lain
Smash Master
NOOOO JOHNNNZZZZ
these stages suck.
LOL
these stages suck.
LOL
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That was perhaps the most pathetic argument I've ever read. You know what? I think any character with flashy moves should be banned. Because it would distract someone with ADD. Which is totally a bannable offense.lol lain...but come on not everyone plays alike...these stages r huge distractions that alter the playing field whether you ike to believe so or not. just think about it...what if someone who has add is playin, those cars would be a huge distraction and end up getting him killed. **** like that, and why should you have to worry about moving obstacles in a fighting game, thats just ridiculous...you might as well keep all items on if thats the case, cause they are just the same thing...just dont get hit by items duh
Joel, seriously, they don't kill at 20%. Also, I've only played on that stage with Snake twice. I know Snake is good on that stage. You know who I played most on it? Kirby.ok first off samurai, u play snake so of course u see no problem with that level. 2nd geting hit by those cars is never going to be your fault. their part of the level, therefore its the levels fault. 3rdly i dont want to hear any ****ing johns when i die to a car at 20% 3 time in a row and a peice of my shattered controller flies into ur eyeball.
the lesson learned here, DONT ****ING PLAY SNAKE AND TRY TO ARGUE ABOUT CARS NOT KILLING
ur philosophy on this is all wrong, but unfortunatly u see it just like everyone else that somhow has huge influence in smash :/And one more thing, the definition of a counter pick is a stage where someone PICKS a stage and then uses it to their advantage. If a player loses on their own counterpick, it's their fault. You're SUPPOSED to win on your counterpick, that's why it's a counterpick. If someone's an idiot and counterpicks something cheap, DO IT RIGHT BACK. It's that simple.
Just because characters a, b, and c can do x, y, and z on a stage is not a reason to ban it. A counterpick is such that it gives advantages to certain characters while giving plenty of disadvantages to the opponent. You can get around every tactic on every stage on this list. If there is anything where you physically cannot get out of or prevent in some way, please tell us. That is a viable discussion point. Anything else is just people complaining about their relative inexperience on levels.
BTW, who here has ever counterpicked lylat? No one likes it, and therefore no one picks it. The point that it is available for people to possibly pick is enough. The point is, you are not FORCED to play on any of these stages unless someone CPs it. If they do, CP something else right back at them. That's what makes smash so interesting and strategically dependent. Strategy is key, and counterpicking is the mechanic that adds more depth to the game. I think after we actually have the tournament, and people play on it some, people will realize that what they were talking about was a bunch of nonsense. However, until then, practice against human opponents and come to Panda's and my smash fests that we will probably hold regularly on Thursdays or Fridays.
no i think its more like ill play with you a few rounds on that level, and your going to be begging for a ban. but i mean well just figure that out in tourney but i really dont see WTF snake is going to do with no ledges and being corralled into one part of the level for a easy smash killJoel, seriously, they don't kill at 20%. Also, I've only played on that stage with Snake twice. I know Snake is good on that stage. You know who I played most on it? Kirby.
You know what? Vayseth used to think the exact same way you do, and so did I. But when making this stage list, Vayseth and I decided to play the stage thoroughly. He's not joking when he said we played it for hours, because we seriously spent a long time thinking about the stage. At first, I was pretty sure it was going to get banned, and Vayseth was confident that the stage was pure bull****. But after we played the stage a few times, discovered the safe zones, and learned more about the stage, we realized its not that bad at all.
Dude, if you want I'll sit down with you to point out all the safe zones, and tell you everything that can happen on that stage. After a couple rounds, I think you'll see what I'm talking about. I guarantee that once you understand the stage a little better, you'll never die to a car unless you decide to tempt fate and fight where the cars appear.
I agree with you that stupid bull**** shouldn't decide matches. Green Greens has always been a borderline banned stage. The backroom is actually voting on it right now, and the votes are split in the middle of banned and counterpick, so trust me when I say that a good amount of people agree with you. Any stage that makes you fight the level more than you fight your opponent (like Rumble Falls) is a bull**** stage. I just sat down, with Game & Watch, for 20 minutes playing on Port Town. The cars actually don't come out that often. But here is my question to you: If you can avoid the cars completely, then is it an issue how strong they are? I can show you 3-6 places on every transformation (except one) that you will never be hit by a car if you stand in. IIRC, its been awhile, there were parts of Mute City where you couldn't avoid the cars, but there are plenty of places to avoid them on Port Town. But, in return, the cars are much stronger.ur philosophy on this is all wrong, but unfortunatly u see it just like everyone else that somhow has huge influence in smash :/
guess all is not brawl
ok that was a bad melee joke
Smash should be like this. Fair
How is running around on green greens, with bombs spawning at random and apples that can kill you at low % and also give health not to mention the oh so annoying wind(notice how dreamland is gone)
My last set with vidjo in mele "All FD" agreed upon before hand He wins on FD, i win on FD, he counter picks mute city (ya know the one with the cars and no ledges) he 4 stocks me. hmmm that makes tons of sense.
Area port town or whatever the **** its called in brawl has cars that are at LEAST 10X more powerful than the cars in melee. Mute city was questionable in melee, Mute city needs to be banned in brawl(**) ill tell u what those mean later.
out of all the stages that are on/ off that i dont understand. Mute city is the only one thats on, that ABSOLUTLY shouldent be, sure the questionable levels, but there always has been
k not really sure why i even took the time to write that because its not going to matter.
but basically my philosophy of smash is SKILL. i want to see SKILL win. not a circus clown jumping through hoops. theres enough bomb blowing lava flowing fire charing level changing apple eating wind ****ed bull**** going on already, we dont need to add car jumping into the mix
aight im prolly done for a lil bit
Like I said before, there is only a single transformation that has only 1 safe place to stay. And no ledges is fine by me, because there is a floor underneath the stage most of the time. That means I don't have to worry about getting my cypher grabbed. Also, because there are multiple safe places, people usually end up in opposite corners when cars come, so Snake can just lob nades or nikitas at you while you wait for the cars to finish running by.no i think its more like ill play with you a few rounds on that level, and your going to be begging for a ban. but i mean well just figure that out in tourney but i really dont see WTF snake is going to do with no ledges and being corralled into one part of the level for a easy smash kill
oh believe me i understand the level isnt like completly game breaking or anything. and yes even if there was a way to completly dodge the cars every phase(cept 1) its like im being told to play dodge ball, not... dodge brawl HAHAHAHAH .... yeah ... okay. im sure i can dodge my way through a few tournaments but once people start learning way to ABUSE you in the cars its going to be to late to ban it, it happened in melee. it would be nice if it didnt happen this time. thats half the reason i bark so much at the kishes is because they could have done away with alot of the crap we had in melee, but sadley they were mostly fueling the crap :/ love the guys but ****. and like i said when brawl was being released, im not playing this game for long. only until i am just losing at the game period. i know alot hate the fact that im winning right now but i am. once im done ill leave, i just wanna leave the 17-18 yr old kids that are getting into this like i did have a fair ****ing chance, and not have to deal with a bunch of scrub giggling about cars killing me at 30-40%I agree with you that stupid bull**** shouldn't decide matches. Green Greens has always been a borderline banned stage. The backroom is actually voting on it right now, and the votes are split in the middle of banned and counterpick, so trust me when I say that a good amount of people agree with you. Any stage that makes you fight the level more than you fight your opponent (like Rumble Falls) is a bull**** stage. I just sat down, with Game & Watch, for 20 minutes playing on Port Town. The cars actually don't come out that often. But here is my question to you: If you can avoid the cars completely, then is it an issue how strong they are? I can show you 3-6 places on every transformation (except one) that you will never be hit by a car if you stand in. IIRC, its been awhile, there were parts of Mute City where you couldn't avoid the cars, but there are plenty of places to avoid them on Port Town. But, in return, the cars are much stronger.
Also, I'm wondering the same thing as Vayseth... Is Port Town the only thing people are concerned about?
EDIT: Didn't see this post
Like I said before, there is only a single transformation that has only 1 safe place to stay. And no ledges is fine by me, because there is a floor underneath the stage most of the time. That means I don't have to worry about getting my cypher grabbed. Also, because there are multiple safe places, people usually end up in opposite corners when cars come, so Snake can just lob nades or nikitas at you while you wait for the cars to finish running by.
Yeah, the stage is pretty good for Snake. But btw, its pretty good for G&W, too. You can jump out to the ends of the stage and Fair people, but still make it back by only taking like 15% from bouncing off the bottom of the stage. His stupid parachute also lets him sit out there and wait for a transformation to happen, so some characters won't even get the chance to edgeguard him.
bingo sky world was the one i woulda rather did away with but when you look at it theres really not much that makes it ban worthy, there no bombs blowing u up, there no wind, theres no items falling, there no aligator or arwing trying to get you, you dont have cars running you over. the onoly thing is the breaking levels. OKOK lemme compare that counter pick to a melee counter pickJust out of sheer curiosity, how come you'd ban Distant Planet? Er.. Actually, seems like you'd ban every stage with a permanent walk-off. Is it because of DeDeDe?
Also, I don't disagree with that stage list. Aside from the fact that tournaments are now shifting to the stage strike system, I could very well see your list being the final stage list a few years down the line (with the exception of Sky World). You have reasons for why they should be on, but do you have reasons why the others should be banned?
Like Ankoku said, there is no way to get eaten by the thing on the right side unless you actually try. Also, there is tons of warning before the water comes, because the stage goes dark and you start seeing rain. And those items are definitely pretty worthless, but it at least helps with getting your moves unstaled. The stage actually seems pretty straightforward and fair IMO.9. Distant Planet-nothing is what it seems you go to step on the platforms they start to sag, you go on the slope, water starts to sweep you away, you go to jump on the big watermelon AND IT EATS YOU. not to mention the walk off home run or the worthles items that drop. i feel that stage is just set up bad for smash. between being knocking into the watermelon and water forcing you into the middle(or just putting you in a struggling position, something chars like GW are usually in ANYWAYS)i feel its not competition worthy
That could happen. Or something else could happen: People can figure out how to avoid getting chaingrabbed on the bottom. Like I said before, I could see many of the stages you chose to ban as being future bans, because there is the potential that some characters (mostly D3) will be too good on them. But each of the stages actually allows counter strategies to what many people think could become broken on them. IMO, its too early to claim we know what becomes "too good" in the future.Mario Circuit-walk off homers galore. cars, i can see this level going to hell really fast once people figure out DDD
Maybe its because lots of my friends love that stage, but I've played it enough to not get hit by the hazards. Although, I just thought of something right now that would kinda make this stage 10x more ban-worthy... I wonder if faux super armor during grabs applies when getting hit by the bombs...Pirate Ship-Bombs are to fast on this level, it has phase changes. the steering wheel or whatever FLINGS you away causing death in some instances. the side of the boat spikes you. Honestly i think the bombs were enough. How many death do you think those bombs have cost people in tourney SO FAR, then think about the next 3 or 4 years
Definitely has the potential to get banned, but we should probably wait to see where it goes. Here is something that might help you when thinking about it:Pictochat- cmon....(i actually beat dope in a MM this weekend because this level totaly ****ed him LOL)
Also, here is a picture overlay of every hazard that can be drawn (Joshu made it):Okay, IIRC, according to Phanna (who did a ton of research on the stage) a transformation occurs every 13.33 seconds. There are 27 transformations total (I think), and they work on a loop which is longer than the 8 minutes set for the game. So essentially, when one transformation happens, it will never happen again that game. For example, once the missiles come and go, they won't reappear, so those zones are then safe for the rest of the match. However, they do appear randomly without an order.
I don't really get what you're saying here. Could you clarify that a bit?Green Hill Zone- bumpers can kill walk off homers and the middle breaks down (if you want all the reasons)
How come? I'm honestly curious about it, because Vayseth and I were really on the fence with this one.Onett-was banned in melee i cant stress enough that we got it right, lets just leave it that way. the level is NO DIFFERENT actually worse cause of the overhang on the house
panda so your saying we have to sit there the whole match instead of fighting? i doubt you know when things are gonna spawn. i dont mind pictochat but i dont understand how people think you can just "advoid" them when you have someone trying to kill u.Also, here is a picture overlay of every hazard that can be drawn (Joshu made it):
This is true about panda and overswarmPanda's a cool dude.
Honestly, I'm sure a lot of MI people are on the more conservative side, and I don't have too much of a problem with just playing neutrals all the time, but the rest of the Midwest is pretty heavy on the counterpick stages. :V
Especially Overswarm. :V