This is going to be an odd question...but I am looking for a really specific answer, so please don't say anything if you are going to be vague with your answer.
Basically my problem is that I've had a lot of trouble with how I watch the game. I don't think I watch what is going on correctly. What exactly do you think about when you're playing? Do you break it down like this for example: He could jump at me or run towards me, and then you prepare yourself for both possibilities?
This could be a question for melee discussion but I feel like I have this problem mostly with Jiggs. I don't need any more tech skill with Jiggs (to my knowledge)...but I just can't play better. Hmm, I'm not exactly sure what I'm asking I guess. But I'm stuck and I don't know how to get better. When I play, I try to focus on my opponent but I don't think it helps.
My friend usually plays fox/falco, but mainly fox. I guess maybe I need to improve on my spacing...but how do I go about doing that?
k, i'll try to help, since i've spent some time thinking about things like this myself.
i could probably stand to be better at this myself, but...i try to figure out roll patterns, for one thing. more generally i think "what is this person doing a lot of and how can i counter it". like...okay, this fox shuffles nairs at me. if he does this a lot then he will probably do it again very soon.
i think that's the essence of it. what are they doing a lot of and what can i do that will beat that. sometimes the solution is not to be in their way in the first place. other times it's to put moves out above their head before they have the chance to jump.
it's good to try to trick people into rolling behind jiggs. sometimes jiggs players are really defensive (read: campy) and that doesn't pressure their opponent into making mistakes. if you go after them, and be risky, sometimes, then they'll start doing things like rolling behind you, sometimes. they will in one key moment feel the need to escape whatever you're doing, and go on the offensive.
and when they do roll behind you, chances are you were spacing bair or fair =P so now they're right next to you and you can react easily. this works especially well when they're at the edge, since rolling away from you (toward the edge) would be laggily putting them right at the edge vs. a jigglypuff, and no one wants to do that. they're more likely to roll behind you in that position there than they are normally. keeping that in mind you can wait for it and punish.
these things are hard to explain, though, cause they're so situational. but...try watching mango or someone playing puff, and focus your eyes on the space between the two characters. mango, for instance, will move at the other person more often than most puffs. for example...he'll fair behind them, anticipating them moving that way. enough things like that put the other player under pressure.
oh, back to your question again...i dunno why i type so much sometimes...i definitely don't think "he could do X or Y right now" because i can't think that fast while also playing. there's a background process like that going on in my mind, but it's never that explicit. sometimes i move before knowing why and it ends up being the best thing to do.
but general concepts are helpful, too...that's why people use them so often. for example..."this falco is moving vertically more than horizontally". which means they are not very mobile. which means you are, by comparison. so maybe wavedash back to grab, since their movement makes it easy to tell where they're going. or catch them at the end of their jump with bairs. if falco full hops and falls at you he's not in a very good position to space moves, since he has less area to move his hitboxes around. take advantage of that. this is a bad example, though, since falcos usually know better than this, and because he always has that laser =P
vs. fox...you might want to try playing more defensively =( i don't like saying this, but fox is fast and stuff...so maybe it would help. at least it will slow things down to the point that you can figure out what's going on. he can run in and hit you on anything done recklessly, so you have to be really careful. on the other hand...once you have him under pressure it's not so bad. but getting to that point is difficult.
i could probably ramble on more, but it's more helpful if you post videos. i find that this game has so much information to take in that once people really start to understand it they don't want to explain all of it =P which is a bad sign, actually...means i'm probably wrong about something i just said <_<
edit: holy ****