it comes to the great picture. From my understanding, most people are details > big picture > details, but I work in big picture > details > big picture. This is why when I present ideas, I start with the big picture and then the details - English classes probably helped refine that. Or, I may reference something to get my point across instead of going into specifics.
For me, if you give me too many details at once, it becomes very difficult for me to process things and I'm turned off by it. This is why I usually find the advice of "Play the game." to be more endearing for people learning a game than to get them in all the fundamentals. When I'd teach people Tekken on occasion, I tell them to just have fun with it. Any tactical stuff would just come about when it presents itself.
The more I think about it. This ability to adapt is my "gift" of sorts. My dad always thought it was music saying I had an ear for it. Rather, it appears I can just catch onto rhythms and learn from there. So maybe he was onto something, but his details > big picture > details way of thinking missed the mark.
Depends the game you try.I'm not very detail-oriented either, that's why I suck at fighting games lol
That's most an approach thing. You just gotta figure out how to approach the game and what playstyle suits you. I've started to be a move defensive and movement heavy player while capitalizing on whiffs.I'm not very detail-oriented either, that's why I suck at fighting games lol
This is actually why the breaking down combos is usually the best approach when learning your combos. Take a look at this one Xiaoyu BnB:Depends the game you try.
Some combos are kind of easy. Dancing Blade(Melee) is the highest some go. It's not super easy, but isn't hyper hard compared to many other ones in fighters. Soul Calibur is a particular offender, and Mortal Kombat(in later games, specifically) go off the charts sometimes. Flying Dragon also gets overly difficult. I've seen Street Fighter and other Capcom fighers go back and fourth in combo difficulty. Depends the game or combo. Sometimes pretty easy, sometimes super hard.
Ten times less derpy than a giant moving stage that's easy to die on. Like any long moving stage. Mario Kart had the Karts. I shouldn't have to explain the other Mushroom Kingdoms.
Peach's Castle(64, Melee) is mostly non-derp. Mushroom Kingdom(64) had too much crap going on. Mushroom Kingdom 1 wasn't terribly better, but the blocks made it really hard to KO.(walk off is also bad by default) Mushroom Kingdom II is slightly less, but a lot of guys can hit you, and it messes with Ness' recovery horribly. Much like Saffron City and Fourside(ironically his own course) did.
I mean for all overall characters. Peach's Castle(both versions) were pretty easy to fight on. Rainbow Ride benefits those with really good recoveries a bit too much. It's like Mushroom Kingdom I, not terribly derpy, but still has it. Mario Kart is this as well. Mushroomy Kingdom is just terrible for tourneys. It moves too much, has too many walls, and can cause random KO's as well as having the Walk-off problem.
I'm not counting the actual stage named Mario Bros. in this, but that one is obviously full of derp.
This may or may not be. It might have lots of background attacks with the Airship, or rarely at all. Much like Peach's Castle(Melee), which I find a pretty balanced course of Hazard VS Non-Hazard.
I consider moving stages pretty derpy by default. But I get what you mean. It's not BAD, persay. But not my cup of tea when it comes to an actual lack of derp.
Also, you're a cat. That means you're good at thinking by default. :3
Not really. I consider it more derpy than Peach's Castle overall. That movement isn't to my liking. But to each their own, respectively.What about Delfino Plaza? That's a Mario stage you know and is considered competitively viable, unlike Peach's Castle. You just seem to forgot about Deflino when you posted this. :C
Up coming game is my guess. More specifically, A Link Between Worlds.SMG stage? Nifty. Looks like it'll be fun.
Do you think it'll be due to a upcoming game, or to coincide with the SMG stage?
LOL, like someone commented...Also, Nintendo dropped another bombshell today that only a few people noticed. Kirby: Triple Deluxe is coming out soon and by "soon" I mean January! Who saw that coming?
http://gonintendo.com/?mode=viewstory&id=217049
I guess we know who one of our January character reveals will probably be then.You thought I was going to say Metaknight/Dedede? Too bad, Waluigi Time!