- Feels pretty similar to Brawl; still a great move and in my opinion one of the better projectiles in the game due to its transcendent priority (really messes with Rosalina and Luma as Luma can't block it) and its speed making it less easy to reflect.
- My favourite buff from Brawl. This covers ground well (not 100% sure if it is safe on block but I think it might be) deals decent damage, and launches. This means it is great against campers as you can reflect back at them whilst having a solid approach as well. This move went from my least favourite to one of my most - it is godlike on For Glory although at high level play I imagine less useful.
- Feels the same to me, still a great move.
- I now see why someone earlier was calling R.O.B.'s recovery bad - it can return from anywhere once, but it feels slowed down (especially horizontally) from Brawl which combined with R.O.B.'s large hurtbox means he is susceptible to gimping. This hasn't caused me a problem on For Glory yet but I imagine it will be exploited at tourneys, with the custom special that doesnt use fuel and shoots up faster being preferred (assuming customs are allowed, of course)
Dash Attack - Decent (especially with the upwards bit allowing some level of anti air) but easy to punish on block, so I prefer Gyros and Arm Rotor for approach.
STANDARDS
- Same Jab as always. Decent move, though I don't find myself using it too much.
- Less range than before, but still decent. I mostly use up tilted ones as antiairs for when smashes aren't fast enough.
- my favourite tilt. Nice and quick, seems to sometimes combo into itself and doesn't seem too badly punishable. Good for messing up spotdodgers due to how quickly two can be used in succession.
- I dont particularly like this tilt as it's difficult to land with seemingly no hitboxes on either side. If you do get it though it seems to combo into itself and into upair very well at low percentages, like Mario.
AERIALS
- Nerfed from Brawl but still good, and feels the best choice against characters like Peach with strong aerial games.
- seemingly bad priority, weak damage and knock back but fast and not too laggy. Good for gimps but dont try it as an approach.
- I didn't use this much in Brawl so a head to head comparison is difficult. This has a fairly nice disjoint on it and is powerful, one of R.O.B.'s stronger KO options that works at around 100-130% for most characters. Because of the range on it I don't find it being punished too often if spaced correctly, despite it having a bit of lag.
- Buffed from Brawl with less lag at the start and end. Very strong meteor that is quite easy to land compared to most.
- Great move, comboed into from throws and up tilts. The fact it's now a KO move catches a lot of people off guard.
SMASHES
- I think this is overall a buff as it seems to have similar power/range to before, but much greater rangerange (beats all sword users I think). Might be deflectable which would suck but hardly render the move unusable.
- Very fast smash, and KOes much better this time round. Great move.
- Buffed; it used to have the same problem as Up tilt but has an added hitbox which covers sides etc better. R.O.B.s best kill move in my opinion, and reasonable speed so hard to vector/DI.
THROWS (You dont need the pummel)
- basically the same so I put them together. Useful if you are e.g. trying to keep little Mac off stage but otherwise not particularly great throws.
- Good, like Brawl, with the added bonus of comboing into U-Air.
- Buffed from Brawl, and a good kill move (120-140% for most characters on FD, but better on platformed stages I think) though it has a lengthy animation (feels good on For Glory to end with it) which makes it easy to Vector/DI. It comboes into U-Air at low percents, though I prefer to save it as a kill move.