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Super Smash Bros 4 (Wii U/3DS) Topic

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FlareHabanero

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Anyway on a more serious note, I do wish more people did talk from the prospective of gameplay. People like to ignore that gameplay is a very notable characteristic of a character more then the character itself. Nobody likes someone that plays rubbish.
 

Pyra

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I would personally love a demo even if it's just Mario v. Mario on Battlefield.

Physics engine mmph.
 

Fastblade5035

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Anyway on a more serious note, I do wish more people did talk from the prospective of gameplay. People like to ignore that gameplay is a very notable characteristic of a character more then the character itself. Nobody likes someone that plays rubbish.
The gameplay needs to be super duper fast with combos and wavedashing and l canceling and etc.etc.etc. or else it will suck and ill just play melee again!

I wonder how many people i just pissed off.
 

Rebellious Treecko

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So um, topic change? Moveset ideas maybe, I came up with movesets for Rayman and Banjo (not that either will ever happen) if anyone is interested...

I'd have to flesh them out a bit since I just jotted them down quickly, and I'm still contemplating some specials.
Post them now.
I'd like Rayman content in Smash (mainly from Rayman 1 and Rayman 2), but I know it won't happen.

----
 

Pyra

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The gameplay needs to be super duper fast with combos and wavedashing and l canceling and etc.etc.etc. or else it will suck and ill just play melee again!

I wonder how many people i just pissed off.
If we can't do silly techniques to prove how good we are at the game then I will personally host a game burning where we'll gather our copies of the game and burn it in the name of the Holy Melee.
 

Fatmanonice

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In all seriousness, I think it would be cool if they implemented a "rivalry/compatibility" game mechanic where characters' stats get boosted a certain way when they fight/fight with certain characters. For example, if Mario and Luigi are on a team, maybe they run faster and have faster attacks or if Mario is fighting Bowser, they both get an attack boost and have slightly better recoveries or something along those lines.
 

FlareHabanero

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The gameplay needs to be super duper fast with combos and wavedashing and l canceling and etc.etc.etc. or else it will suck and ill just play melee again!
That's not it, it's more like how characters can work and how we can fix veterans. Then there is the correct balance of varies mechanics to ensure no play style is dominate.

You know, wanting a fun and balanced game so that everyone is happy.
 

Pyra

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In all seriousness, I think it would be cool if they implemented a "rivalry/compatibility" game mechanic where characters' stats get boosted a certain way when they fight/fight with certain characters. For example, if Mario and Luigi are on a team, maybe they run faster and have faster attacks or if Mario is fighting Bowser, they both get an attack boost and have slightly better recoveries or something along those lines.
As long as it's able to be turned on and off, it would be an interesting addition.
 

MexM

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The gameplay needs to be super duper fast with combos and wavedashing and l canceling and etc.etc.etc. or else it will suck and ill just play melee again!

I wonder how many people i just pissed off.
Ignore the 's', just...ESCAPE!

 

Johnknight1

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Anyway on a more serious note, I do wish more people did talk from the prospective of gameplay. People like to ignore that gameplay is a very notable characteristic of a character more then the character itself. Nobody likes someone that plays rubbish.
Exactly. Talking about how much we love our waifus of potentially playable characters is nice and all (and by "nice," I mean "dreadful"), but we all ULTIMATELY PLAY SMASH BROS FOR THE GAMEPLAY!!!

C'mon guys, can't we talk about how characters play, physics, game speed, combos, offense vs. defense, shield mechanics, recovery mechanics, advanced techniques, running speed, land to air speed/momentum (and vice versa), etc.
 

TheFirstPoppyBro

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Exactly. Talking about how much we love our waifus of potentially playable characters is nice and all (and by "nice," I mean "dreadful"), but we all ULTIMATELY PLAY SMASH BROS FOR THE GAMEPLAY!!!

C'mon guys, can't we talk about how characters play, physics, game speed, combos, offense vs. defense, shield mechanics, recovery mechanics, advanced techniques, running speed, land to air speed/momentum (and vice versa), etc.
WELL, WHICH IS IT, JOHN. DO WE PLAY FOR CHARACTERS OR FOR GAMEPLAY? IT CAN'T BE BOTH! :troll:

Anyway, I want a sense of momentum when jumping. And when I hit the ground again.
 

Fatmanonice

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Back in the preBrawl days, I supported Tom Nook having a shop in game where he would sell alternative special moves for characters that would allow you to customize them. In a way, I think special moves play a big role in determining how good a character is overall. Honestly, look at all the high tier characters and you'll notice that the foundation for a lot of their gameplay starts at their special moves, especially if they have good projectiles and/or recoveries.
 

Kamikazek

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There's a new anime about an awkward girl that explores the public world as a challenge, but I forgot its name. Does anyone know the name of that anime?
I assume you mean Wata Mote? *feels bad for being off topic*
 

Verde Coeden Scalesworth

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JamesDNaux

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Post them now.
I'd like Rayman content in Smash (mainly from Rayman 1 and Rayman 2), but I know it won't happen.

----
Alrighty then! Had to work on it a bit so sorry for the delay.
[collapse=Rayman]ACombo- Jabs with right fist, then left, finishes with right.
FTilt- Kicks forward, can be angled up or down.
UTilt- Same as ACombo, but upwards.
DTilt- Sweep kick.
Dash- Spins around while swinging fists.
FSmash- His iconic windup punch, can hold the smash indefinately and run and jump with it before releasing.
USmash- Winds up his fist for an upwards punch, but cannot hold the charge.
DSmash- Slams his fist into the ground.
Nair- Whirls around while kicking.
Fair- Kicks out forwards, similar to Mario's.
Uair- Does an upwards flip kick.
Dair- Slams down into the ground with his fist.
Bair- Kicks behind him in a downward motion.
Tether- Telescopic Fist: Throws out his hand for a grab, can be used to grab edges from a distance.
Pummel- Headbutts opponent.
FThrow- Spins opponent around and throws.
UThrow- Spins his hair into a chopper and grinds opponent onto it.
DThrow- Slams opponent onto the ground,
BThrow- Throws them back and kicks them away.
NeutralB- Energy Shot: Can be rapid fired by tapping special, can be charged by holding it then releasing.
SideB- Plum Toss: Throws a plum at the opponent that has a chance to stick onto their head, causing damage for a short while.
UpB- Flying Ring: A flying ring appears and Rayman grabs onto it to swing himself upwards.
DownB- Body Bounce: Throws his torso downwards, when used in the air it acts as a projectile spike.
Final Smash- (Nothing yet)
[/collapse]
[collapse=Banjo-Kazooie]ACombo- Banjo swipes forward with his claws.
FTilt- Kazooie emerges and pecks forward three times.
UTilt- Kazooie swipes her wings upwards, similar to one of Charizard's attacks.
DTilt- Beak barge, Banjo slides forwards using Kazooie's beak as an attack.
Dash- Banjo rolls forward as Kazooie sheilds him with her wings.
FSmash- Breegull bash, Banjo pulls Kazooie out and slams her into the ground in front of him.
USmash- Banjo pulls Kazooie out and swings her beak upwards.
DSmash- Pack wack, Banjo swings his backpack around.
Nair- Banjo spins around while Kazooie spreads her wings in a chopping motion.
Fair- Rat-a-tat Rap, Kazooie pecks forwards.
Uair- Banjo kicks while doing a flip.
Dair- Beak Buster/Bill Drill: When tapped, Kazooie slams down her beak. When held, she does so with a spinning motion.
Bair- Banjo swipes his claws behind him.
Pummel- Kazooie pecks the opponent.
FThrow- Banjo swings Kazooie at the opponent, knocking them away.
UThrow- Banjo throws the opponent upwards and Kazooie hits them from below with her beak.
DThrow- Banjo throws the opponent on the ground and slams Kazooie's beak into them.
BThrow- Banjo throws the opponent behind him and hits them with an egg laid from Kazooie.
NeutralB- Egg Fire (Random): Kazooie shoots a random egg type, normal, fire, ice, and grenade.
SideB- Clockwork Kazooie Egg: Fires out a short range egg that spawns a miniature Kazooie robot that can be controlled similarly to Snake's missiles, but are bound to the ground. Explode after a short time or on command.
UpB- Shock Spring Jump: A Shock Spring Pad appears and Kazooie performs a great leap upwards.
DownB- Egg Bounce (Random): Kazooie lays a random egg type backwards, which bounces along before breaking.
Final Smash- Wonder Wing Flight: Kazooie takes flight while performing the Wonder Wing invincibility move, she can shoot rapid-fire golden eggs during the duration of the Final Smash.[/collapse]
 

TheFirstPoppyBro

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Enough with the Storm of puns. Seriously, this Chaos has to stop before the forum goes up in Blazing Waves.
 

Johnknight1

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Anyway, I want a sense of momentum when jumping. And when I hit the ground again.
I want Sonic's momentum from running on the ground to translate to the air.

Heck, I want that with every character, but with Sonic, that momentum translating to the air would do wonders for his offense.
 

TheFirstPoppyBro

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I want Sonic's momentum from running on the ground to translate to the air.

Heck, I want that with every character, but with Sonic, that momentum translating to the air would do wonders for his offense.
I REALLY want Project M Wario. :chuckle:
 

Fatmanonice

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I REALLY want Project M Wario. :chuckle:
Of all the adjustments they made to the cast so far, Wario's are the ones that have impressed me the most. The managed to give him a moveset that better reflected the Wario Land games but at the same time didn't stray far from his Brawl playstyle of being floaty and unpredictable as all get out.
 

Salty the SLUG

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Well then get better at the game where you don't get killed by Link. Even in Melee Link isn't very useful; his offense is very limited, and if you space it right, you should win... unless you use a really bad character! :laugh:

Project M is proof that Sky Uppercut needs to be his up Smash.

Oh, and DAT SPIRIT BOMB and new down B are awesome. The side B is a major improvement as well.
Doesn't matter how "bad" link is, my friend was very skilled.
 

TheFirstPoppyBro

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Of all the adjustments they made to the cast so far, Wario's are the ones that have impressed me the most. The managed to give him a moveset that better reflected the Wario Land games but at the same time didn't stray far from his Brawl playstyle of being floaty and unpredictable as all get out.
I'm most impressed with Wario, as well. I'm pretty impressed with Ivysaur as well, what with Solarbeam's mechanic, using Ivysaur's Dair as a recovery assist, Vine Whip grabbing the ledge, even when occupied by another player, etc.
 

Salty the SLUG

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Well then get better at the game where you don't get killed by Link. Even in Melee Link isn't very useful; his offense is very limited, and if you space it right, you should win... unless you use a really bad character! :laugh:

Project M is proof that Sky Uppercut needs to be his up Smash.

Oh, and DAT SPIRIT BOMB and new down B are awesome. The side B is a major improvement as well.
I forgot to mention my friend has a insanely high I.Q (Although he's only book-smart), he knew how to read people (sadly, me) and that's how he won most of his Smash-battles. He was also a huge fan of LoZ and didn't care for "tier" rankings.
 

Johnknight1

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I REALLY want Project M Wario. :chuckle:
I'd also really want Project M Ivysaur and Squirtle, as well as Meta Knight balanced like he is in Project M.

But still, Wario's changes in Project M are nothing short of awesome and awe-inspiring. It almost makes me wish those people were making Smash Bros.
Doesn't matter how "bad" link is, my friend was very skilled.
What does he do that is particularly "skilled"=???
 
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