Okay, on Sunday I'll have some free time, so I'd like to whip up a code set to use with the more updated values. I'd appreciate all of y'alls input, of course.
Things that need to be considered (and can be modified at this point in time), along with my opinion:
Shield Modifications (Power Shield Frames, Damage Received, Regen Rate) I like the regen rate reduced to 0.5, haven't tinkered with others
Hitstun I suppose about 0.48 is appropriate
Throw Speed I guess maybe 1.5x speed?
Jump Speed (this is the jump animation, not the jump itself) Same again
Buffering 1 frame
Decay No stale, but with a fresh bonus
Hitlag Half+2 - low hitlag moves retain their normal amount, but high moves are significantly affected
Shieldstun 11/22/5 seems to work dandy, I guess
Reversed Stages Pictochat, Warioware, Pkmn2, Green Hill Zone, Pirate Ship
Gravity ~1.05 up, 1.2 down
I think we can all agree on halved aerial lag, triple jump glitch fixed, Dash Dancing and Cancelling, No Autosweetspot and Tripping.
We also have some character specifics available now. I can modify Jump/Second Jump Height (stored together, so it has to be both or neither), Short Hop Height, Fast Fall Speed, Downwards Gravity, Dash Speed, Ledgehop Height character specific. I'd prefer these in the form:
Everyone:
Exceptions+value for each of them:
I can also do blanket changes to characters, modifying Damage Taken, Damage Dealt, Knockback Taken, Knockback Dealt and Overall Gravity. Modifying damage has a slight impact on knockback (I think this is because knockback is decided based on the % of the target after the damage is dealt). This glitches out a little in training mode (if YOU are X, the dummy gets the bonuses) - I don't suppose someone can point me at a memory location which will tell you if you are in a Brawl or in some other form of game?.
I realise there'll be some differences of opinion, so I'm probably going to end up going with the most conservative set of final results possible, and we can tweak from there. I guess of primary interest for balancing purposes right now are D³, Bowser, Pokémon Trainer (in particular, which codes to use) and Link. More options will become available if and when move modification does, though.
EDIT: I realise it's a short timeframe - but I won't be available again until atleast halfway through the next week, and everyone seems bewildered by the new stuff so I figured a quick release would get people satisfied.
Things that need to be considered (and can be modified at this point in time), along with my opinion:
Shield Modifications (Power Shield Frames, Damage Received, Regen Rate) I like the regen rate reduced to 0.5, haven't tinkered with others
Hitstun I suppose about 0.48 is appropriate
Throw Speed I guess maybe 1.5x speed?
Jump Speed (this is the jump animation, not the jump itself) Same again
Buffering 1 frame
Decay No stale, but with a fresh bonus
Hitlag Half+2 - low hitlag moves retain their normal amount, but high moves are significantly affected
Shieldstun 11/22/5 seems to work dandy, I guess
Reversed Stages Pictochat, Warioware, Pkmn2, Green Hill Zone, Pirate Ship
Gravity ~1.05 up, 1.2 down
I think we can all agree on halved aerial lag, triple jump glitch fixed, Dash Dancing and Cancelling, No Autosweetspot and Tripping.
We also have some character specifics available now. I can modify Jump/Second Jump Height (stored together, so it has to be both or neither), Short Hop Height, Fast Fall Speed, Downwards Gravity, Dash Speed, Ledgehop Height character specific. I'd prefer these in the form:
Everyone:
Exceptions+value for each of them:
I can also do blanket changes to characters, modifying Damage Taken, Damage Dealt, Knockback Taken, Knockback Dealt and Overall Gravity. Modifying damage has a slight impact on knockback (I think this is because knockback is decided based on the % of the target after the damage is dealt). This glitches out a little in training mode (if YOU are X, the dummy gets the bonuses) - I don't suppose someone can point me at a memory location which will tell you if you are in a Brawl or in some other form of game?.
I realise there'll be some differences of opinion, so I'm probably going to end up going with the most conservative set of final results possible, and we can tweak from there. I guess of primary interest for balancing purposes right now are D³, Bowser, Pokémon Trainer (in particular, which codes to use) and Link. More options will become available if and when move modification does, though.
EDIT: I realise it's a short timeframe - but I won't be available again until atleast halfway through the next week, and everyone seems bewildered by the new stuff so I figured a quick release would get people satisfied.