Fastblade5035
Smash Master
- Joined
- Dec 30, 2012
- Messages
- 3,078
- NNID
- gnic2322
- 3DS FC
- 0645-6032-2207
To everyone talking about cuts and clones...
![](http://i39.tinypic.com/2posk68.jpg)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My Competitive Brawl experiences with Meta Knight (I only faced Meta Knight, never played that awful character):Competitive Brawl can summed up by these words.
Meta Knight.
Camping.
Smashville.
I think he meant character wise not playstyle if it was playstyle it would be MKHonestly, probably ROB, only because he was the campiest little butthole character in the game.
I seriously once played a 15 minute no time limit game IRL at this tournament against this ROB in friendlies, and I seriously wanted to quit. That was actually the last Brawl tournament I ever entered and the last day I played Brawl match (sans mods), and that was like 2009 status.
Port TownWow, I honestly thought that was one of the most liberal stagelists I've seen outside of Finland and Nova Scotia, which stages are questionably banned to you?
HAHA, no.I'm pretty sure at this point, Jigglypuff would be the character that people would miss the least. To be perfectly honest, Jigglypuff is probably the character that has over stayed it's welcome in Super Smash Bros. It was kind of funny the first time around or two, but it's starting to get a little stale.
People are being vocal for Ike because they don't want a situation like with Roy happening. It's not the same situation, but fear is playing a role into this. This is especially a problem if in the hypothetical case of Chrom being essentially the successor of Ike actually happens, because it will be one big lose-lose situation.Definitely not Ike. Aside from Sonic, I'd say that he's the most wanted Brawl newcomer to return based on Miiverse posts or maybe people are just so vocal about him BECAUSE they think he's going to be cut...
The problem is Meta Knight is too easy a character to make "broken."In Meta Knight's defense...he's f*cking bad ***. Mained him on day one. He just need a fix is all.
Why would Lucario and Wolf get cut over Falco and Toon Link? I never understood people saying that Wolf will go and Falco will stay. It's like ****ing JonTron calling Wolf a clone when they played Brawl. I raged so hard I went Super Sayian.By characters not returning, he's referencing Melee too bro. Characters like Wolf and Lucario could get cut, but I highly doubt anyone in 2 smash games thus far will be cut. On top of that, I think the backlash to any cut of the Brawl roster will equal huge backlash; Sakurai got (rightfully) crapped on for cutting Mewtwo and hopefully, he still has some crap stains for it, and for Game Arts being such a gigantic failure of a smash developer.
Too bad his design philosophy for this game is MUCH different than the one he had for previous games. He no longer has any need to add clones to beef the roster. Honestly, 40 characters would satisfy most reasonable fans as long as we got plenty of fresh new faces.And that re-adding veterans is cheaper, less time and resource consuming, involves less people, and a lot easier than adding newcomers.
You do realize like Jigglypuff, Captain Falcon, and Samus are more clone-y than Lucas right=???![]()
pic related?Well I want everyone cut, and I want you all cut deep in the worst ways.
Falco is unlikely to simply be dumped just like that, after making it into Melee, and and Brawl.
To my knowledge, I don't much of what I could do for Falco, but I have faith in Sakurai.
Also, I had no plans of bringing up the tier list. I know Sakurai would probably not be looking at the tier lists for that.
Besides, he's, like I said before, a major and popular Starfox character. If they took him out, then he'd at least be replaced with someone else that isn't in already, Sakurai wouldn't lower the amount of reps for a franchise.
More like one word:Competitive Brawl can summed up by these words.
Meta Knight.
Camping.
Smashville.
Obviously you don't play against top level Brawl players, and obviously you don't know how much a lot of those banned stages make the top tiers better and most every other character worse. Meta Knight can camp the hell out of nearly every banned stage, and many of said banned stages are terribly designed (at least for competitive play).
I don't play against them, but I've watched them in action. It's an overrated experience imo.
Woah woah don't get uber defensive. I have seen fair arguments for all of those stages, though particularly better ones for Port Town.Port Town
Norfair
Skyworld
I'm sure some over-competitive elitist will try to debate me over it, in some sorry attempt to change my opinion.
Save your energy.
We really gotta have this in this thread? -.-More like one word:
Dead.
How about that Anna? I hear she's a great lucker.People are being vocal for Ike because they don't want a situation like with Roy happening. It's not the same situation, but fear is playing a role into this. This is especially a problem if in the hypothetical case of Chrom being essentially the successor of Ike actually happens, because it will be one big lose-lose situation.
10. How is this movie important? Just because it was an attempt at a Nintendo movie, it was one movie, hardly known, and not sucsessful. I don't even think it affected the games much.I was just reading this "10 Important Characters In Nintendo's History That Probably Won't Be In The New Smash Bros." and I didn't think it was that of an exciting read. Here is my opinion on their choices:/endrant10) Anyone from the Super Mario Bros. Movie - No one thinks of this film when looking at Nintendo's successful history (Not even Nintendo themselves).
09) Hanafuda Cards - Yes, it's part of Nintendo's history but fail to see it working like R.O.B. or Mr. Game & Watch.
08) Nester - I have little hope for characters created outside of Japan, especially ones that originated from a North American Nintendo magazine. I didn't grow up with Howard & Nester but I don't think Sakurai is even familiar with this.
07) The Virtual Boy - Not a character, simple as that.
06) Captain N - Just like Nester, I have little hope for characters created outside of Japan, especially ones that originated from a North American cartoon from the 90's. And was Nintendo themselves truly involved with this show to begin with?
05) Stanley the Exterminator - He has the best chance than any other character on this list. And he's not Stanley the Exterminator he's the Stanley the Bugman.
04 Geno - Important to Nintendo's history? That's a funny way of spelling "overrated." Yes, there's a super high demand/following for this character in Smash but like the article said, it's all up to Square Enix to decide his inclusion.
03) Town Tool Shopkeeper - Who? And why is he sounding more serious then he truly is?
02) Pauline - Yes, she's somewhat forgotten and not that developed but has a small chance of showing up in some way.
01) Reggie Fils-Aime - As much as I love him and have a chuckle seeing him in a Smash game, but he's nothing more than a spokesperson for Nintendo of America and hasn't really made any life changing contributions to the company video game wise like Miyamoto & Iwata. I wouldn't mind him but it doesn't sound realistic
Is it possible for smash 4 to use GGPO?
That's what Sakurai said about BRAWL even though a lot of stuff was literally ported from Melee, from frames, data, percent damage, animations, voices, and sound effects. Also, several of the Brawl character models on Smash 3DS are downscaled versions of the Brawl character models.Too bad his design philosophy for this game is MUCH different than the one he had for previous games. He no longer has any need to add clones to beef the roster. Honestly, 40 characters would satisfy most reasonable fans as long as we got plenty of fresh new faces.
You got Impa on this roster, therefore, you should get away from your keyboard, and stop posting. That thing isn't replacing Sheik any time soon.My prediction roster is 45 and I know many that would be cool with something like that, c'mon, you wouldn't be ok with this?:
![]()
Johnknight1 said:You do realize like Jigglypuff, Captain Falcon, and Samus are more clone-y than Lucas right=???![]()
Jigglypuff, Captain Falcon, and Samus have more borrowed moves than Lucas. It's a fact. Also, most of the Smash 64 roster WAS CLONES!!!WHAT?!?
HOW???
Dude, you're gonna have to explain yourself bro. That's the most outlandish statement you've made in a long time, and you say a lot of insane ****.
Functioning in a way that makes your addition feel appreciate is a reason for returning, and being relevant on the roster matters. Currently, everyone of the Melee/Brawl 22 is in that camp, and nearly all of the Brawl newcomers (sans like the likes of Wolf, ROB, and Lucario, who felt a little awkward/had bad design choices).Being in previous games has little no bearing in a character returning.
Because a missing song that is a theme that other character use=??? That isn't much evidence. Plus, Jigglypuff is possibly the easiest character to make anyways.Jiggs has been in since 64, and almost didn't make it to Brawl.
I was just reading this "10 Important Characters In Nintendo's History That Probably Won't Be In The New Smash Bros." and I didn't think it was that of an exciting read. Here is my opinion on their choices:/endrant10) Anyone from the Super Mario Bros. Movie - No one thinks of this film when looking at Nintendo's successful history (Not even Nintendo themselves).
09) Hanafuda Cards - Yes, it's part of Nintendo's history but fail to see it working like R.O.B. or Mr. Game & Watch.
08) Nester - I have little hope for characters created outside of Japan, especially ones that originated from a North American Nintendo magazine. I didn't grow up with Howard & Nester but I don't think Sakurai is even familiar with this.
07) The Virtual Boy - Not a character, simple as that.
06) Captain N - Just like Nester, I have little hope for characters created outside of Japan, especially ones that originated from a North American cartoon from the 90's. And was Nintendo themselves truly involved with this show to begin with?
05) Stanley the Exterminator - He has the best chance than any other character on this list. And he's not Stanley the Exterminator he's the Stanley the Bugman.
04 Geno - Important to Nintendo's history? That's a funny way of spelling "overrated." Yes, there's a super high demand/following for this character in Smash but like the article said, it's all up to Square Enix to decide his inclusion.
03) Town Tool Shopkeeper - Who? And why is he sounding more serious then he truly is?
02) Pauline - Yes, she's somewhat forgotten and not that developed but has a small chance of showing up in some way.
01) Reggie Fils-Aime - As much as I love him and have a chuckle seeing him in a Smash game, but he's nothing more than a spokesperson for Nintendo of America and hasn't really made any life changing contributions to the company video game wise like Miyamoto & Iwata. I wouldn't mind him but it doesn't sound realistic
Not debating against you, but you should know why these are banned.Port Town
Norfair
Skyworld
I'm sure some over-competitive elitist will try to debate me over it, in some sorry attempt to change my opinion.
Save your energy.
Sakurai sure did.You don't devote 3/5-ths of the development time to filler content.![]()
Well, it would be nice to have a non-Meta Knight stage list, but honestly, a lot of those stages are also good picks for the next top tier characters.Okay, a question to start with Meta Knight. If Meta Knight is the only reason certain stages are banned, and Meta Knight needs special rules JUST to accommodate him, wouldn't it be better to eliminate the source of the problem? Ya know, Meta Knight?
You have bit of a point there, but I doubt he only cares about what characters can do.I answered most of your doubts in my reply to John, but I'll say a little more. Being in previous games has little no bearing in a character returning. Jiggs has been in since 64, and almost didn't make it to Brawl. When have we ever seen any evidence that vets take priority over other characters?
Also, Smash isn't a hall of representation. It's a fighting game. Sakurai doesn't care about giving proportional representation across franchises. He looks at what characters can do in the context of a fighter, not trying to keep things proportioned across games. This is why we got 3 characters from a franchise that hasn't seen attention in nearly a decade, as well as why Pokemon got a total of 7 characters while Mario only got 4.
The "defensiveness" comes from me not wanting an over-heated discussion, since that tends to happen a lot in this thread.Woah woah don't get uber defensive. I have seen fair arguments for all of those stages, though particularly better ones for Port Town.
I know Norfair has been said to have some terrible camping/planking issues, but I never saw in the threads I read someone finally pulling out a video to actually prove this. (Which was asked for a LOT.) If it degenerated play through that, the ban is acceptible. To those who would tell me "what about the hazards" I can point to a thread that actually shows every hazard can be predicted, so that isn't an arguing point.
Skyworld is a bit more difficult. The cave of life argument isn't easy to refute I admit, but the over reliance on stage spikes to me would seem like possibly counterpick material in all honesty. (Those are the listed reasons for it's ban.)
Now Port Town. This one is seriously curious as the wiki doesn't even list a reason for it's ban or talk of its legality like almost all other stages. Curious indeed. However, it was shown that all hazards are predictable on the stage, BUT what might have hurt that argument is one car seemed to sometimes hit you even in a safe zone for no apparent reason. I don't know if anyone sat down to ever really look into it though, so sadly this random rumor could have knocked out an excellent counterpick.
It's still alive and well in SoCal... and Mexico, Japan, the east coast, France, Chile and a couple other places. It's dwindled a lot but no game lasts forever. Brawl had a good run despite the negativity aimed at it (which was deserved at times).More like one word:
Dead.
That was a waste of a read. Pauline is the only character that deserves to be mentioned; the rest are a bunch of bad jokes that would embarrass "comedians" like Carlos Mencia (real name Ned Arnel Mencia, and he is half German and Honduran, and is not Mexican btw).I was just reading this "10 Important Characters In Nintendo's History That Probably Won't Be In The New Smash Bros." and I didn't think it was that of an exciting read.
Well, it would be nice to have a non-Meta Knight stage list, but honestly, a lot of those stages are also good picks for the next top tier characters.
As for the Meta Knight bans, majority rules. The majority of competitive Brawl players and Brawl tournament winners use Meta Knight, which is why a lot of bottom/low/mid tier character heroes who don't use Meta Knight have quit Brawl in the last year or so. The majority is literally cannibalizing the community and eating up everyone else. On top of that, many such players were TO's, so certain scenes (like NorCal Brawl) have seemingly disappeared.
In other words, Meta Knight is killing Brawl, and unless Meta Knight is banned, a lot of his moves are banned, or people switch to say Balanced Brawl as the new competitive standard, competitive Brawl is going to die, and it will die a lot sooner than Melee ever will. Heck, competitive Project M might be bigger than competitive Brawl in 5 years.
I understand, I had someone almost hit me for joking about Mario Bros. being legal. Though there's technically reasons it could/should beThe "defensiveness" comes from me not wanting an over-heated discussion, since that tends to happen a lot in this thread.
But anyway, as for Norfair, I also saw it mentioned that matches there just turn into planking competitions, though I never saw how it's "unbeatable" there.
For the other two, you've kind of summed up my take on them, aside from being hit while in a "safe zone".
That's something I never imagined happening, but I guess it's possible, considering the cars apparently have different sized hitboxes.
No, Jigglypuff has it's own victory music file. It's Wolf that's missing one.Because a missing song that is a theme that other character use=??? That isn't much evidence. Plus, Jigglypuff is possibly the easiest character to make anyways.
She's got red hair.How about that Anna? I hear she's a great lucker.
Does not mean her chances in Smash 4 are any lower, though she may have been low priority at the time, if they decided to add her in Brawl at the last minute, then I suspect Jigglypuff will be in Smash 4 as well, they probably figured it wouldn't be right to cut someone with a good moveset who has been around since the very first Smash game.No, Jigglypuff has it's own victory music file. It's Wolf that's missing one.
Jigglypuff however, is towards the end of the character data rather than with the other veterans. She is with Toon Link and Wolf, two other low-priority characters that survived the cuts, as well as the scrapped Mewtwo, Roy, Dr. Mario, Toon Zelda/Sheik, and presumably "pra_mai".
I have explained this a crapton of times in multiple threads.
No they aren't, Samus, Link, DK and Pika are different. Not to mention Bowser is totally different...That's what Sakurai said about BRAWL even though a lot of stuff was literally ported from Melee, from frames, data, percent damage, animations, voices, and sound effects. Also, several of the Brawl character models on Smash 3DS are downscaled versions of the Brawl character models.
I don't see how Impa is a bad character choice. One thing is Diddy Kong pissing people off by constantly bringing her up. Another is her being a legit bad character. For one bringing Impa in means Zelda can finally go solo and become a much better character. There is literally NO REASON to keep the transform gimmick. It doesn't work. The only way to make it work is by completely reworking both characters so that they have synergy and work in tandem, something that is much more effort than it's worth. Having a ranged power Zoner with few killing moves, and a Rushdown that pretty much doesn everything is not a good way of making a transforming character. Remove Sheik, make Zelda like P:M Zelda, and replace transform with a magic charge like P:M Lucas's B.You got Impa on this roster, therefore, you should get away from your keyboard, and stop posting. That thing isn't replacing Sheik any time soon.
Oh, and Lyn won't be playable, at least if this theory I have holds up. (The theory is) No character thus far whose last/only game was 2 generations of gaming ago has been a smash newcomer; it is a fact.
So is it a theory or a fact?(The theory is) No character thus far whose last/only game was 2 generations of gaming ago has been a smash newcomer; it is a fact.
Jigglypuff, Captain Falcon, and Samus have more borrowed moves than Lucas. It's a fact. Also, most of the Smash 64 roster WAS CLONES!!!
Also, their play styles were (at least initially) a lot less unique than Lucas' was in Brawl, and it isn't even close.
Once again, "relevancy" is moot. I don't see how those characters are awkward, and I find it funny how you forget about Ness, who has been more awkward than a virgin around a pretty girl since Smash 64.Functioning in a way that makes your addition feel appreciate is a reason for returning, and being relevant on the roster matters. Currently, everyone of the Melee/Brawl 22 is in that camp, and nearly all of the Brawl newcomers (sans like the likes of Wolf, ROB, and Lucario, who felt a little awkward/had bad design choices).
Because a missing song that is a theme that other character use=??? That isn't much evidence. Plus, Jigglypuff is possibly the easiest character to make anyways.
Literally every stage was banned for Meta Knight.Which stages that were banned for Meta Knight are just as strong a counterpick for other top tiers? if possible, I'd like you to list them. i believe you are possible correct on some from what i know, but I would like to know your personal opinion.
I can't tell you how many former Brawl competitive players I know who went to Project M, including myself. I know several formerly ranked players in various regions who play that game religiously. It is so beautiful to see their passion reignited for a game (well, technically a mod) that they can actually enjoy!I could see Project M becoming HUGE. Not just because of Melee fans either, there seems to be players flocking to it to be their exclusive smash game now, which is amazing really.
Well the extra stage choices hurt non-Meta Knight players, so cutting those stages was necessary since Meta Knight wasn't being banned.But on Meta Knight: we had to craft our entire stage list and rule set JUST to make him "fair". Now, he's probably reasonable if we are totally honest, just an extremely strong character is a very high tier like other fighters. HOWEVER we shouldn't have nerfed other characters arbitrarily to allow one character to compete. that's right, we nerfed some low tiers to allow a top tier to be in the game. That's BAD.
It wasn't a last-minute addition, though. The only such case for Brawl was Sonic.Does not mean her chances in Smash 4 are any lower, though she may have been low priority at the time, if they decided to add her in Brawl at the last minute, then I suspect Jigglypuff will be in Smash 4 as well, they probably figured it wouldn't be right to cut someone with a good moveset who has been around since the very first Smash game.
That's what I think, at least.
Just be careful using that word literally. I'll ask again, you sure every stage that was banned was for Meta Knight? I know that's not the case, and if it was... The backroom should have been disolved as they have no right to make a ruleset with that mentality. (Though I already know during many votyes BBR members admited many votes were given without any proper info because they never played on the stage or out of "I don't like it, it's not in my region so I wouldn't be surprised.)Literally every stage was banned for Meta Knight.
Wall infinites are logical to ban a stage for, as well as walk off stages with chain grabs. However, I'd like to see which stages that were remotely big, or had super strong hazards you are referring to for reference.As for the other characters, characters like Olimar and Marth lead to banning stages with walls and super strong hazards, characters like Ice Climbers and King Dedede ban walk off stages, and characters like Falco and Snake lead to the banning of stages that are remotely big.
I understand, it's picked up a ton of momentum, enough I even suggested on the site project I'm working on that we should also collect Project M data. I admit, it is fun to watch for sure.I can't tell you how many former Brawl competitive players I know who went to Project M, including myself. I know several formerly ranked players in various regions who play that game religiously. It is so beautiful to see their passion reignited for a game (well, technically a mod) that they can actually enjoy!![]()
Sometimes yes, but you must remember by removing those stages that being there hurt non Meta Knight players, you hurt them anyways by taking away stages they were strong on in many cases, so what good does it do in the end?Well the extra stage choices hurt non-Meta Knight players, so cutting those stages was necessary since Meta Knight wasn't being banned.
Still, like I have mentioned before, Brawl's wonky play led to a lot of stages that in a more competitive-friendly game would not have been banned.
Sorry John, but I'm gonna have to disagree with you here.Jigglypuff, Captain Falcon, and Samus have more borrowed moves than Lucas. It's a fact. Also, most of the Smash 64 roster WAS CLONES!!!