Holy crap, the operating buddy is somehow even more fun in this version. Maybe I really gotta learn this little robot.
So here's my question, Sempai. And Eric, if he's so inclined!
What are some good tips for someone learning ROB with no past experience playing him in Brawl. What are some techniques to learn? What are his best attacks, etc.
What can I do to up my game?
(Alright, haven't done a write up in a while, and I'm at work. So what you're about to read is messy and I'm so so sorry. I need to get back in the groove of this. It's been a few years since I invested a lot of time thinking about smash and trying to help people with it. But I love doing it. Anyways, bear with me.)
I went into Smash 3DS trying to play ROB like Brawl ROB. It pains me that he doesn't completely translate from Brawl to 4. But there are habits that still carry over.
Camping/Laser/Top:
The general approach of ROB in Brawl was that he was a camper. Altho I do not enjoy camping, I can't deny the advantage that it brings to the table in both games; this one especially. I really think ROB is a better camper now than he was before. His gyro comes out instantly and at a good distance and while people are distracted by it, you can use lasers to tag on some extra damage and to potentially gain better stage control. Now with ROB's side b buff, actually making the move much more viable, you can use your side b as a follow up to gyro distraction as well. I would recommend not going the full duration of side b if you catch them with it since it might give them time to Smash DI, or find another way out before it deals it's knockback blow.
Place gyros on top of platforms to limit their options when they are underneath it.
Angle lasers to help shield poke. I generally aim for the feet.
When you knock someone off the stage, depending on my opponent and their recovery patterns, I generally aim for where they will jump. That way, if I hit them, their only option is to use a recovery move. From there, have fun being creative and gimping them. I used to use bair a lot for gimps in Brawl, but I'm really not digging it now. So far, I've been opting for fairs and gyro hits to keep them off the stage. But if I can square up a solid bair hit, I'll do it.
Not only aim for jumps off the stage, but people who are used to your camping will try to jump over it, so start aiming for where they might jump to mix it up.
Down throw to upair seems to be a pretty good low % string.
Dtilt still trips, so if you're in close, forcing a trip can lead to a grab, dashattack (which can lead to more followups), or a gyro attack follow up. Forcing trips really opens the door to a decent amount of options.
Recovering:
ROB's up b on startup gives you a little boost (mostly vertically). You can up b, cancel it with fair, up b again, to mix up your boosts. You can also keep lightly tapping up b to conserve fuel.
If knocked up high, turn your back towards the stage, and throw out some dairs to diagonally recovery slowly towards the stage. If you need to mix up your direction, you can put out a bair to switch up your momentum. And if you know what b-reversals are, you can b-reverse your gyro to mix up your momentum even more.
You can now throw your top while in your up b, perhaps another tool for you to recover if you have a gyro in your hand.
Not a lot of recovery mixups in this game. Be prepared to stage tech if someone comes off the stage. But try fighting them off with u-air, or stalling your recovery with dair until you are out of danger.
Kill options:
A pretty good amount of kill options now:
u-air, nair, bair, upthrow, laser off stage, gyro off stage, fair off stage, usmash (while they're grounded on in the air), and even dair with bounce them upwards if they are high enough %.
With upthrow, I havent tested this elsewhere yet, but you can uthrow from below the battlefield platform, and then have him slam them down on the platform above. You couldn't do this in Brawl.
Bair can be used to eat through airdodges since it takes forever and a day to come out lol. When they see you on the offensive while they are at high percents, chances are, they'll play scared. So by the time their airdodge would end, your bair will blast them out. Seems to have a good amount of knockback. More-so than nair if I'm not mistaken. But nair is still reliable. It just gets stale quick and is hard to kill with when it's stale. Which reminds me, refresh moves by grabbing them and pummeling them. Each attack will help refresh your moves and make them more powerful.
Fair:
Fair is beast. It strings together well. Can even trying fairing them, and tossing out a dair off the stage as they try to weave by you to safety. Kind of like a wannabe ken combo.
I like fairing them to where they land on the stage, land, dtilt, dashattack, upsmash or up air, etc. These kind of tactics can be very overwhelming for opponents. Smash 4 rob is good at this. I really wanted that in Brawl haha.
I'm at work, so that's all for now. I would love to play you and help you practice.
My FC is 1075 1236 8207
Either hit me up on here, or on fb (
www.facebook.com/misterbeeperic) to set up a time to play. I'm more likely to respond on fb.